Wednesday, December 2, 2020

Rechets of Bogdan






Rechets of Bogdan: Level 60
HP: 120,000 (240,000 Draught of Life+1UP)
Attack: 1600
1GM Claw: 200
1GM Tail: 200
1GM Bite: 200
1GM Wing: 200
1GM Poison: 200
Demonic Forged Claws: 600 (2200) (2400) (6000) (18,000) (22,500)
Demonic Forged Fangs: 600 (2200) (2400) (6000) (18,000) (22,500)
Demonic Fell Stinger: 600 (2200) (2400) (2600) (13,000) (39,000) (48,750)
1GM Air: 200
Defense: 1600
1GM Armor: 200
Forged Stone Flesh: 1000 (2600) (2800)
1GM Shield: 200
Hydrascale Pendant: 100 (300) (1500) (3000) (5800)
Hydrascale Pendant: 100 (300) (1500) (3000) (8800)
Rayquazascale Pendant: 100 (300) (1500) (3000) (11,800)
Rayquazascale Pendant: 100 (300) (1500) (3000) (14,800)
Poisonscale Pendant: 20 (220) (1100) (2200) (17,000)
Poisonscale Pendant: 20 (220) (1100) (2200) (19,200)
Airscale Pendant: 20 (220) (1100) (2200) (21,400)
Airscale Pendant: 20 (220) (1100) (2200) (23,600)
Speed: 180 (190)
Skill: 180
Move: 6 (10 flying)


Items:

Demonic Forged Claws++: These claws are lightweight and forged into the bodies of undead creatures of the night. They boast 300 (600) base might and are practically impossible to steal. 

Demonic Forged Fangs++: These fangs are forged into the jaws of undead creatures of the night. They boast 300 (600) base might and are practically impossible to steal.

Demonic Fell Stinger++: A horrifying tail forged into a gargoyle like creature of the night. Every attack this tail lands has a 60% chance to induce a poison status that will deal 300 (500) (2500) damage per turn and can stack indefinitely. This poison will be cured at the end of the battle. This horrible stinger boasts 300 (600) base tail/poison-type damage. 

Forged Stone Rechet Flesh: The armor of a gargoyle-like monstrosity. This would be nearly impossible to wear... though perhaps certain wraiths could bend the casing to their will. This armor offers no resistances but is incredibly sturdy and blocks both psychic and magic damage. Base 3000 defense. 

Eyes of the Rechets: These unique forged eyes boost the hit of the character by +60 when activating Tri-Attack and prevent Vantage hits when activating Tri-Attack. 

16-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.

Dracula's Signant: A crest granted by Dracula. This will boost the bite and claw damage of this character by 50%. It will also increase the bleed chance activation of this character by 20%. A character may only carry one crest, and the crest cannot be removed. 

8- Air Gems: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn. 

Jaw and Claw Stone+Plates


Abilities:

Lethal Sting: If attacking a small or very small foe with a stinger attack, a Rechet of Bogdan has a 13% chance to activate this ability. This terrifying attack can trigger on a "Tri-Attack" if all users of the attack are Rechets of Bogdan. If this ability triggers, it will multiply the total damage of the tail attack x9. This is a poison status of sorts, so characters immune to the poison status are immune to this ability activating. This ability will only roll once during a tri-attack, but it will boost the entire tri-attack. This poison attack will ignore defense. Costs: 8 pg

Fell Stinger: Scorpion-tail exclusive. The poisonous stinging attacks of this character are improved by a weaponized body. Costs: 2 pg

Weaponized Body (III): If this unit uses only pure martial/claw/body type attacks, then it will triple the total damage output. Costs: 8 pg

Weapon-Free: Speed-Class exclusive ability. If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base speed. Costs: 2 pg

Gale Rush: This ability is only found on winged characters with high air affinity. Requires 3M air or higher. If the character has this ability, and they are attacked by a ranged foe, each attack the foe performs will allow this character to move three spaces towards the foe. This will eventually allow them to reach and counter the foe. As soon as they reach the foe, they will execute their entire counter-attack immediately. This ability will also allow the foe to chase down enemies with abilities such a Dodge Roll, and will allow the character to move back towards a foe who has thrown them or blasted them back. This ability only works if the character is flying when they are attacked. Costs: 4 pg

Tri-Attack: If this unit, along with two other units with this skill, stands on three sides of an enemy without attacking, then the strongest unit may activate a critical hit. This critical hit will deal 3 x the damage of a normal blow, and it cannot be dodged, counter-attacked, or defended against. Costs: 5 pg

Armor Rend: This character tears into the armor of foes with massive claws or fangs. This ability will only activate on regular claw or bite attacks. After this character has finished attacking the foe, the foe will have all their armor based resistances cut in half for the next two turns. This means immunities will become extreme resistances, extreme resistance will become resistance, and resistances will be completely lost. Performing this ability multiple times will reduce the armor repeatedly. After two turns, the armor will return to normal. Costs: 4 pg

Engagement (II): Guard or HeroScape class ability. This character will not allow a foe to get past it. As such, if a character moves through a tile that is adjacent to this character, they must either stop or take damage equal to 3x (4x) the regular strike of this foe. This attack cannot be countered, but it can be dodged. It has a +50 (+75) hit. If the character is ranged, flying will not prevent this attack from occurring. At second tier, if a foe starts their turn next to this character, then moving at least one space away from this character will trigger this ability as well. Foes must target at least one Engaged character with an attack or all Engaged characters will activate this ability against them. Costs: 8 pg

Necra Virus: If this unit has a normal poisoning ability or poison attack, it may choose to infect the foe with Necra virus instead. Necra virus is slow acting and weak, giving only 5 (205) (1,025) damage per turn. However, this virus never heals. It can only be cured by exceptionally powerful status removing abilities. Sleeping will not cure Necra virus. A character infected by this virus cannot recover HP. Necra Virus may be compounded with other types of poison in any given enemy. Costs: 5 pg

Vicious Tackle: -15 hit. Instead of attacking, this unit may pick an adjacent enemy. The unit then tackles the foe, moving onto their same square. The unit may only tackle units who are a size class below them. Once this unit has the enemy pinned beneath them, the enemy cannot counterattack with their arms or legs, so unless they have other methods of attack, they are rendered helpless. However, this unit may not attack the enemy with its arms or legs either, so this move is useless without different types of attack (ex. bite). A pinned enemy has no evasion. A pinned enemy cannot block, but they can defend. This tackle can last from 1-5 turns, depending on the physical strength of the foe, as well as whether or not the foe is capable of counter-attacking. Costs: 6 pg

Death Blow: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg

Doubled Down Defense: If this character has access to only two forms of elements used for elemental barriers, they may equip twice the normal number of those barriers. This does require carrying two of the items. Costs: 1 pg.

Take the Hit (II): If an allied unit who is adjacent to this unit is attacked, this unit has a 75% chance of rushing forward and switching places with the ally. They will take the damage, and they cannot dodge the blow, however, they may activate defensive skills, and they will be allowed to defend, block, and retaliate as usual. Costs: 4 pg

Strike Twice: When innitiating a regular attack while using a whip or tail weapon, this character will strike twice the normal ammount. This will not occur when the character counter attacks. Costs: 5pg or GM in Whip or Tail

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.

Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level claw Skill

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

Character Type: Undead, Monster

Weakness: Extreme weakness to hammer and club-type damage. Mild ice, sonic, and water weakness. Extreme resistance to blade, pierce, bullet, and whip. Resists fire. Immune to mind control.

Caps:
HP: Small
Attack: 750
Defense: 750
Speed: 130
Skill: 130
Move: 6 (10 flying)


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