Wednesday, December 16, 2020

Rui






Lower 6: Level 64
HP: 134,400 (268,800 1-UP, Draught of Life)
Attack: 2,400
4GM Whip: 800
Steel Threads: 600 (3000) (4600) (9200) (18,400) (92,000)
Defense: 1,800
5M Armor: 80
White Silverlight Underarmor: 100 (180) (1980)
Demonic Spider Kimono: 300 (2,280) (4,560) (9,120)
Speed: 220 (230) (245) (255)
Skill: 220 (230)
Move: 9

Items:

Lower Rank Six Kanji: A tatoo on the eye of a demon, symbolizing his high status. This grants this character +10 speed and +10 skill.

White Silverlight Underarmor: A small vest of white, gleaming metal. Grants immunity to light and extreme resistance to energy-type damage. Base: 100 defense.

Demonic Spider Kimono: A Kimono designed to protect a demon. Grants extreme resistance to blade and pierce type damage. This Kimono is fairly frail and could be easily broken. Base: 300 defense. 

Pure Shield Seal: A seal placed into the chest of a character. Very hard to steal. If this character uses no forms of elemental defense, this seal will double their total defense. 

2-Atlas Stone: This incredibly heavy object will reduce the speed of the holder by 50. Howerver, it will also increase their total defense by 50%. A character may hold up to two of this item. This item is very hard to steal.

Moon's Wish: A beautifully dark, pearl-like object. This rare item may be crafted using shards of Midnight and other rare objects. This item may be used to immediately change the map to night. This will not take the characters turn to do, and this night-time alteration will last for a minimum of five turns. Certain abilities may prevent this, but objects such as Day Pearls will fail for those five turns. This object is hard to steal. 

Temporal Fissure: An uncanny object. If time manipulation abilities are used on the same map as this character, Time Guardians and Time Reapers are much more likely to appear. 

Warmth Stone: A gentle, warming stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character being frozen and increase their chances of thawing to 45%. This will also cause them to only suffer a 10 speed debuff from Freezing Aura. This item is hard to steal.

Cleansing stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking poison, disease, and radiation statuses. This item is hard to steal.

Chill Stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking burn statuses. This item is hard to steal.

Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen. 

Ring of War: A ring forged in Asgard. Made to protect warriors in the most grueling of battles. Grants extreme resistence to throw and martial type damage. 

Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.

Eldrich Trinket: A small trinket that resembled a hand reaching towards some sort of alien apendage. Holding this item reminds a character of the wide expanse of horror they have endured and fills them with courage. Grants resistance to fear type abilities. This item cannot be stolen, but it is usually dropped when the character falls in battle.

Ancestor’s Scroll: This ancient scroll will boost the total efficacy of healing abilities by 25%. Holding this object causes a 5% panic build at the start of every turn in battle.

Twisted Stone: This twisted black rock boosts the whip damage of the user by 50%. Only one of these items may be used by the character. This boosts alongside elemental gems if used. 

Twisted Plate: Boosts whip type attack damage by 50%. This will stack alongside twisted stone boosts but not ever engage damage penalties. A unit may not hold two of the same plates. 

Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.

Blood Tear: A rare and unusual item. This item is normally found in the tears of monstrous, vile characters. It may also be found as a rare drop from horn lizards. This item is extremely hard to lose and is rarely stolen. This tear strangely increases the chance of bleeding statuses by 20%.

Blood Heart: A pulsating heart made entirely of shimmering, shifting blood. 30% boost to bleed chances. Stacks with Blood tear. This item is nearly impossible to steal. It also has a 20% chance to cause most characters to suffer the Panic status each turn they hold it... though some characters are immune. 

Blood Rock: A large solid chunk that forms in coldblood. This uncanny object will increase the damage of bleeding statuses inflicted by this foe by 50%. This object is quite hard to steal and very rarely drops.


Abilities:

Steel Threads (II+Needled): (+10 (15) speed) Signature ability. This character may form long threads from the tips of his fingers. These seemingly harmless cords are actually incredibly powerful and sharp. They deal little to no weapon or armor wear, but they do count as pure whip damage. These cords may be used to counter. These cords boast 1-3 (4) range. These cords may trigger Astra or Cleave. This ability cannot be removed by strategist. Base 300 (600) whip-type might. At second tier these deadly strands have a 20% (40%) (60%) (80%)  chance to cause a foe to bleed every time they strike. In the needled state, Rui may use Cutting Thread Rotation. This will allow him to strike all foes within three range with his threads. This attack boasts +30 hit and will always strike twice. Foes will counter individually. Costs: 10 pg

Scarlet Threads: Signature ability. If this character is bleeding, he may embue his Steel Threads with the power of his demonic blood. This will cause them to be blood/whip type damage. This will not remove Weapon's Master or Pure Stone buffs. If this character is bleeding he will add 5% of his total HP to the damage of his attacks. If he is severely bleeding he will add 10% of his HP to his attacks. Costs: 4 pg

Steel Thread Bind: Instead of attacking, this character may use his threads to wrap around and bind a foe. This will hold them in place and reduce their avoid by 40 and their speed by 10. Foes with inhuman strength will ignore this, and Medium, Large, and Titanic characters will escape this bind more quickly. This bind may hold a foe in place for up to three turns. This ability may only be used once every four turns. Every time a character held in these threads struggles to attempt to free themselves, or attacks or counter attacks, these razor sharp threads will have a 30% chance to induce a bleeding status. Costs: Steel Threads and 4 pg

Bloodletting: This character may spend their turn to inflict themselves with a bleeding status. Doing so will cost them 5% of their HP. They may repeat this if they are already bleeding and give themselves the severe bleeding status. Doing so will immediately cost them 10% of their HP. Finally, if they are severely bleeding they may perform this ability and give themselves lethal bleeding. This will will immediately cost them 20% of their HP. This move should be used with care. Costs: 1 pg

Weapon-Free: Speed-Class exclusive ability. If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base speed. Costs: 2 pg

Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (5x) Costs: 4 pg

Whip Mastery: This unit has mastered the Whip. This ability will double the sword skill damage boosts of this character's attacks. This will also double the boosts of Weapons Mastery for sword skill levels... but will remove all Weapons Mastery boosts gained from other skills. This ability cannot be removed by strategist. Cost: 4 pg

Demonic Healing: This character may take a healing form. They may not be in any other form while doing this. It takes one turn to activate this form. In healing form, the character will regain 20% (25%) of their HP at the beginning of every turn. The character may only use this ability for twenty turns in any given battle. This ability cannot be used in daylight. Costs 5 pg

Pouring Wounds: Bloodborne ability. The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 40% (60%) (80%) of the time. This ability only activates on physical attacks.  Costs 3 pg

Demon Sense: This character has extremely sharp senses, allowing an uncanny ability to read and react to the enemy's slightest movements. This ability allows this character to add 40% to any dodge, hit, or a 15% to any skill activation chance once every three turns. Costs: 4 pg

Astra: Before attacking, this unit has a 40% chance to trigger this skill. If the skill activates, the unit may strike five times with half damage blows instead of once. This unit may trigger astra with each normal strike it attempts. Each strike of astra will calculate dodge and damage individually. This unit may choose not to activate this skill. Costs: 5 pg

Cleave: The unit may try and instant-kill a foe by decapitating them. The chance of this move working is calculated before any normal sword attack. 
Calculation: Your Sword Skill Level – Foes Melee Weapon Level.
Example: 3M - 2 = 60% chance to instant kill. 
This attack may miss, just as a normal sword strike would. 
This attack only works on medium or smaller characters.
Note this does not work on every character. Costs 7

Web Network: This character may double its movement if it starts on Sticky Web Terrain and moves to another tile of sticky web. This unit is immune to stat debuffs from sticky web. When performing this movement, ignore terrain movement penalties or hazards. Costs: 3 pg

Sticky Web: This character must charge one turn. At the beginning of its next turn, each square adjacent to it will be covered in sticky webbing. This will reduce enemy speed by 30 if they stand on this terrain. This terrain will stop you immediately if you step into it. After the initial stop, moving through sticky web costs two movement points. Sticky web can be burned away. Costs: 4 pg

Eat The Weak: Predator Ability. If a foe is asleep or captured in a trap (such as a leg trap, net, or sticky web), this character will deal 50% extra damage to that foe until they are no longer helpless. This ability requires the character using it to have "Devour" Costs: 3 pg

Devour: This character may take a turn to eat fallen enemies, regaining around 30% of its HP by doing so. You must have just killed the enemy: Costs 1 pg

Strike Twice: When innitiating a regular attack while using a whip or tail weapon, this character will strike twice the normal ammount. This will not occur when the character counter attacks. Costs: 5pg or GM in Whip or Tail

Character Type: Demon, Status, Stealth

Weakness: Weak to light type damage. This character will lose 30%  of their HP per turn when in sunlight. Cleave has a double% chance to activate against this character. However, this character can only be killed by demon-killing weapons/abilities, being cleaved, light or sunlight. It may still fall in battle, but it will not truly die. Resists air, whip, dark, poison, and absorb type damage. Movement not inhibited by trees.

Caps:
HP: Low
Attack: 800
Defense: 200
Speed: 150
Skill: 150
Move: 9

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