Thursday, December 3, 2020

Sonya Esenwein






Sonya Esenwein: Level 56
HP: 91,200 (136,800 1-UP) (182,400 Draught of Life)
Attack: 700
1GM Bite: 200
1GM Sword: 200
1GM Dark: 200
1GM Magic: 200
1GM Absorb: 200
Elite Vampire Quee Blade: 400 (1100) (1300) (6500) (13,000) (19,500) (29,250)
Iskra's Fangs: 600 (1300) (1500) (2,250)
Iskra's Fangs: 600 (1300) (1500) (1700) (2,250) (9,350) (17,850) (26,775)
Magic Blast: 700 (900) (4,500)
Defense: 450
1 GM Armor: 80
Sonya's Vampire Queen Armor: 800 (1250) (1450)
Elite Vampire Cloak: 600 (2050)
Darkscale Pendant: 20 (220) (1540) (3080) (5130)
Ancalagonscale Pendant: 100 (300) (2100) (4200) (9330)
Absorbscale Pendant: 20 (220) (1540) (3080) (12,410)
Celebi Leaf Pendant: 100 (300) (2100) (4200) (16,610)
Magicscale Pendant: 20 (220) (1540) (3080) (19,690)
Seath Crytsale Pendant: 100 (300) (2100) (4200) (23,990)
Speed: 160 (+10) (+5) (-10)
Skill: 160 (180) (+10) (-10)
Move: 9 (Walking or Flying)


Items:

Sonya's Fangs++: Terrible vampiric fangs. 300 (600) base might. This ghastly set of demon-forged teeth will allow this character to activate bleed chances when using the ability "Blood Draining Bite". They will also boost the bleed activation chance by 10% and remove stat penalty debuffs for using "Jaws of Death" if this character is 3GM or higher in bite. 

2-Elite Twin Vampire Princess Blades: +10 speed. These weapons ancient and and expertly forged, making them nearly unbreakable. These swords deal blade/magic type damage. Base 200 (400) base might. These weapons cannot be augmented with any other element, but they will deal 50% extra damage upon initiating the attack.

Savage Magic Weapon Seal: This novel item may boost the damage of a melee weapon that is melee/magic element only. It will double the total damage of the weapon. However, it will prevent any type of augmenting abilities. It will also prevent any items such as pure stones from working. It will not work with odd weapons that have multiple damage types but are boosted by either weaponized body or proficency. This seal is placed on a weapon and cannot be removed during a battle.

Sonya's Vampire Queen Armor++: This armor is designed to protect a vampire from the holy damages that are so lethal to them. This set of armor resists sacred, whip, and light type damage. This set of armor is cursed, and only an undead character can wear it. Base 400 (800) defense. These brilliant red plates used to make the armor are extremely resistant to wear. This armor blocks both magic and psychic damage. 

Elite Vampire Cloak++: This ancient and terrible cloak may only be warn by undead characters. Resists fire, sonic, and explosion and magic damage. Grants the ability Gale Rush to the character wearing for free. +10 avoid in the dark. Base 300 (600) defense. This cloak blocks magic and psychic damage.

Cyprien Esenwein Ring: A ring celebrating the immortal marriage between Sonya and Cyprien Esenwein. +20 skill to Sonya Esenwein.

Celebi Leaf Pendant: A notably well-enchanted pendant. This easily lost or stolen item will add 100 defense to the character wearing it, but only when they are defending. This defense will be boosted by the absorb skill and item boosts of the character.

Absorbscale Pendant: An ancient pendant, made from a pale green dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.

Magicscale Pendant: An ancient pendant, made from a pink dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.

Seath Crystal Pendant: A notably well-enchanted pendant. This easily lost or stolen item will add 100 defense to the character wearing it, but only when they are defending. This defense will be boosted by the Magic skill and item boosts of the character.

Ancalagonscale Pendant: A notably well-enchanted pendant. This easily lost or stolen item will add 100 defense to the character wearing it, but only when they are defending. This defense will be boosted by the dark skill and item boosts of the character.

Darkscale Pendant: An ancient pendant, made from a black dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the dark skill stat and boosts of this character. This item is easily lost or stolen.

Crystal Heart: A beautiful violet crystal shaped like a beating heart. This extremely rare item will heal the holder 10% of their HP at the start of each turn. This item is easily lost or stolen. 

Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen. 

Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.

Ring of Steel Protection: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to blade and pierce type damage. 

(TBA) Lake Caryll Rune: A rune carved into the mind of a character. Impossible to lose or steal unless the foe mind-dives this character. This item will cause the character to reduces the total HP lost from enemy physical attacks by 10%.

Darkscale Pendant: An ancient pendant, made from a black dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the dark skill stat and boosts of this character. This item is easily lost or stolen.

Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen. 

Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.

Ring of Steel Protection: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to blade and pierce type damage. 

Blood Tear: A rare and unusual item. This item is normally found in the tears of monstrous, vile characters. It may also be found as a rare drop from horn lizards. This item is extremely hard to lose and is rarely stolen. This tear strangely increases the chance of bleeding statuses by 20%.

16- Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%

4-Metroid Core: A rare it, obtained from a mission that must certainly have been perilous. This item is only dropped by Metroids, though the drop is rare. Doubles absorb-type damage.

8- Magic Crystal: These rare items boost the holding unit's magic attack damage by 50%. Unfortunately, they are much like glass, and they must float around the unit when being used, so they are easily stolen or broken. 

1-Air Gem: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.

Dracula's Signant: A crest granted by Dracula. This will boost the bite and claw damage of this character by 50%. It will also increase the bleed chance activation of this character by 20%. A character may only carry one crest, and the crest cannot be removed. 


Abilities:

Til' Death Do Us Part: This character has married another. When standing adjacent to the character that this character has married, both units will receive a 25% boost to their total defense, and a +20 boost to their avoid. Costs: Marriage

Protective Parent: This character is extremely protective of their child. They will attempt to take the hit for them during an enemy phase if the child unit is within 2 spaces of them. This has a 50% chance to succeed, but this character is required to attempt this. This character will counter-attack the foe the maximum number of times, and will have zero avoid when taking the hit. Costs: Child Unit.

Blood Draining Bite: This attack will increase the total damage of biting attacks by 50%, and will also give the biting attack dark and absorb type damage. This attack may only strike once, but it will heal the unit that uses it 50% of the damage that it deals to the foe if they have blood. This attack can only strike once. Costs: 5 pg

Eternal Strength: Signature ability. This ability may not be removed by strategist. If Sonya is on the same map as Cyprien Esenwein, she will reduce his roll number by 10 when he is trying to activate chilling touch against foes. However, if Cyprien dies, Sonya will immediately lose 60% of her total HP. This can kill her, and it will count as if the character that landed the killing blow on Cyprien killed her. Costs: 6 pg

Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. Costs: 4 pg

Vampire Healing: This character may take a healing form. They may not be in any other form while doing this. It takes one turn to activate this form. In healing form, the character will regain 20% of their HP at the beginning of every turn. The character may only use this ability for twenty turns in any given battle. This ability cannot be used in daylight. Costs 5 pg

Pouring Wounds: Bloodborne ability. The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 40% (60%) (80%) (90%) of the time. This ability only activates on physical attacks.  Costs 3 pg

Empower: This unit may take a turn to empower all ally units within 3 spaces of it. This will boost those character's total attack damage by 50% for the remainder of the turn. Costs: 4 pg

Clever Fighter: This character is careful in battle and wary of his enemy's strengths. This character takes half damage from assault moves (1/4), Perfect blows, backstabs, parry reposts, and critical hits. Costs: 6 pg

Calculating Fighter: This character calculates the chances of an enemy's victory. This character reduces the activation rate of activatable skills by 30%. Costs: 6 pg

Strategist (III): This unit may choose three first level abilities, a level one and a level two, or a level three ability held by an enemy unit within 15 spaces. This ability will then be removed until the end of the battle, or until the unit using strategist is defeated. Strategist cannot block strategist. This ability may be used once per enemy. Costs: 16 pg

Grieve: If an ally falls in battle, this character may take a turn to grieve. Doing so will clear negative psychic statuses. The resolve after doing this will add +10 skill to this character for the rest of the battle. This can stack. Costs: 1 pg

Gale Rush: This ability is only found on winged characters with high air affinity. Requires 3M air or higher. If the character has this ability, and they are attacked by a ranged foe, each attack the foe performs will allow this character to move three spaces towards the foe. This will eventually allow them to reach and counter the foe. As soon as they reach the foe, they will execute their entire counter-attack immediately. This ability will also allow the foe to chase down enemies with abilities such a Dodge Roll, and will allow the character to move back towards a foe who has thrown them or blasted them back. This ability only works if the character is flying when they are attacked. Costs: 4 (0) pg

Two-Handed Stance: This character may take a formidable combat stance, laying aside any shields or secondary weapons and holding their primary weapon in both hands. Doing this will boost the skill of this character by +10. It will boost the speed of this character by +5. It will also improve the total damage of melee weapons by 50%. Brave weapons will still strike twice, but abilities like assault moves, critical hits, back stabs, or finish strikes will not be improved by this ability. The character must choose to enter and exit this stance on their own turn before attacking. This ability cannot be used in tandem with Rapid Thrust or Strike Twice. Costs 5pg or GM in Sword, Axe, Club, Hammer, or Scythe.

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

Character Type: Vampire, Undead, Strategist

Weakness: Extreme Sunlight and Light Weakness. This character cannot walk around in daylight without losing 10% of its HP at the start of each turn. The sun will prevent abilities from healing this character. Resists fear, dark, and bite type damage. Resists blood damage. Resists mind control. This character has been cursed and must feed on blood. Characters who are killed by Sonya when she is feeding will be leveled down 1-3pg , and he will not level up. Sonya must feed once a week or she will frenzy and attempt to feed on the nearest character.

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