Tuesday, December 22, 2020

Steelbite






Steelbite: Level 33
HP: 12,600
Attack: 200
2M Sword: 50
2M Shield: 50
Steelbite Blade: 200 (400) (450) (900) (2700) (4320)
Steelbite Saw: 200 (400) (450) (900) (2700) (4320)
Defense: 200
5M Armor: 80
Steelbite Armor: 300 
2M Shield: 50
Steelbite Saw: 200 (500) (550)
Speed: 89
Skill: 89 (99)
Move: 6 (levitating/flying)


Items:

Steelbite Blade (Damaged): A razor sharp blade. This blade, though fragile, will double the bleeding chances when used to attack. Base 200 blade type might.

Steelbite Saw: A huge buzzsaw  used as a deadly shield. This weapon will double its total might when counter attacking. However, countering with this weapon prevents it from being used a shield. Base 200 saw type might. Base 200 extra defense when being attacked.

Steelbite Armor: This fearful armor grants extreme resistance to blade and bullet damage. This armor is practically impossible to steal. Base 300 defense.

Steelbite Computer Core: Very rare drop. Steelbites carry these computer cores. These cores are extremely well designed. Using one of these cores on a cyborge or robotic unit will boost the total skill of that unit by 10.

Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.


Abilities:

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (1.6x) Costs: 4 pg

Pouring Wounds: Bloodborne ability. The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 40% (80%) of the time. This ability only activates on physical attacks.  Costs 3 pg

Critical Hit: Once every day, this unit may attack an adjacent enemy with a critical strike. This attack cannot be dodged, and it totally negates all forms of defense. The strike will give 3 x the normal damage of a strike with the equipped weapon. Costs: 5 pg

Chase Down (II): If a foe moves away from this unit, this unit will gain +35 skill against that foe on its next turn as well as a 50% damage boost. Costs: 4 pg

Unending Onslaught: Enemies attack by this character cannot vantage hit them. Costs: 4 pg



Character Type: Droid, Melee

Weakness: Blade type damage. Extreme resistance to dark and poison.

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