Tuesday, December 29, 2020

Wither Skeleton






Wither Skeleton: Level 41
HP: 29,700
Attack: 440
5M Sword: 80 (160) 
5M Poison: 80
Stone Sword: 200 (200) (640) (800)  (1600) (2400) (7,200)(28,800)(100,800)
Defense: 650
Poisonscale Pendant: 20 (100) (600) (1250)
Speed: 103 (93)
Skill: 132
Move: 5

Items:

Wither Skeleton Skull: Three of these items can be combined to create something truly monstrous. However, it is a very rare drop (5%). This item will cause this character to have the ability "Sturdy" without paying for it. Holding this item will cause the character to have a 50% chance to take the wither disease status at the start of every turn. 

Stone Sword: -10 speed. This sword may only ever strike once. This weapon is very simple, but will add 100% more damage buff to Heavy Blow boosts. Very hard to break. Base 200 blade type damage. 

Poisonscale Pendant: An ancient pendant, made from a green dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the poison skill stat and boosts of this character. This item is easily lost or stolen.

20-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.

Cracked Shadow Pure Stone: A poor replica of a gleaming Pure Stone. This item will double the damage of pure type weapon attacks but will crumble to dust if the character holding it falls in battle.

Razor Stone: A beautiful and deadly gem. This will boost blade type damage by fifty percent. This will only work with one stone; stacking them will not improve the boost any further.

Abilities:

Withering Touch: Every time this character tries to strike a foe, or a foe starts a turn adjacent next to this character, they will have a chance to take disease statuses. This is a 30% chance to activate on attacks and a 40% chance to activate when a foe stands near this character. This status can activate against flying foes. This status is boosted by poison skill and item boosts, but is disease and as such most poison immunity does not defend against this. This status lasts after the end of a battle and is difficult to remove. This will deal 20 (100) (600) damage per turn. This ability cannot be removed by strategist. Costs: 3 pg

Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (1.75x) (3.5x) Costs: 4 pg

Sword Mastery: This unit has mastered the Sword. This ability will double the sword skill damage boosts of this character's attacks. This will also double the boosts of Weapons Mastery for sword skill levels... but will remove all Weapons Mastery boosts gained from other skills. This ability cannot be removed by strategist. Cost: 4 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Heavy Blow (III): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 200% (300%). Costs: 16 pg

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. This ability cannot be removed by strategist. Costs: 2 pg

Sturdy: This character cannot be killed from full HP in one strike. It will always survive with 1 HP if it is struck with a lethal blow when at full health. Certain types of attacks, like disintegration, will ignore this ability. Costs: Wither Skeleton Skull.

Character Type: Undead, Unholy, Melee

Weakness: Weak to ice and explosion type damage. Mild weakness to bludgeon damage. Extreme resistance to whip and pierce. Resists blade, body damage, and fire type damage. Immune to dark and psychic. 

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