Wednesday, January 27, 2021

Blaze






Blaze: Level 42
HP: 25,920 (33,696)
Attack: 670
5M Fire: 80
Fire Blast: 670 (1470) (1550) (7750) (23,250)
Defense: 420
Flamescale Pendant: 20 (100) (500) (920)
Speed: 126 (136)
Skill: 126
Move: 8 (levitating)


Items:

1-Spark of Life: A valuable item that boosts the total HP of a character. This item is easily lost or stolen, but it can only be used by characters who have a strong affinity for the flame element. Boosts max HP by 30%. 

2-Blaze Rod: A strange but powerful item. This item will boost the base might of flame element attack by 400. This item will only boost element attacks that include fire type damage and have no physical damage component whatsoever. A character may carry multiple rods, with very small characters able to carry 1, small characters able to carry 2, medium 3, huge 4, titanic 5, and colossal 6. This item has a 5% drop rate.

Flamescale Pendant: An ancient pendant, made from a red dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.

8- Fire Gems: Boosts fire-type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire. 


Abilities:

Nether Flames: The flame abilities and attacks of this character all have a 20% (50%) chance to burn the foe (stacks alongside other burn chances). No foe is immune to burn statuses from this character. These flames cannot be consumed. These flames will treat resistances and immunities as if they are one tier lower. This ability will prevent this character from using any attack that is not pure flame damage. This ability cannot be removed by strategist. Costs: 5 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Consume Fire: This character is completely immune to fire type attacks. If hit by a fire type attack, calculate the damage that would normally be given if this unit had zero defense, and add that number to their HP (even healing them above max HP). If this unit steps into a burning tile (which they have not made themselves) they may take a turn to consume the fire. This will heal 50% of their HP (stopping at max HP). Costs: 5 pg

Homing Fire Balls: This character may unleash 3 homing fire balls. +40 hit. These flames ignore teleport dodge, stealthy flier, and back-roll type abilities. The base might of the flames is the same as a regular fire blast. Only three balls will be fired, regardless of the speed stat of this character. These three balls have 1-3 range, and can target characters individually. This ability takes two turns to recharge. Each blast has a 10%  (40%) chance to induce the burning status. Costs: 4 pg

Overheat: This character may use the power of its flames to overheat its own body. Doing this will make this character lose 20% of its HP at the start of every turn. This ability cannot be undone unless the battle ends or someone strikes it with a status clearing mover. Once started, the character is on a ticking timer. However, this will boost the speed of this unit by 20, and it will double the damage output of flame type attacks. It will also increase the chance of all burning statuses by 30%. Costs: 6 pg

Extreme Heat: If this character has the ability "Flame Body", this ability will increase all the burn chances of its fire attacks by 30%. Costs: 2 pg

Flame Body: This unit's body is covered in flames. Any enemies who start a turn next to the unit will have a 20% (50%) of catching fire, and any enemy units that strike this character with physical attacks (or short melee attacks) will receive 20 (100) (500) fire-type damage immediately. Costs: 6 pg

Weapon-Free: Speed-Class exclusive ability. If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base speed. Costs: 2 pg


Character Type: Element, Monster

Weakness: Extreme water weakness. Immune to fire. Immune to ice and freezing. Immune to pain, fear, poison, bleed, and disease statuses.

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