Erwin Smith: Level 50
HP: 54,00 (70,200 Seraph Robe)
Attack: 100
GM Sword: 200
5M Martial: 80
Pure Titan Blade: 400 (500) (700) (1,400) (2,100)
Defense: 100
5M Armor: 80
War Scout Underarmor: 200 (300) (380)
War Scout Armor: 300 (680)
Elite Scout Cloak: 100 (780)
Speed: 125 (130) (+20 avoid)
Skill: 145
Move: 6 (11)
Items:
War Scout Underarmor: Underarmor designed for the war with Marley. Grants extreme resistance to bullet type damage. Base: 200 defense.
War Scout Armor: Armor designed for the war with Marley. Grants resistance to bludgeon, pierce, martial, claw and bite damage. Base 300 defense.
Elite Scout Cloak: +20 avoid. A cloak designed to serve the scouts in their war with Marley. Grants resistance to air, explosion, blade, and fire damage. Base: 100 defense.
Elite ODM: +5 speed. Specialized grappling device that uses gas propulsion to drastically increase the wearer's mobility, fine tuned to the highest degree. If the wearer is within 4 spaces of a terrain, building, or large character this gear will allow them to add 5 to their movement as well as allow them to bypass any movement penalties (much like flying, but without weaknesses to anti-air weaponry). Uponing utilizing the movement boost, the character will also receive +30 avoid for the remainder for their turn. Only characters who recieved training with this gear in their own world will be able to use it.
8- Pure Titan Blade: These weapons are extremely sharp, doubling their chance to activate cleave. However, they break after ten attacks. Might 400.
Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.
Razor Stone: A beautiful and deadly gem. This will boost blade type damage by fifty percent. This will only work with one stone; stacking them will not improve the boost any further.
1- Air Gem: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.
Abilities:
My Soldiers, Rage! My Soldiers, Scream! My Soldiers Fight!: Signature ability. If this character is within eight (16) spaces of a Scout, that Scout will increase their defense and total damage dealt by 50% (100%). It will also increase their base speed and skill by 35 (70). All Scouts that end their turn within five (ten) spaces of this character may take another turn. This ability cannot be removed by Strategist. Costs: 12 pg
Strategic Gamble: Signature Ability. All support abilities and strategist will double their range and impact when they are used by this character. However, every battle is all-or-nothing, and this character will take double damage from all attacks and will always level down 6 regardless of how he falls in battle. Costs: 9 pg
Strategist (III): This unit may choose three first level abilities, a level one and a level two, or a level three ability held by an enemy unit within 15 spaces. This ability will then be removed until the end of the battle, or until the unit using strategist is defeated. Strategist cannot block strategist. This ability may be used once per enemy. Costs: 16 pg
War Cry: Instead of attacking, this unit may rally their allies with a war cry. This will boost all ally units within three spaces, granting them a 30% bonus to their total attack damages. This attack boost only lasts during the turn it is used, not during the next enemy phase. Costs: 3 pg
Steadfast: This unit stays in the fight for the sake of its allies and friends. It will survive a lethal hit once for each unit in your party that this character is close to. Costs: 4 pg
Warn: This character may warn one of his units about an incoming attack. This will increase the avoid of that character by 30 points until the end of the enemy phase. Costs: 2 pg
Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. Costs: 4 pg
(TBA) Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (4.3x) Costs: 4 pg
(TBA) Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
(TBA) Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Character Type: Strategist, Support, Melee
Weakness: Weak to bite and earth damage. Immune to pain and fear.
Caps:
HP: Small
Attack: 100
Defense: 100
Speed: 125
Skill: 145
Move: 6
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