Monday, February 22, 2021

Hell-Hound






Hell-Hound: Level 43
Attack: 28,080
Attack: 450
5M Bite: 80
5M Fire: 80
Hellish Fangs: 300 (750) (830) (910) (5400) (16,200) (48,600)(97,200)
Defense: 90
Speed: 129 (-10)
Skill: 120 (-10)
Move: 10


Items:

Hellish Fangs: These fangs may only be equipped on characters who are made of flame. They add base 500 damage to bite attacks and add flame damage, but they do not interfere with Weaponized Body. 

10- Fire Gems: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire.

Abilities:

Soul Bite: Signature Ability. This character may sacrifice its physical form to launch a deadly bite at the soul of a foe. Foes without souls are immune. Foes with Consume Soul are immune. This attack will function much like a Critical Hit, ignoring Dodge and Defense. However, it will also ignore Consume Fire along with resistance and immunity. This attack will deal 3x the "Hellish Fangs" damage, but using this attack will kill the Hell-Hound. This means the Hound cannot level up, but if this attack kills the foe, it may still level them down. Costs: 5 pg

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.

Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg

Heavy Blow (III): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will multiply the damage of normal strikes by 200%. Costs: 16 pg

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. This ability cannot be removed by strategist. Costs: 2 pg

Swarm: Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 point boost to their hit. Costs 3 pg

Unending Onslaught: Enemies attack by this character cannot vantage hit them. Costs: 4 pg


Character Type: Beast, Demon, Element

Weakness: Weak to water and earth. Immune to fire. Resist melee.

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