Tuesday, February 16, 2021

Master Tonberry






Master Tonberry: Level 50
HP: 75,600 (151,200 1UP+Draught of life) (1,360,800)
Attack: 1000
OMEGA Knife: 2000
Knife: 2000 (3000) (5000)
Defense: 1000
Speed: 100
Skill: 100
Move: 5


Items:

Knife++: A shockingly lethal weapon despite its simplicity. This weapon is impossible to remove from the grasp of the Tonberry. This weapon may only strike once, but it may be used to activate the "Knife" ability. This weapon ignores restances, immunities, and intangible foes. This weapon boasts 1000 (2000) blade type damage. This weapon ignores Blessings of Divine Light.

Abilities:

Unprofitable: Destroying this unit will not grant any skill points or power gems. This ability cannot be removed with strategist. This ability cannot be absorbed or stolen. Costs: 10 pg.

Knife (III): Signature ability. This attack may only strike once and requires the "Knife" option. At third tier, this ability will always hit, ignores extreme evasion, and may be used four times in a battle. This attack will instantly kill a foe, regardless of life saving abilities. This attack ignores "Take The Hit". This attack ignores vantage. This attack cannot be parried. Costs: 16 pg

Master Tonberry (III): Signature ability. This is the master of all Tonberries. As such, it will have 3x (9x) more HP than usual. Costs: 20 pg

Wary Fighter: This unit may only every attack once in a turn (unless using brave-type weapons). However, this unit may only ever be attacked once in a turn (unless the enemy is using multi-hitting weapons or abilities). Costs: 4 pg

Character Type: Monster

Weakness: Extremely resists all damage types individually. Fairly easy to put to sleep. Foes cannot shape shift into this character. Foes cannot take any abilities from this character. Immune to strategist and expose. Immune to freezing, time abilities, tackles, or any other form of ability that prevents or slows movement.

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