The Third Child: Level 47
HP: 91,800 (183,600 One Up+Draught of Life)
Attack: 658
1 Martial: 5
5M Bite: 80
1 Marksman: 5
1 Knife: 5
1 Spear: 5
1 Energy: 5
1 Psychic: 5
1 Explosion: 5
5M Sonic: 80
Martial Attacks: 658 (663) (1989) (3978)
Bite Attacks: 658 (738) (2214)
Heavy Ray Cannon: 800 (1458) (1463) (1468) (7340) (22,020)
EVA Dual Laser Pulse Cannon: 600 (1258) (1263) (1268) (6340) (19,020)
Defense: 658
5 Armor: 25
5M Shield: 80
A.T. Field: 200 (280) (285) (290) (1450) (2,900) (3,558)
Speed: 127 (117) (127) (-50 avoid)
Skill: 118 (158)
Move: 5 (8)
Items:
Heavy Ray Cannon: -10 speed. A super hot laser that ignores 50% of the defense of a foe. This attack deals pure energy damage and may only strike once. It boasts 1-4 range and 800 base might.
EVA Dual Laser Pulse Cannon: -10 speed. This weapon will always strike twice the normal rate, both when attacking and countering. It fires off pure rays of energy. Base 600 energy type might. 1-2 range.
Stark Industries Tracking Scope: A scope that can be outfitted into mech suits or cyborg implants. This incredibly valuable item will boost the skill of the character using it by 40.
Plug Suit 01: A basic suit designed for the piloting Evangelions. Base 5 defense.
8- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.
8- Bomb Badge: A badge that may be worn on any type of military uniform (currently on the harness of this character). Increases the damage of explosion type attacks by 50%. Fairly easy to steal or drop.
10- Twisted Spoons: Boosts any unit's psychic type damage by 50%.
Abilities:
Evangelion Unit-01 Deployment: This character may take a turn to deploy Evangelion Unit-01 on a map from a space they are standing. This will anchor the Eva to that space with a 30-space-long Umbilical Cable. Once overextending that range, the Eva may only take one more turn. This cord is hard to destroy, but can be targeted by real damage blows, or the base of the cord can be targeted by an EMP.
While in the Eva, the character changes to be the Titanic size class (Including -50 avoid), all damage is multiplied by 3x, and will add 3 to their movement, but they cannot use proficiency. Evangelion Unit-01 does not come pre-made with any weapons, but is capable of using many different kinds as long as they are no more than single element.
This unit has no need for a power cord while using the ability "Berserk," and it will only take 1.5x damage, and it can last up to 7 turns. While Berserk, however, Eva 01 will always have a 50% chance to frenzy each turn This ability cannot be removed by strategies. Cost: 6 pg
A.T. Field: A 200 base might Psychic/Energy shield (improved by shield skill). Can block attacks that ignore defense (Whips, Psychic, Magic, Crits, Luna, etc.). This field may be used to disrupt barriers of adjacent foes, turning them all off if this character is adjacent to them. This will not turn off scale pendants, but all other forms of barriers will be removed. This shield may drop due to emotional duress. However, this shield may also be boosted by emotional support (recieving defense boosts equal to the attack boosts of abilities like Inspiration and War Song). Costs: 5 pg
Inhuman Strength: This character is incredibly strong. It will not take speed reduction from holding heavy weapons or armor. It may also throw characters who are a size class larger than normal. This ability also prevents this character from being slowed down by abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles its martial damage. Costs: 7 pg
Trample: -20 hit. If this unit activates this ability at the beginning of its turn, it may move over small or very small characters, ignoring them. It may also move over forest and rocky terrain, ignoring them. If it moves over an enemy character, the character will calculate the trample as if it were a normal attack. If they are hit by the trample, they receive 20% of this characters max HP as damage. This damage cannot be blocked or defended against. This unit may only trample an enemy once per turn. It may not attack an enemy after trampling them. Costs: 4 pg
Absorb: Every time this unit kills an enemy, they may absorb a single, first-level ability from this foe and use it for the rest of the battle. Costs: 8 pg
Devour: This character may take a turn to eat fallen enemies, regaining around 30% of its HP by doing so. You must have just killed the enemy: Costs 1 pg
Headshot: Marksman ability. This character is extremely accurate and can land devastating shots to the head of an enemy. If the enemy is like most biological organisms, this will deal extra damage. This ability will have a 50% chance to activate if this character's skill is 20 higher than the avoid of the character. If this skill activates, it will double the damage of normal attacks from any ranged weapon used by the character. Costs: 5 pg
Berserk: This unit may activate this ability once a battle at the start of its turn. The ability lasts for 3 turns. When activated, this ability will increase the total damage this unit deals by 50%. It will also increase the speed stat of this unit by 40. However, any attacks that strike this unit during this time will deal 3x damage to it. In this state, the character is immune to pain and fear. Costs: 5 pg
Evangelion Regeneration: Eva exclusive ability. This unit will heal 20% of it's total HP at the start of every turn. Costs: 5 pg
(TBA) Terrifying Presence: Fear type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg
(TBA) Weaponized Body (II): If this unit uses only pure martial type attacks, then it will increase the total damage output by 100%. Costs: 4 pg
(TBA) Perfect Strike: This unit may patiently wait to strike a foe. This strike will deal 3x the normal damage. This may not be used on special abilities or activated attacks. This 3 x damaging strike must be chosen to activate before calculating whether or not you hit or miss. This ability may be used 3 times per battle. Costs: 5 pg
(TBA) Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (5x) Costs: 4 pg
(TBA) Quick Reload: If this character is attacked by a foe that they targeted with an attack on their previous turn, they will add +15 to the speed of their counter-attack. Costs: 4 pg
Character Type: EVA-Cyborge, Alien, Marksman, Martial, Melee, Destructive, Monster
Weaknesses: If this character is outside the EVA, HP, Attack, Defense, Speed, and Skill will all be reduced by 90%. Weak to emotion altering statuses. Extremely resists body damage from all units smaller than the EVA. When this character uses Berserk, it may take the EVA off of the power cord for up to 7 turns. However, this unit will always have a 50% chance to frenzy when using Berserk. This unit will only take 1.5x damage when berserk, rather than 3x.
Caps:
HP: Titanic
Attack: 700
Defense: 700
Speed: 135
Skill: 125
Move: 6
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