Saturday, February 20, 2021

Thanatos






Death Incarnate: Level 69
HP: 192,000 (384,400 Draught of Life+1UP) (480,500)
Attack: 3,000
5GM Scythe: 1000
2GM Dark: 400
2GM Magic: 400
Thanatos' Scythe: 2400 (5400) (6400) (6800) (7200) (50,400) (100,800) (151,200) (226,800)
Dark Blast: 3000 (3400) (23,800)
Magic Blast: 3000 (3400) (23,800)
Defense: 2750
5M Armor: 80
Mithril Chainmail: 800 (2550) (2630)
Death's Robes: 500 (3130)
Death's Cloak: 400 (3530)
GM Shield: 200
Shadow Spirit Shield: 1000 (1400) (1600) (2000) (11200) (22400) (33600) (67200) (70,730)
Ancalagonscale Pendant: 100 (500) (3500) (7000) (10500) (81,230)
Seath Crystal Pendant: 100 (500) (3500) (7000) (88,230)
Darkscale Pendant: 20 (420) (2940) (5880) (8820) (97,050)
Magicscale Pendant: 20 (420) (2940) (5880) (102,930)
Speed: 240 (245)(+35 avoid)
Skill: 245 (255)
Move: 8 levitating


Items:

Centaur Heart: Only one of these items may be held. It will boost the total HP of the holder by 25% on top of all other HP boosts. This item is immediately dopped at death.

Thanatos' Scythe+++: An utterly unholy weapon. Organic foes cannot resist or consume its damage. This weapon boasts 800 (2400) base blade/dark/magic type damage. As a scythe it deals half damage on counter attacks. This weapon will kill foes regardless of life saving abilities (excluding form change abilities). This weapon ignores Take The Hit. This weapon may only be used by a God of Death.

Exposing Magic Seal: This seal will expose a foe to Magic damage. This will not remove innate or ability based resistances, but all item and equipment based resistances and immunities will be completely ignored. An exposing seal will only work if the weapon has at least two damage types. Pure Magic weapons cannot accept this seal.

Mithril Chainmail: Ultra-lightweight armor, made of the extremely precious material, Mithril. This mail offers extreme resistance to blade and pierce type damage. Unlike plate Mithril armor, it does not offer resistance to bludgeon or body-type damage. This coat is so small and light, it can easily be warn under other armor or cloaks. Base 800 defense.

Death's Robes: Robes warn by Death Itself. Grant immunity to ice and water, along with resistance to explosion and sonic. Base: 500 defense.

Death's Cloak: A black cloak worn by Death itself. This cloak is impossible to destroy and offers 400 base defense. It also grants extreme resistance to fire, light, energy and magic type attacks.

1-Shadow Spirit Shield: An extremely powerful shield that may be used by any unit that has 5GM in Dark and magic. This is extremely hard to steal, but not impossible. Base: 1,000 defense. Boosted by Dark, Magic and Shield skill and item boosts.

Pierced Butterfly: A token of Thanatos. Each turn in battle that this character is not damaged, he will boost his total damage by 10%. This will max out at a 200% boost. This item is incredibly unlikely to be dropped or stolen (5%). 

Triple Cross: A badge proving the highest strategist training possible. Makes this unit immune to abilities like "Strategist" and "Mold Breaker". This item rarely drops, though it is possible to steal it. 

Crystal Heart: A beautiful violet crystal shaped like a beating heart. This extremely rare item will heal the holder 10% of their HP at the start of each turn. This item is easily lost or stolen.

Warmth Stone: A gentle, warming stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character being frozen and increase their chances of thawing to 45%. This will also cause them to only suffer a 10 speed debuff from Freezing Aura. This item is hard to steal.

Chill Stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking burn statuses. This item is hard to steal.

Ring of War: A ring forged in Asgard. Made to protect warriors in the most grueling of battles. Grants extreme resistence to throw and martial type damage. 

Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.

Hand of Death: This item will drop from death if it is defeated. A character may use this item once per battle to curse an adjacent enemy. Like a regular curse, this cannot be dodged. If the curse activates, it will take 50% of the cursed foes HP. This curse has a much, much higher chance of activating, and it cannot be cured.

Shimmering Slay-Breaker: This tiny, beuatiful pin is warn like a brooch. It will cause abilities and items/weapons that increase the damage against this character wearing it to be 25% less impactful (Example: 30% boost from Demon Slayer becomes a 22% boost. A weapon that deals double damage now deals 75%). 

2-Pom of Power (Dark): A legendary object from the age of gods. This item is always dropped upon death. This item will boost a selected element damage/defense by 25% per Pom, with a maximum damage boost of 100%, regardless of how many different elements are in the attack. This stacks alongside Legendary Gem Boosts. The Pom's element is chosen by the buyer, after which it cannot be changed. 

Devilish Destruction Charm: This charm was fashioned by Plague knight. It requires many rare materials to crafts, including etherion chunks, true black wolfos hearts, vorpent eyes, and a black stag eye. Though this is a difficult object to create, it grants a character immunity to auto-damage, and allows them to reach a 7x multiplier with each element. Unfortunately, this item is easily dropped after defeat.

12- Magic Crystal: These rare items boost the holding unit's magic attack damage by 50%. Unfortunately, they are much like glass, and they must float around the unit when being used, so they are easily stolen or broken. 

6-Shards of Midnight: Extremely rare and powerful dark objects. May only be used by a character who is truly one with darkness. These items increase the holder's Dark-type damage by 100%.

Abilities:

Deal Death: Signature ability. Thanatos may select a foe within ten spaces. At the start of their next turn the will take 99,999 damage. This damage is impossible to block, resist, or avoid. This ability ignores Extreme Evasion. This damage kills a character regardless of life-saving abilities (Excluding Form Shifts). This damage only harms organic foes. Foes do not counter this action as it is not a direct attack. Costs: 9 pg

Death Clock (III): Signature ability. Thanatos must take a turn to charge. He may then move and unleash a 5 (10) range AoE that inflicts (3) "Deal Death" status to all foes within. At third phase this ability will also cause any character not immune to time abilities to suffer -20 speed for 3 turns. This ability may be used once every five turns. Costs: 20 pg

Extreme Evasion (II): +35 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Costs 10 pg

Intangible: This ability is usually limited to only ghost-type characters. It makes them immune to any physical types of attacks, but not to element attacks. Ground attacks count as an element. Costs: 3 pg

Temporal Trap: This unit may select one enemy unit within three spaces of them. This unit will be trapped in a time lock for the next two turns. Characters cannot die in a temporal lock, but they do not move and have zero evasion. They can have their HP drained to 1. This ability may only be used once a day. Temporal Trap will still allow damaging statuses to trigger, but it will remove statuses such as sleep, stun, freeze, petrification, or flinch. It will also be impossible to use other non-damaging statuses on a trapped foe, such as Strategist, Expose, Erasure, Null, etc. Costs: 5 pg

Slow Time: This unit may take one turn to slow down time for all enemies within 8 spaces of them. Enemies slowed in this way will lose 30 speed. This lasts for three total turns. Costs: 4 pg

Critical Hit: Once every day, this unit may attack an adjacent enemy with a critical strike. This attack cannot be dodged, and it totally negates all forms of defense. The strike will give 3 x the normal damage of a strike with the equipped weapon. Costs: 5 pg

Cleave: The unit may try and instantly kill a foe by decapitating them. The chance of this move working is calculated before any normal sword attack. 
Calculation: Your Sword Skill Level – Foes Melee Weapon Level.
Example: 3M - 2 = 60% chance to instant kill. 
This attack may miss, just as a normal sword strike would. 
This attack only works on medium or smaller characters.
Note this does not work on every character. Costs 7

Calculating Fighter: This character calculates the chances of an enemy's victory. This character reduces the activation rate of activatable skills by 30%. Costs: 6 pg

Two-Handed Stance: This character may take a formidable combat stance, laying aside any shields or secondary weapons and holding their primary weapon in both hands. Doing this will boost the skill of this character by +10. It will boost the speed of this character by +5. It will also improve the total damage of melee weapons by 50%. Brave weapons will still strike twice, but abilities like assault moves, critical hits, back stabs, or finish strikes will not be improved by this ability. The character must choose to enter and exit this stance on their own turn before attacking. This ability cannot be used in tandem with Rapid Thrust or Strike Twice. Costs 5pg or GM in Sword, Axe, Club, Hammer, or Scythe.

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield


Character Type: Cthonic Deity (treated as Deity and Demon)

Weakness: Weak to Sacred Damage. Immune to "Death" damage. Immune to dark. Immune to poison, bleed, disease, and pain statuses. Immune to time abilities.

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