Tuesday, March 23, 2021

Demon Of Hatred






Demon of Hatred: Level 68
HP: 315,000 (630,000 1UP+Draught of Life) (787,500)
Attack: 3000
3GM Whip: 600
3GM Martial: 600
5GM Fire: 1000
3GM Explosion: 600
The Missing Arm: 500 (3500) (4100) (4700) (5700) (39,900) (59,850) (179,550) (359,100)
Martial Attack: 3000 (3700)
Fire Blast: 3000 (3600)
Explosion Blast: (3600)
Defense: 3000
1GM Shield: 200
Smaugscale Pendant: 100 (1100) (7700) (11,550) (23,100) (25,100)
Flamescale Pendant: 20 (1020) (7140) (10710) (21,420) (46,520)
Speed: 230
Skill: 225
Move: 8


Items:

Centaur Heart: Only one of these items may be held. It will boost the total HP of the holder by 25% on top of all other HP boosts. This item is immediately dropped at death.

Flamescale Pendant: An ancient pendant, made from a red dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.

Smausgscale Pendant: A notably well-enchanted pendant. This easily lost or stolen item will add 100 defense to the character wearing it, but only when they are defending. This defense will be boosted by the fire skill and item boosts of the character.

Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning type damage. The ring is easily lost or stolen. 

Ring of Steel Protection: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to blade and pierce type damage. 

Bloom of Anguish: A delicate, blood-red flower. This flower blooms on the ground where a character has experienced unspeakable suffering. Each bloom is unique. Source: Node Raven Ven's last moments of being tormented and toyed with before her deletion in Hades. This item will boost the pain type status activation by adding 15% to the roll chance.

Devilish Destruction Charm: This charm was fashioned by Plague knight. It requires many rare materials to crafts, including etherion chunks, true black wolfos hearts, vorpent eyes, and a black stag eye. Though this is a difficult object to create, it grants a character immunity to auto-damage, and allows them to reach a 7x multiplier with each element. Unfortunately, this item is easily dropped after defeat.

Vile Flame: All Fire attacks by this character will harm allies and foes alike. All Fire Attacks by this charater are impossible to consume. This item is nearly impossible to drop of steal.

2-Pom of Power (Fire): A legendary object from the age of gods. This item is always dropped upon death. This item will boost a selected element damage/defense by 25% per Pom, with a maximum damage boost of 100%, regardless of how many different elements are in the attack. This stacks alongside Legendary Gem Boosts. The Pom's element is chosen by the buyer, after which it cannot be changed. 

12- Volatile Crystals: Deadly crystals charged with potent explosive energy. These may explode in a character's inventory, and they will deal approximately 2000 damage a piece if they go off. However, these crystals boost explosion type damage by 50%.

12- Fire Gems: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire.

Abilities:

The Missing Arm: Signature ability. The Demon of Hatred is missing an arm, but it has been replaced by a massive coil of flame. This arm has base 500 Whip/Martial/Fire Type damage, and is improved by Weaponized Body and Inhuman Strength. 1-2 range. This arm is improved by Strike Twice, but not by Rapid Fists. This ability cannot be removed by strategist. Costs: 5 pg

Shura Inferno Spiral: Signature ability. Once every three turns, The Demon of Hatred may spin his arm in a massive circle. This will strike all foes within three range with the same damage as "The Missing Arm" and it will place inferno terrain on all tiles that are exactly three range from the Demon of Hatred. Costs: 5 pg

Shura: This character's soul has been consumed by anger and hatred. They have failed as a Shinobi and gone the way of Shura. This will prevent them from recieving ally boosts, including healing or benefitting from Strategist, Taunt, or other statuses that allies have put on the foe. However, this ability will double the potency of Anger based abilities. Costs: 4 pg

Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg

Inhuman Strength: This character is incredibly strong. It will not take speed reduction from holding heavy weapons or armor. It may also throw characters who are a size class larger than normal. This ability also prevents this character from being slowed down by abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles its martial damage. Costs: 7 pg

Berserk: This unit may activate this ability once a battle at the start of it's turn. The ability lasts for 3 (6) turns. When activated, this ability will increase the total damage this unit deals by 50% (100%). It will also increase the speed stat of this unit by 40 (80). However, any attacks that strike this unit during this time will deal 3x damage to it. In this state, the character is immune to pain and fear. Costs: 5 pg

Defiant Might: If this unit has less than half life, it will increase its total damage by 30% (60%). This ability triggers as soon as the HP drops below the half line. Costs: 3 pg 

Defiant Speed: If this unit has less than half life, it will add +15 (30) to its speed stat. This ability triggers as soon as the HP drops below the half line. Costs: 3 pg

Vengeance: At the beginning of any counter-attack this unit initiates, there is a 50% chance for this skill to activate. If it does, add 30% (60%) of the character’s currently lost HP to raw attack damage. This extra damage may be blocked, dodged, and defended against just like a regular attack. This ability may be used on every standard attack. This attack will fail against certain very pacifistic characters. Costs 4 pg

Demon Sense: This character has extremely sharp senses, allowing an uncanny ability to read and react to the enemy's slightest movements. This ability allows this character to add 40% to any dodge, hit, or a 15% to any skill activation chance once every three turns. Costs: 4 pg

Stunning Blows (II): The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 20% (40%) (55%) of the time. This ability only activates on physical attacks. Costs 6 pg

Vantage: If this character has less than 50% of their max HP, they will counter attack an enemy before the enemy strikes. This vantage strike will only be one hit, any other follow up counter-attacks will occur after the enemy has performed their strikes. Costs: 4 pg

Blast Back: If this unit is using a fire, energy, or explosion type attack on a foe, it may blast them back two spaces if it strikes them. This unit will take any negative terrain effects immediately after being blasted into them. This ability also drastically increases the knock-back force of the attacks, making them more effective at knocking riders off of mounts or causing vehicles to crash. Costs: 3 pg

Overheat: This character may use the power of its flames to overheat its own body. Doing this will make this character lose 20% of its HP at the start of every turn. This ability cannot be undone unless the battle ends or someone strikes it with a status clearing mover. Once started, the character is on a ticking timer. However, this will boost the speed of this unit by 20, and it will double the damage output of flame type attacks. It will also increase the chance of all burning statuses by 30%. Costs: 6 pg

Fury of The Fallen: Fury of the Fallen: If this character has 10% of its max HP or less, it will triple the amount of damage that it deals. This boost will last for 1 turn after the character falls below 10%. This ability may activate multiple times, but a unit must be healed above 40% and then fall to low health again in order to activate it a second time. Costs: 1 pg

Strike Twice: When innitiating a regular attack while using a whip or tail weapon, this character will strike twice the normal ammount. This will not occur when the character counter attacks. Costs: 5pg or GM in Whip or Tail

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield


Character Type: Demon, Destructive

Weakness: Weak to magic and sonic damage. Immune to fire and explosion damage. Resists fear and pain. Impossible to freeze or burn. Resists posture breaking and stunning abilities. This unit may counter attacks that usually prevent countering. Immune to mind control. 

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