Thursday, April 15, 2021

Lower Demon






Lower Demon: Level 56
HP: 91,200
Attack: 800
5M Claw: 80
5M Bite: 80
Demonic Forged Claws: 300 (1100) (1180) (3540) (10620) (15,930)
Demonic Forged Fangs: 300 (1100) (1180) (3540) (10,620)
Defense: 800
5M Armor: 80
Lowly Demonic Garb: 200 (1000) (1080)
Speed: 165
Skill: 165
Move: 8


Items:

Demonic Forged Claws: These claws are lightweight and forged into the bodies of undead creatures of the night. They boast 300 base might and are practically impossible to steal. 

Demonic Forged Fangs: These fangs are forged into the jaws of undead creatures of the night. They boast 300 base might and are practically impossible to steal.

Lowly Demonic Garb: Pitiful armor granted to those turned into demons by Muzan. This outfit grants resistance to light and fire. Base: 200 defense. This "armor" is far from sturdy.

Abilities:

Tear To Pieces: If this character attacks an adjacent foe with a claw or bite attack and then another character who has this ability attacks the character from the opposite side, the total damage of that attack will be doubled. If another character with this ability attacks from yet another side, the damage will still be doubled. If a final character attacks from the last adjacent space, that final attack will be tripled. This must all be done in one phase. This ability activates even if the ability "Mob" is being used. This ability requires 5M in either claw or bite. Costs: 7 pg

Weaponized Body (III): If this unit uses only pure martial/claw/body type attacks, then it will triple the total damage output. Costs: 8 pg

Tough Claws: This unit's claws are as hard as diamond. They give heavy weapon and armor wear with every blow, and this ability doubles the claw skill damage bonuses. It will also boost the damage of claw type attacks by 50%. Costs 3 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg

Odor Sleuth: This character has an incredible sense of small. It may take a turn to sniff out characters who are normally immune to physical damage due to intangiblity. This character must be adjacent to the foe. If this ability is used, then the physical attacks of this character will be able to strike the foe. However, the foe will extremely resist them. Costs: 2 pg

Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg

Demon Sense: This character has extremely sharp senses, allowing an uncanny ability to read and react to the enemy's slightest movements. This ability allows this character to add 40% to any dodge, hit, or a 15% to any skill activation chance once every three turns. Costs: 4 pg

Demonic Healing: This character may take a healing form. They may not be in any other form while doing this. It takes one turn to activate this form. In healing form, the character will regain 20% of their HP at the beginning of every turn. The character may only use this ability for twenty turns in any given battle. This ability cannot be used in daylight. Costs 5 pg

Cling To Life: This unit has suffered unspeakable loss and pain, yet still clings desperately to its sad existence. As such, this character may not be killed from full HP during a single phase enemy phase, regardless of how many times it is struck. It will survive with 1 HP. Costs: 4 pg

Unending Onslaught: Enemies attack by this character cannot vantage hit them. Costs: 4 pg


Character Type: Demon

Weakness: Extreme sunlight weakness. This unit will take 30% of its total HP as damage on any turn it is exposed to sunlight. Weak to light damage. Characters are twice as likely to cleave this character. However, unless this character is killed by sunlight, light damage or cleave, it will not truly die and will not level down (though it will still fall in battle and may lose items). There are also a few demon killing poisons or weapons that can kill the undying that may fell this character. Weak to blood damage. This character extremely resists body-type damage. Resists dark.

No comments:

Post a Comment