Lady Tamayo: Level 60
HP: 96,000 (192,000 Seraph Robe+1UP) (288,000 Centaur Soul) (316,800)
Attack: 1400
5M Claw: 80
5M Bite: 80
1GM Magic: 200
1GM Poison: 200
1GM Absorb: 200
Claw Attacks: 1400 (1480)
Bite Attacks: 1400 (1480)
Magical Aroma of Daylight: 600 (1,400) (2,800) (3,000) (3,200) (3,400) (17,000) (34,000) (51,000) (76,500) (153,000)
Defense: 1100
5M Armor: 80
Lady Tamayo Forged Flesh: 600 (1700) (1,780)
Uru Underarmor: 1600 (3,380)
Beautiful Flower Kimono: 300 (3,680)
1 Shield: 5
Hydrascale Pendant: 100 (300) (1,500) (3,000) (6,680)
Seath Crystal Pendant: 100 (300) (1,500) (8,180)
Celebi Leaf Pendant: 100 (300) (1,500) (9,680)
Poisonscale Pendant: 20 (220) (1,100) (2,200) (11,880)
Magicscale Pendant: 20 (220) (1,100) (12,980)
Absorbscale Pendant: 20 (220) (1,100) (14,080)
Speed: 185 (195)
Skill: 240
Move: 9
Items:
2-Heart Containers: A Mysterious magical item. Boosts total HP by 10%. These items may stack but will max out at doubling total HP. Unlike Seraph robes, any character may use a Heart Container.
Lady Tamayo Demonic Flesh: Flesh forged into the character by a demon forge. This flesh will add an additional 600 base defense as well as grant innate resistance to Psychic, Energy, Water, and Absorb. This is nearly impossible to steal.
Uru Underarmor++: This armor is extremely hard to destroy. It grants immunity to lightning and magic type damage. Base 800 (1600) defense.
Beautiful Flower Kimono: A tailored Kimono. Very lovely. This article of clothing will triple the impact of Serene Aura. This also grants immunity to light and resistance to ice, air, and explosion. Base: 300 defense.
Vallite Crystal Lotus: This gift was given to partners who participated in the Vallite Ball. If this character is adjacent to their partner, they will gain +10 skill and +5% activation chances. (This item will not specify who the partner was, making it harder for foes to tell)
Hydra Fang and Socket: A vile object. This is very hard to lose or steal, and will increase the chance of poisoning a foe by 50% as well as boost the damage of poisons that deal a raw number rather than a percent (as most poisons do) by 50%.
Hydra Fang Shard: This object will increase the chance of poison statuses by 30%. This item is very hard to steal.
2-Deep Toxic Crystal: A crystal farmed from deep within a concentrated poison swamp. These are quite rare, but buff the base damage of poisons that deal a raw number by 400. A small character may carry up to two, medium-3, huge-4, titanic-5, colossal-6.
Ring of War: A ring forged in Asgard. Made to protect warriors in the most grueling of battles. Grants extreme resistence to throw and martial type damage.
Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.
Beastmaster Ring: A ring that grants extreme resistance to both claw and bite. Very valuable but also easily lost or stolen.
Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning type damage. The ring is easily lost or stolen.
Pennance Ring: A ring that grants extreme resistance to Whip. Very valuable but also easily lost or stolen.
4-Pom of Power (Poison)
12-Poison Bloom+Poison Plate
3-Metroid Core
6-Magic Crystal
Abilities:
Blood Demon Art-Blood Bewitchment (III+Needled): Lady Tamayo may use her blood to create powerful spells. If this ability is unlocked, she may also unlock the ability "Scent of Illusory Blood: Visual Dream". The more powerful use of this art is Magical Aroma of Daylight. This technique requires Lady Tamayo to be bleeding to use. If lady Tamayo has bleed, this ability will have 1 (4) range. If she has severe bleed, it will have 2 (8). If she has lethal bleed, it will be 3 (12) range. Any foe who starts their turn within the current range of this ability will have an 80% (160%) (320%) (370%) chance to take a very unique poison status. This poison status boasts 100 (600) base might and is improved by the base attack stat, poison, magic, and absorb skill levels and item boosts. If the foe takes this poison, regardless to immunities or items, they will susceptible to taking a single (three) Strategist statuses. Taking this poison also results in -5 (-15) (-20) speed for the foe. These debuffs do not stack with multiple poison statuses. If this character holds too many boosting items, this poison may harm allies. In the needed state, Tamayo may also directly target this status at a foe. It will have to calculate Hit, but it will have the same range as the cloud. She may strike the foe with the status multiple times depending on speed. Costs: 20 pg
Scent of Illusory Blood: This ability may only be used if lady Tamayo is bleeding. If she is, she may spend her turn creating striking visual patterns throughout the fumes of her blood. The range of this will be determined by the range of her Blood Bewitchment art. Any foe caught in the radius of this ability will suffer -40 skill. This makes lady Tamayo very effective at assisting her allies's chances to dodge. This ability must be used every turn, as the illusions will fade at the end of the next enemy phase. Costs: 4 pg
Demonic Healing: This character may take a healing form. They may not be in any other form while doing this. It takes one turn to activate this form. In healing form, the character will regain 20% of their HP at the beginning of every turn. The character may only use this ability for twenty turns in any given battle. This ability cannot be used in daylight. Costs 5 pg
Bloodletting: This character may spend their turn to inflict themselves with a bleeding status. Doing so will cost them 5% a of their HP. They may repeat this if they are already bleeding and give themselves the severe bleeding status. Doing so will immediately cost them 10% of their HP. Finally, if they are severely bleeding they may perform this ability and give themselves lethal bleeding. This will will immediately cost them 20% of their HP. This move should be used with care. Costs: 1 pg
Serene Aura: This character has a subtle grace that can easily fill an enemy with wonder. This ability works like Seductive Presence, only affecting certain characters, but it is generally more effective. This ability will drop the speed and skill of any character who is affected by it by 30 (90) if they attempt to attack this character. If this character attacks the foe, the ability will not work. Costs: 3 pg
Mad Doctor: This character will occasionally create consumables mid battle. The value of these items ironically depends on the poison skill level of the character. The consumables they make can do numerous things, and may be kept in storage if not used in battle. These consumables only work on organic characters. The most common consumables are listed below, descending in order of rarity:
Health Tonic: 10% max HP healed. (Can stack)
Cleansing Tonic: Cleanses a character of minor statuses.
Invigorating Tonic: +10 speed and skill for 3 turns. (Can stack up to +30)
Empowering Tonic: 50% damage boost to attacks for 1 turn (Can stack up to 100%)
Life Saving Tonic: Extremely rare. This tonic may be used on the corpse of a fallen foe. Doing so will have a 50% chance to bring them back to life... but only with 10% of their HP. This must be done immediately after death, and the tonic will only work on a character once per battle.
Costs: 4 pg
Necra Virus: If this unit has a normal poisoning ability or poison attack, it may choose to infect the foe with Necra virus instead. Necra virus is slow acting and weak, giving only 5 (85) (553) damage per turn. However, this virus never heals. It can only be cured by exceptionally powerful status removing abilities. Sleeping will not cure Necra virus. A character infected by this virus cannot recover HP. Necra Virus may be compounded with other types of poison in any given enemy. Costs: 5 pg
Heal: Gives this unit a "Heal" staff. This item may be used 5 times in a battle. Instead of attacking, this unit may take a turn to heal an ally 40% of their HP. Costs: 3 pg
Purge: This unit may take a turn to heal an allies of sever status conditions. Only one status condition may be healed at a time. These conditions include broken necks, mind shackles, mind dives, severe bleeding, curses, petrification, and almost any kind of poison. This ability does not remove less deadly status conditions. Costs: 5 pg
Purge: This unit may take a turn to heal an allies of sever status conditions. Only one status condition may be healed at a time. These conditions include broken necks, mind shackles, mind dives, severe bleeding, curses, petrification, and almost any kind of poison. This ability does not remove less deadly status conditions. Costs: 5 pg
Cleanse: This unit may take a turn to heal an all an allies minor status conditions. This includes burn, freeze, paralysis, mild poisons, bleeding, and stat reductions. Costs: 4 pg
Defog: Instead of attacking, this unit may choose one adjacent enemy. This enemy will have all their stat changes removed. This debuff will last for three turns and cannot be removed. This will not remove item based stat boosts. Costs: 3 pg
Weapon-Free: Speed-Class exclusive ability. If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base speed. Costs: 2 pg
Devourer of Hundreds: 10% HP buff after feeding on thousands of lives. Costs: 300 devourings.
(TBA) Demon Sense: This character has extremely sharp senses, allowing an uncanny ability to read and react to the enemy's slightest movements. This ability allows this character to add 40% to any dodge, hit, or a 15% to any skill activation chance once every three turns. Costs: 4 pg
(TBA) Blood Demon Art-Blood Bewitchment: Lady Tamayo may use her blood to create powerful spells. If this ability is unlocked, she may also unlock the ability "Scent of Illusory Blood: Visual Dream". The more powerful use of this art is Magical Aroma of Daylight. This technique requires Lady Tamayo to be bleeding to use. If lady Tamayo has bleed, this ability will have 1 range. If she has severe bleed, it will have 2. If she has lethal bleed, it will be 3 range. Any foe who starts their turn within the current range of this ability will have an 80% chance to take a very unique poison status. This poison status boasts 100 base might and is improved by poison, magic, and absorb skill levels and item boosts. If the foe takes this poison, regardless to immunities or items, they will susceptible to taking a single Strategist status. Taking this poison also results in -5 speed for the foe. If this character holds too many boosting items, this poison may harm allies. Costs: 5 pg
(TBA) Blood Demon Art-Blood Bewitchment (II): Lady Tamayo may use her blood to create powerful spells. If this ability is unlocked, she may also unlock the ability "Scent of Illusory Blood: Visual Dream". The more powerful use of this art is Magical Aroma of Daylight. This technique requires Lady Tamayo to be bleeding to use. If lady Tamayo has bleed, this ability will have 1 (2) range. If she has severe bleed, it will have 2 (4). If she has lethal bleed, it will be 3 (6) range. Any foe who starts their turn within the current range of this ability will have an 80% (120%) chance to take a very unique poison status. This poison status boasts 100 (300) base might and is improved by poison, magic, and absorb skill levels and item boosts. If the foe takes this poison, regardless to immunities or items, they will susceptible to taking a single (two) Strategist statuses. Taking this poison also results in -5 (-10) speed for the foe. If this character holds too many boosting items, this poison may harm allies. Costs: 10 pg
Character Type: Demon, Status, Support
Weakness: Extreme sunlight weakness. This unit will take 30% of its total HP as damage on any turn it is exposed to sunlight. Weak to light damage. Characters are twice as likely to cleave this character. However, unless this character is killed by sunlight, light damage, cleave, or demon killing items or abilities, it will not truly die and will not level down (though it will still fall in battle and may lose items). There are also a few demon killing poisons or weapons that can kill the undying that may fell this character. This character extremely resists poison-type damage and the poison status. Resists blood damage. Extremely resists mind control.
Caps:
HP: Low
Attack: 500
Defense: 200
Speed: 135
Skill: 190
Move: 9
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