Yushiro: Level 55
HP: 84,000 (168,000) (184,800)
Attack: 650
GM Martial: 200
GM Bite: 200
Martial Attack: 650 (850) (2,550) (7,650)
Bite Attack: 600 (1250) (1450) (2,900) (4,350) (13,050) (39,150) (78,300)
Defense: 450 (900)
GM Armor: 200
Uru Underarmor: 1,600 (2,500) (2,700)
White Kimono: 300 (3000)
Speed: 160 (-5) (-10)
Skill: 160 (-5) (-10)
Move: 8
Items:
Live Great Serpent Viscera: A pulsing heart-like organ. This rare item will double the HP of the character who holds it.
Demonic Forged Jaws++: These claws are lightweight and forged into the bodies of undead creatures of the night. They boast 600 base might and are practically impossible to steal.
Uru Underarmor++: This armor is extremely hard to destroy. It grants immunity to lightning and magic type damage. Base 800 (1600) defense.
Yushiro's White Kimono: A plain white Kimono. When invisible, this Kimono adds an additional +30 avoid. Grants immunity to light and resistance to poison, air, and energy. Base: 300 defense.
Drop of Might: A golden drop distilled in the blood of a character. Permanently doubles base defense. It can technically be removed but requires extreme precision.
Beastmaster Ring: A ring that grants extreme resistance to both claw and bite. Very valuable but also easily lost or stolen.
Vallite Crystal Lotus: This gift was given to partners who participated in the Vallite Ball. If this character is adjacent to their partner, they will gain +10 skill and +5% activation chances. (This item will not specify who the partner was, making it harder for foes to tell)
Great Serpent Sacred Fang: A massive white fang. If held by a character, this item will boost pure biting attacks by 50% and cause the biting attacks of the character to ignore abilities such as phase or integilibity.
Jaw Stone+Plate
Abilities:
Demon Blood Art-Blind Fold (III+Needled): Yushiro signature ability. Yushiro may take a turn to create 1 (2) (4) (6) pieces of cursed paper using his blood art. He may choose to make either "Sight" or "Presence" papers. He may only have 1 (2) (4) (6) of each of these papers on the map at any given time. These papers will function like items he is carrying in his inventory, allowing him or allies to take their action to trade with him. If given a "Sight" paper, the ally will be able to detect all concealed foes on the map. This will function as "All Sight", and will also add 10 (20) (40) (60) skill to the holder. If given a "Presence" sheet, the ally will be cloaked on the map for 3 (4) (8) turns. This will make them invisible on the world map. This will also add 20 (30) (40) (60) visual avoid to that character. If this character is struck in the head or hit by a high-wear attack (including nearly any form of AoE), the paper will be destroyed. Killing Yushiro destroys all papers. Yushiro may wear his own papers. Costs: 20 pg
Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg
Stunning Blows: The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 20% (40%) of the time. This ability only activates on physical attacks. Costs 3 pg
Weaponized Body (III): If this unit uses only pure martial/claw/body type attacks, then it will triple the total damage output. Costs: 8 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Grit: If this unit does not have access to any barriers, their tough nature can help them fight through the wounds they receive. This ability will cause this character to take 40% less damage from foes whenever the foe initiates the attack. This ability will also cause this character to halve the activation of pain statuses used against it. Costs: 4 pg
For those I must protect: If this unit is within three spaces of a character that they are deeply loyal toward and protective of, they will increase the percent chance of all their activatable skills by 20%. Costs: 2 pg
Take the Hit: This ability has a 50% chance to activate. This unit may swap places with an ally when they are about the be attacked. They will take the damage in their friend's stead. They will also counterattack the foe if possible. This does not allow the character to vantage hit, even if they are 40 faster than their foe. Costs: 2 pg
Devourer of Hundreds: 10% HP buff after feeding on thousands of lives. Costs: 300 devourings.
Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.
(TBA) Demonic Healing: This character may take a healing form. They may not be in any other form while doing this. It takes one turn to activate this form. In healing form, the character will regain 20% of their HP at the beginning of every turn. The character may only use this ability for twenty turns in any given battle. This ability cannot be used in daylight. Costs 5 pg
(TBA) Tough Claws: This unit's claws are as hard as diamond. They give heavy weapon and armor wear with every blow, and this ability doubles the claw skill damage bonuses. It will also boost the damage of claw type attacks by 50%. Costs 3 pg
(TBA) Demon Sense: This character has extremely sharp senses, allowing an uncanny ability to read and react to the enemy's slightest movements. This ability allows this character to add 40% to any dodge, hit, or a 15% to any skill activation chance once every three turns. Costs: 4 pg
(TBA) Lethal Devotion: This character has devoted their entire being to the protection of their superior. This ability is generally limited to the retainer/bodyguard who is closest to a character that they have devoted their life to. It is not necessarily a display of friendship/bond ability. If a character initiates an attack against the character who this character has devoted their life to protecting, this character will double its total damage against the attacking foe. This damage buff will last unit the end of the battle or until another foe directs an attack on the character who is being protected. Whichever unit has most recently attempted to harm the protected character will be the target of the increased damage. This ability will trigger if the character using it takes the hit for the protected character. This ability will trigger even if the attack is an AoE. Costs: 5 pg
(TBA) Engagement: Guard class ability. This character will not allow a foe to get past it. As such, if a character moves through a tile that is adjacent to this character, they must either stop, or take damage equal to 3x the regular strike of this foe. This attack cannot be countered, but it can be dodged. It has a +50 hit. If the character is ranged, flying will not prevent this attack from occurring. Costs: 4 pg
(TBA) Extreme Evasion: +25 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Attacks that "Always Hit" must calculate accuracy and may miss, but they will receive a +40 hit chance. Costs 5 pg
(TBA) Extreme Evasion (II): +35 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Attacks that "Always Hit" must calculate accuracy and may miss. Costs 10 pg
(TBA) Weapon-Free: Speed-Class exclusive ability. If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base speed. Costs: 2 pg
Character Type: Demon, Guard, Support
Weakness: Extreme sunlight weakness. This unit will take 30% of its total HP as damage on any turn it is exposed to sunlight. Weak to light damage. Characters are twice as likely to cleave this character. However, unless this character is killed by sunlight, light damage, cleave, or demon killing items or abilities, it will not truly die and will not level down (though it will still fall in battle and may lose items). There are also a few demon killing poisons or weapons that can kill the undying that may fell this character. This character extremely resists body type damage. Resists blood damage. Resists mind control.
Caps:
HP: Small
Attack: 400
Defense: 200
Speed: 135
Skill: 135
Move: 8
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