Hector: Level 61
HP: 132,000 (264,000 1UP+Draught of Life) (396,000 Heart and Soul)
Attack: 1300
3GM Hammer: 600
2GM Dark: 400
2GM Magic: 400
Demon Forgemaster's Hammer: 2000 (3300) (3900) (4300) (4700) (32,900) (65,800) (70,500) (282,000) (423,000)
Defense: 1100
1GM Armor: 200
Mithril Underarmor: 800 (1900) (2100)
Forgemaster Robes: 1400 (3500)
Forgemaster Cloak: 500 (4000)
1GM Shield: 200
Ancalagonscale Pendant: 100 (500) (3500) (7000) (11,00)
Ancalagonscale Pendant: 100 (500) (3500) (7000) (18,000)
Seath Crystal Pendant: 100 (500) (3500) (7000) (25,000)
Seath Crystal Pendant: 100 (500) (3500) (7000) (32,000)
Darkscale Pendant: 20 (420) (2940) (5880) (37,880)
Darkscale Pendant: 20 (420) (2940) (5880) (43,760)
Magicscale Pendant: 20 (420) (2940) (5880) (49,640)
Magicscale Pendant: 20 (420) (2940) (5880) (55,520)
Speed: 175 (165) (-10 Skill; finger removed)
Skill: 220
Move: 6
Items:
Centaur Heart: Only one of these items may be held. It will boost the total HP of the holder by 25% on top of all other HP boosts. This item is immediately dropped at death.
Demon Forgemaster's Hammer++: Hector's signature weapon. This weapon may only strike once, but it will increase the "Heavy Blow" % damage boost by 100%. Base 2000 dark/magic/bludgeon type might.
Mithril Underarmor: Ultra-lightweight armor, made of the extremely precious material, Mithril. This mail offers extreme resistance to blade and pierce type damage. Unlike plate Mithril armor, it does not offer resistance to bludgeon or body-type damage. This coat is so small and light, it can easily be warn under other armor or cloaks. Base 800 defense.
Forgemaster Robes: -10 speed. These robes are lines with surprisingly heavy materials. They grant extreme resistance to claw, bite, tail, and wing damage. Base 1400 might.
Forgemaster Cloak: This cloak mat be empowered by nearby Night Creatures. Every night creature within three range will cause the defense of the wearer to increase by 25%. This cloak offers 500 defense.
Cursed Pact Ring: A ring that has entwined into the flesh of the wearer. This will forge them to obey the character who placed it on them. This ring must be taken voluntarily. Once the ring has been taken, it cannot be lost. It is part of the character and will respawn when they do. Pact Holder: Carmilla.
Pthumeru Chalice: This ancient item will cause the character using it to take half damage from bleed, disease, burn, and poison statuses. This item is easily stolen, but it has an odd habit of vanishing as soon as the character who owns it dies.
Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen.
Ring of War: A ring forged in Asgard. Made to protect warriors in the most grueling of battles. Grants extreme resistence to throw and martial type damage.
Stonesmashers Ring: This unusual and rare ring grants extreme resistance to bludgeon.
Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.
Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning type damage. The ring is easily lost or stolen.
Pennance Ring: A ring that grants extreme resistance to Whip. Very valuable but also easily lost or stolen.
Mob Boss Ring: A ring that grants extreme resistance to Bullet. Very valuable but also easily lost of stolen.
Miracle Scale: A shimmering scale. Grants the ability “Incredible Barriers” for free.
24-Night Sapphires
12-Magic Crystals
Heavy Stone and Bludgeon Plate
Abilities:
Demon Forgemaster (III): If Hector kills a human foe with his hammer, or if he strikes an already falled human body, that body will become a basic Night Creature and may take a turn immediately. If Hector strikes a Night Creature, he may enhance it to an Advanced Night Creature. Striking it again will cause it to become and Elite Night Creature. These newly created Night Creatures will grant no skill points, levels, or items when they fall in battle. At third tier Hector may strike up to three adjacent Night Creatures and enhance them in one turn. Costs: 20 pg
Enchanted Weapon: This character may take a turn to add magic type damage to its weapon and boost the total damage of the attacks by 50%. The weapon will receive the magic-type skill damage and boosts. This augment lasts for 5 turns. Costs: 5 pg
Wary Fighter: This unit may only every attack once in a turn (unless using brave-type weapons). However, this unit may only ever be attacked once in a turn (unless the enemy is using multi-hitting weapons or abilities). Costs: 4 pg
High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg
Heavy Blow (III): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 200% (300%). Costs: 16 pg
Cling To Life: This unit has suffered unspeakable loss and pain, yet still clings desperately to its sad existence. As such, this character may not be killed from full HP during a single phase enemy phase, regardless of how many times it is struck. It will survive with 1 HP. Costs: 4 pg
Incredible Barriers: The shields, barriers, and armor of this character will not be penetrated by magic, psychic or whip damage the way that most armor and barriers are. Costs: 2 pg (Miracle Scale)
Character Type: Summoner, Magic
Weakness: Weak to martial damage. Extremely resists magic.
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