Tuesday, August 3, 2021

Mahito






Mahito: Level 69
HP: 240,000 (480,000 1UP+Draught of Life) (720,000 Heart and Soul)
Attack: 3000
4GM Martial: 800
Cursed Body: 1000 (4000) (4800) (9,600) (28,800) (86,400) (172,800) (276,480)
Defense: 3000 (6000)
1GM Armor: 200
Cursed Flesh: 1000 (7000) (7200)
Mahito Casual Clothes: 500 (7700) (15,400) (46,200)
Speed: 235 (245) (255)(+25 avoid)
Skill: 235 (245) (+30 hit)
Move: 9 (running or winged flight) (10 flying)


Items:

(TBA) Centaur Heart: Only one of these items may be held. It will boost the total HP of the holder by 25% on top of all other HP boosts. This item is immediately dopped at death.

Cursed Body++: This body weapon is forged into the Curse, Mahito. It will grant 500 (1000) extra base damage to his martial attacks. It will also grant +10 speed and skill. This item removes Rapid Fist debuffs. This item is practically impossible to steal and can only be used by a Curse.

Cursed Flesh: This flesh grants 1000 extra base defense to a curse. It will also triple their total defense if they use no shields or barriers. This flesh is practically impossible to steal as it has been forged into the Curse using it. 

(TBA) Mahito Casual Clothes: These clothes are very susceptible to wear. However, they grant immunity to dark and psychic type damage, along with extreme resistance to ice and water. They also boast 500 base defense. 

(TBA) Warmth Stone: A gentle, warming stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character being frozen and increase their chances of thawing to 45%. This will also cause them to only suffer a 10 speed debuff from Freezing Aura. This item is hard to steal.

(TBA) Cleansing stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking poison, disease, and radiation statuses. This item is hard to steal.

(TBA) Chill Stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking burn statuses. This item is hard to steal.

Temporal Fissure: An uncanny object. If time manipulation abilities are used on the same map as this character, Time Guardians and Time Reapers are much more likely to appear. 

Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen. 

(TBA) Pthumeru Chalice: This ancient item will cause the character using it to take half damage from bleed, disease, burn, and poison statuses. This item is easily stolen, but it has an odd habit of vanishing as soon as the character who owns it dies.

Madman's Knowledge: A cracked skull of someone who once obtained great knowledge and insight. This item will halve the chance of mind controlling abilities activating against this character.

(TBA) Ring of War: A ring forged in Asgard. Made to protect warriors in the most grueling of battles. Grants extreme resistence to throw and martial type damage. 

Stonesmashers Ring: This unusual and rare ring grants extreme resistance to bludgeon. 

Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.

Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning type damage. The ring is easily lost or stolen. 

(TBA) Pennance Ring: A ring that grants extreme resistance to Whip. Very valuable but also easily lost or stolen. 

(TBA) Mob Boss Ring: A ring that grants extreme resistance to Bullet. Very valuable but also easily lost of stolen.

Cursed Eye: This eye has been implanted into a curse. It grants +30 hit but this buff is completely removed by blinding abilities and will stay removed for the rest of the battle.

Pure Shield Seal: A seal placed into the chest of a character. Very hard to steal. If this character uses no forms of elemental defense, this seal will double their total defense. 

Drop of Might: A golden drop distilled in the blood of a character. Permanently doubles base defense.  It can technically be removed but requires extreme precision.

2-Cursed Weight: An item that may be placed on the ankles of a character. This will drop their speed by 50. Two of these items may be equipped. If the character is using pure body damage, these weights will buff that damage by 30% each. 

4-Focus Binding (Right Arm, Left Arm, Right Leg, Left Leg): This item will boost the total damage of the user's pure martial damage by 25%. If all four limbs are bound, it will improve the total damage by 100%. Each binding is specific to the limb, and cannot be changed to fit a different limb after it has been chosen. This item rarely drops (20% chance).

1-Air Gem

1-Valkyrie Feather

Abilities:

Idle Transfiguration: Signature ability. This character may touch a foe and completely twist and distort the shape of their soul. This only works on foes who have a soul. This attack only applies when the character using it is using their attacks as a martial attack (it will not trigger if the character is using limb shift). If this attack is used, it will cause the martail attacks of this character to ignore all resistances and immunities. It will also allow them to strike phased foes. If this technique kills a foe, it will transform them into a ghastly Transfigured version of themself. This transfigured version will attack using body attacks and have the same stats as the character who was killed, but will only have half the HP. The body attacks will have the same base damage as the normal attacks of the fallen character. These transfigured characters will fight alongside Mahito until they are killed, or until he falls in battle. This ability cannot be removed by Strategist. Costs: 15 pg

Limb Shift (II): This character may shape-shift the end of its limbs to look like weapons. This can change the damage type of its martial attacks, adding new damage types. This can change the martial attacks to pierce, bludgeon, or blade type damage. These damages will be the same as the martial damage of the character. At second tier, this may now also include whip or saw type damage. The whip damage will add +1 range. Costs: 2 pg

Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg

Inhuman Strength: This character is incredibly strong. It will not take speed reduction from holding heavy weapons or armor. It may also throw characters who are a size class larger than normal. This ability also prevents this character from being slowed down by abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles its martial damage. Costs: 7 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Weapon-Free: Speed-Class exclusive ability. If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base speed. Costs: 2 pg

Spines of Agony: If this unit is struck by an attack, it will release a torrent of spines from its flesh. These deal pierce type damage. They are an area attack, and they strike all adjacent squares. These spines may only trigger once per individual enemy that attacks. They immediately give twice the damage of the current normal martial/body strike of this unit. This damage cannot be blocked, but it can be defended against. This damage will never cause enemies to counter. Costs: 4 pg

Mahito's Domain Expansion: Mahito must take a turn to charge. After doing this he may move forward and unleash his domain. This will be an area that will encompass all spaces within five range of Mahito. In this domain, all Mahito's attacks are treated as though they have perfect accuracy (+40 hit against Extreme Evasion I). Escaping the domain can be accomplished by teleporting characters or characters who can easily alter dimensions. This domain will last for three turns after being created. In this domain, all characters will take 2x the damage of a regular Idle Transfiguration attack at the start of their turn. 
Characters outside the domain may break into it. Doing so requires dealing damage equal to Mahito's HP. This will break a hole into the domain. The domain will have the same defense as this character. Breaking out from inside requires dealing 4x this character's HP to the wall of the domain. 
If a domain pulls in a foe (not an ally) with an incredibly deadly soul, that character may recieve massive and deadly stat buffs in a Domain (up to Triple Damage and +40 speed and skill). This includes characters who have soul consuming abilities, as well as beings such as Homonculi. This ability may be used once per battle. Costs: 9 pg

Extreme Evasion: +25 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Attacks that "Always Hit" must calculate accuracy and may miss, but they will receive a +40 hit chance. Costs 5 pg

Curse Healing: This character may take a healing form. They may not be in any other form while doing this. It takes one turn to activate this form. In healing form, the character will regain 20% of their HP at the beginning of every turn. The character may only use this ability for twenty turns in any given battle. Costs 5 pg

Rapid Fists: This unit may attack twice when using martial attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill


Character Type: Curse (Counted as Demon/Wraith)

Weakness: Weak to attacks that target the soul. Extremely resists all physical damage. Mild weakness to dark type damage. 

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