Thursday, September 16, 2021

Elise






Elise: Level 43
HP: 28,080 (56,160 1UP+Draught of Life)
Attack: 172
5M Absorb: 80
5M Magic: 80
5M Light: 80
Luna Spell: 400 (572) (652) (732) (812) (4060) (8,120) (12,180)
Defense: 86
5M Armor: 80
Priestess Armor: 300 (386) (466)
Vallite Priestess Cape: 150 (616)
Seath Crystal Pendant: 100 (180) (900) (1516)
Great Serpentscale Pendant: 100 (180) (900) (2416)
Magicscale Pendant: 20 (100) (500) (3,416)
Lightscale Pendant: 20 (100) (500) (2916)
Speed: 103
Skill: 155
Move: 5 (9 horse)



Items:

Luna Tome++: A powerful tome that grants Luna (II) to the holder. A signature spell of Elise.

Vallite Princess Armor: Magic armor that protects the wearer from the forces of darkness. Offers protection against psychic and magic attacks. Offers resistance to light, dark, and fire, and explosion type attacks. Notably susceptible to wear. Base Defense: 300

Vallite Princess Cape: A long pink cape. Causes ally life-saving abilities within two range to increase activation by 10%. Grants 150 defense.

8-Magic Crystals

8-Jade Cubes

16-Day Pearls

Abilities:

Luna Spell (II): A signature spell of Elise. This spell may be used to attack or to counter. This spell boasts 100 (400) base might and deals light/magic/absorb/moonlight damage. As moonlight damage, this spell is buffed by 50% under special moonlight conditions, including when the ability "Luna" is triggered. This spell ignores 30% of the enemy defense and heals the user 50% of the total damage they deal against the foe. Costs: 10 pg (Luna Tome)

Lilly's Poise (III): Elise Signature ability. All allies adjacent will buff their total damage by 10% (20%) (30%) and increase their defense by 20% (40%) (60%). Costs: 4 pg

Heal: Gives this unit a "Heal" staff. This item may be used 5 times in a battle. Instead of attacking, this unit may take a turn to heal an ally 40% of their HP. Costs: 3 pg

Purge: This unit may take a turn to heal an allies of sever status conditions. Only one status condition may be healed at a time. These conditions include broken necks, mind shackles, mind dives, severe bleeding, curses, petrification, and almost any kind of poison. This ability does not remove less deadly status conditions. Costs: 5 pg

Cleanse: This unit may take a turn to heal an all an allies minor status conditions. This includes burn, freeze, paralysis, mild poisons, bleeding, and stat reductions. Costs: 4 pg

Empower: This unit may take a turn to empower all ally units within 3 spaces of it. This will boost those character's total attack damage by 50% for the remainder of the turn. Costs: 4 pg

Null: Instead of attacking, this unit may choose one adjacent enemy. This enemy will have all their stat changes removed. This debuff will last for 3 turns and cannot be removed. This will not remove item based stat boosts. Costs: 3 pg

Banish: A potent spell, learned only after advanced training in magic. Requires the character to be 3M in magic or higher. This character may banish all summoned/created characters or objects that are within 30 spaces of them. This must be done instead of attacking. Banished characters may not return for 5 turns. This includes replicas, personas, and even Pokemon. Banish may only be used once a battle. Costs: 4 pg

Renewal: Holy Ability. This character will heal 20% at the start of their turn. However, being struck by sacred damage prevents this autohealing. The character using this ability must be both pure and pious. Costs: 5 pg

Rescue: A magical spell designed to pull allies away from danger. This spell may target any ally within 20 spaces and warp them to an adjacent tile. This ability may be used once every four turns. If the ally or the spell user are within a gravity field or any type of area or ability that prevents teleporting, this ability will fail. If the ally is tackled, bound, swallowed, or restrained in any way, this ability will fail. Costs: 5 pg

Silence: A potent Mage Killing Ability. This spell suffers -20 hit. 1-2 range. However, if this status lands, the foe will be incapable of using specialized spells. This includes any attack buffed by a catalyst. This silence will last for 3 turns. This ability may be used three times per battle. Costs: 5 pg

Character Type: Support, Magic, Marksman

Weaknesses: Weak to damage from ally units. Immune to magic.

Caps:
HP: Low
Attack: 200
Defense: 100
Speed: 120
Skill: 180
Move: 6

-----------------------------------

Elise's Pony: Level 41
HP: 29,7000
Attack: 330
5M Martial: 80
Martial Attack: 330 (410)
Defense: 320
5M Armor: 80
Elite War Horse Armor: 400 (720) (800)
Speed: 119
Skill: 90
Speed: 9


Items:

Elite War Horse Armor: Armor for steeds of war. Grants 400 defense.


Abilities:

Weight Support (III): This unit may add 9 x its basic attack damage to the attack of its rider instead of attacking itself. It will also allow the rider to access abilities like "hit and run". Costs: 16 pg

Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg

Gallop: If this unit is traveling in a straight line, it may boost its movement speed by 50%. Costs 4 pg


High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg


Steadfast (II): This unit stays in the fight for the sake of its allies and friends. It will survive two lethal hits once for each unit in your party that this character is close to. Costs: 8 pg


Trample: -20 hit. If this unit activates this ability at the beginning of its turn, it may move over small or very small characters, ignoring them. It may also move over forest and rocky terrain, ignoring them. If it moves over an enemy character, the character will calculate the trample as if it were a normal attack. If they are hit by the trample, they receive 20% of this characters max HP as damage. This damage cannot be blocked or defended against. This unit may only trample an enemy once per turn. It may not attack an enemy after trampling them. Costs: 4 pg


Defiant Speed: If this unit has less than half-life, it will add +15 to its speed stat. This ability triggers as soon as the HP drops bellow the half-line. Costs: 3


Character Type: Mount


Weakness: Claw and Bite type damage.


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