Thursday, October 28, 2021

Bongo Bongo






Evil Shadow Spirit: Level 81
HP: 1,200,000 (2,400,000) (4,800,000) (6,000,000) (9,000,000 Heart and Soul)
Attack: 12500
5GM Martial: 1000
5GM Dark: 1000
5GM Magic: 1000
Wraith Forged Shadow Hands: 2100 (14,600) (15,600) (16,600) (17,600) (123,200) (246,400) (492,800) (1,478,400) (4,435,200)
Dark Blast: 12500 (13,500) (94,500) (189,000) (567,000)
Magic Blast: 12500 (13,500) (94,500) (189,000) (567,000)
Defense: 12500 (25,000)
5GM Armor: 1000
Wraith Forged Flesh: 2000 (3000) (28,000) (56,000)
Shadow Spirit Shield: 1000 (2000) (3000) (21,000) (42,000) (84,000) (168,000) (196,000)
Shadow Spirit Shield: 1000 (2000) (3000) (21,000) (42,000) (84,000) (168,000) (364,000)
Ancalagon Scale Pendant: 100 (1100) (7700) (15,400) (30,800) (394,800)
Ancalagon Scale Pendant: 100 (1100) (7700) (15,400) (30,800) (425,600)
Seath Crystal Pendant: 100 (1100) (7700) (15,400) (30,800) (456,400)
Seath Crystal Pendant: 100 (1100) (7700) (15,400) (30,800) (487,200)
Darkscale Pendant: 20 (1020) (7140) (14,280) (28,560) (515,760)
Darkscale Pendant: 20 (1020) (7140) (14,280) (28,560) (544,320)
Magaicscale Pendant: 20 (1020) (7140) (14,280) (28,560) (572,880)
Magaicscale Pendant: 20 (1020) (7140) (14,280) (28,560) (601,440)
Magaicscale Pendant: 20 (1020) (7140) (14,280) (28,560) (630,000)
Magaicscale Pendant: 20 (1020) (7140) (14,280) (28,560) (658,560)
Magaicscale Pendant: 20 (1020) (7140) (14,280) (28,560) (687,120)
Magaicscale Pendant: 20 (1020) (7140) (14,280) (28,560) (715,680) (1,431,360)
Speed: 255 (155) (-5) (-50 avoid due to size)
Skill: 335 (+50 hit) (-5)
Move: 8 (9) (Levitating)


Items:

10-Heart Containers

Ancestor’s Bottle: A bottle of strange, green liquid. This will boost the character’s HP by 25% on top of all other HP boosting items. Holding this object causes a 5% increase in panic build.

4-Mako Energy Cells: Energy generated from life itself. This staggering item will boost the total HP of a character by 25% on top of other health boosting items. This item is hard to steal. A character may carry up to four of these items; however, they are extremely rare.

Wraith Forged Shadow Hand+++: The massive hands of Bong Bongo. These terrifying body weapons will add both Dark and Magic-Type damage to the martial attacks of Bongo Bongo, but they may only strike once. These hands will still be improved by the ability "Weaponized Body". These hands boast 700 (2100) base might. 1-2 (3) range.

Wraith Forged Flesh++: This flesh prevents the user from wearing any other form of armor. However, it will reduce the total damage this character takes from foes by 50% when it is at full HP. Grants extreme resistance to water, air, energy, and absorb type damage. These resistances are considered innate. Base: 1000 (2000) defense.

Wraith Forged Eye+++: A single, huge eye. Only characters who are weak to attacks to the eye may use this item, but it will increase the Hit of this character by +50.

Bloom of Anguish: A delicate, blood-red flower. This flower blooms on the ground where a character has experienced unspeakable suffering. Each bloom is unique. Source: Node Raven Anri’s time spent in Hades toyed with before allowed to leave. This item will boost the pain type status activation by adding 15% to the roll chance.

Bloom of Agony: A robust, blood-red flower. This flower blooms on the ground where a character has repeatedly experienced unspeakable suffering. Each bloom is unique. Source: Node Raven Anri’s consistent loss of hope as she was tormented and devoured in Hades. This item will boost the pain type status activation by adding 15% to the roll chance. If the character holding this bloom also holds a Bloom of Anguish created by the same victim, this %buff will stack. If this character holds both blooms, this item will also buff the bleed, poison, disease, and dismember chance of the character by 10%.

Exposed Nerve Coil Ring: This item will cause the holder to treat resistances to pain statuses as if they were one tier lower. This item is very hard to steal.

2-Shadow Spirit Shield: An extremely powerful shield that may be used by any unit that has 5GM in dark ad magic. This is extremely hard to steal, but not impossible. Base: 1000 defense. Boosted by Dark, Magic and Shield skill and item boosts.

Drop of Might: A golden drop distilled in the blood of a character. Permanently doubles base defense.  It can technically be removed but requires extreme precision.

Necronomicon: A ancient tome filled with an evil, dark energy. Gives the character holding it tremendous power over fear. Double's the effects of fear type moves.

Thief Killing Curse: A horrible object designed to punish any thief who would dare steal from the holder. This curse will trigger once for every item that is stolen from this unit, but it will not trigger for items looted from it. When this curse triggers, the thief will immediately take 20,000 deletion damage. If this kills foe, the stolen item will be lost to deletion as well. 

Crystal Heart: A beautiful violet crystal shaped like a beating heart. This extremely rare item will heal the holder 10% of their HP at the start of each turn. This item is easily lost or stolen.

Vicious Silver Pin: A small, needle-like pin that can easily warn on soft armor, hats, gloves, or other clothing. This pin is used to prick the character holding it at the beginning of a battle. Having this item will cause this character to counter-attack status-based abilities that are normally not countered, such as strategist, expose, taunt, willow wisp, thunder wave, and other abilities of this nature. This will not cause the character to counter abilities that prevent countering, such as critical hits, finish strikes, ambushes, or sweeping blows. This pin is very difficult to steal and very valuable. 

Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.

Triple Cross: A badge proving the highest strategist training possible. Makes this unit immune to abilities like "Strategist" and "Mold Breaker". This item rarely drops, though it is possible to steal it.

Devilish Destruction Charm: This charm was fashioned by Plague knight. It requires many rare materials to crafts, including etherion chunks, true black wolfos hearts, vorpent eyes, and a black stag eye. Though this is a difficult object to create, it grants a character immunity to auto-damage, and allows them to reach a 7x multiplier with each element. Unfortunately, this item is easily dropped after defeat.

Bloodbite Ring: This ring is easily lost or stollen. Wearing it causes a character to resist taking the bleeding status and blood damage in general.

Doubled Down Ring: Grants Doubled Down Defense for free. If the unit has the ability, this will allow the character to add up to 4 more additional basic scale barriers. This item is easily lost or stolen.

Clotting Ring: This ring will debuff the damage of all blood type attacks used within three range of it. This will debuff the damage of ally blood attacks by 50%, and enemy attacks that have a blood component by 75%. This ring is easily lost or stolen.

Twinned Seal Ring: This ring will allow the holder to equip two elite weapon seals to their weapons. This item is easily lost or stolen.

Elite Frostbite Ring: A ring from the world of the Dark Soul. Grants extreme resistance to ice-type damage. This ring will also halve the chance for this character to freeze, as well as increase their thaw chance by 45%.

Poisonbite Ring: This ring is easily lost or stolen. Wearing it causes a character to resist taking the poison status and poison damage in general. 

Blastbite Ring: This ring grants extreme resistance to explosion-type damage. It also slightly reduces the wear of Explosion-type attacks used against the character holding this ring. This ring is easily lost or stolen.

Pennance Ring: A ring that grants extreme resistance to whip. Very valuable but also easily lost or stolen.

Mob Boss Ring: A ring that grants extreme resistance to bullet. Very valuable but also easily lost of stolen. 

Stonesmashers Ring: This unusual and rare ring grants extreme resistance to bludgeon. 

Ring of War: A ring forged in Asgard. Made to protect warriors in the most grueling of battles. Grants extreme resistance to throw and martial type damage. 

Ring of Steel Protection: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to blade and pierce type damage.

Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning type damage. The ring is easily lost or stolen.

Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.

Elite Radiationbite Ring: This rare ring grants extreme resistance to radiation-type damage and the radiation status. This item is easily lost or stolen. 

Unaware Mental Point: A very small speck of highly condensed psychic energy. This looks like a tiny white orb. When placed into the brain of a psychic character, it will allow them to ignore the condition stat buffs of an enemy character three times in a battle. This will cause this character to treat the foe as if the foe had been struck by defog or null. Impossible to steal unless the foe enters this character's mind.

2-Atlas Stone: This incredibly heavy object will reduce the speed of the holder by 50. Howerver, it will also increase their total defense by 50%. A character may hold up to two of this item. This item is very hard to steal.

Golden Repair Powder: At the start of their turn, the user holding this item may use gold to repair one barrier or shield. It must be the most recently broken shield, and they must pay 10% of the total defense offered by the shield in gold. Items that buff the shield's defense will be calculated into the cost, but not any type of conditional stat buffs. This item is easily lost or stolen.

Vile Shadow: All Dark attacks by this character will harm allies and foes alike. All Dark Attacks by this character are impossible to consume. This item is nearly impossible to drop or steal.

4-Pom of Power (Dark)

4-Pom of Power (Magic)

12-Magic Crystals

24-Night Sapphires

Boots

Abilities:

Endless Shadow Drum: Bongo Bongo signature ability. At the start of each turn, before moving, Bongo Bongo will methodically play his drum. This drumbeat will have a 30% (60%) (90%) chance to flinch any foes within ten range from fear, and a 40% chance to flinch any foes standing on the ground within ten range with pain, rather than fear. This flinch chance will only roll once but will roll the highest calculating the highest of the two activation chances against the foe. Unlike most flinching abilities, being flinched by this drum will not decrease the chance of the foe being flinched repeatedly. Costs: 10 pg

Dissonant Sound: Foes within ten range of this character may not be benefited by music or sound-based buffs. This includes Sing if the ability is used within the ten range area. Moving into this ten range area will remove sound-based buffs, such as War Cry or Battle Ballad. Costs: 5 pg

Shadow Stealth: This character may take a turn to vanish on the world map, cloaking them. Unlike most cloaks, this does not boost their avoid. However, this stealth ignores All Sight and Radar, making the character harder to find. Costs: 6 pg

Intangible: This ability is usually limited to only ghost-type characters. It makes them immune to any physical types of attacks, but not to element attacks. Ground attacks count as an element. Costs: 3 pg

Drums of War:  This character may beat a loud drum. This will allow all units within three range to take an additional turn, functioning similar to Sing. However, the units must be a lower level than the character using this ability. Costs: 5 pg

Shadow Tag: If a unit is on the ground and adjacent to this character, they cannot move away from it unless they are immune to dark or a dark type character themselves. Costs: 4 pg

Battle Ballad: A sound-based status. If a character is able to be inspired by a musical tune, this ability will buff that character for the next two turns. Any character within 2 range will receive +10 speed and +10 skill, along with an additional 50% damage for the next two turns. This character must take their turn to perform this buff. Some characters may enjoy this status more than others, and on a few it may debuff rather than buff them. This buff will not stack. Requires 1M sonic. Costs: 7 pg

Crushing Disembodied Hand: -15 hit. This character's massive hands are not connected to their body... or they are simply a massive hand themself! Rather than striking a foe multiple times with their martial attacks, they may strike with a massive, crushing blow. This is improved by Rapid Fists. This blow deals massive shield wear and will add the benefit of tiering off 15% of the foe's HP as soon as the attack(s) land. This will only work if the foe is a smaller size class than this character. This attack will deal the same damage as the martial attacks of the character, but it may only be used when initiating combat. Costs: 7 pg

Incredible Barriers: The shields, barriers, and armor of this character will not be penetrated by magic, psychic or whip damage the way that most armor and barriers are. Costs: 2 pg

Wary Fighter: This unit may only every attack once in a turn (unless using brave-type weapons). However, this unit may only ever be attacked once in a turn (unless the enemy is using multi-hitting weapons or abilities). Costs: 4 pg

Doubled Down Defense: If this character has access to only two forms of elements used for elemental barriers, they may equip twice the normal number of those barriers. This does require carrying two of the items. Costs: 1 pg

Heavy Blow (III): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 200%. Costs: 16 pg

Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg

Long Reach: This unit adds 1 range to most of its 1 range attacks. This means these attacks do not count as ranged attacks, even though they can reach 2 spaces away. Costs: 3 pg

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

Rapid Fists: This unit may attack twice when using martial attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill


Character Type: Wraith, Status, Support

Weakness: Weak to light damage. Weak to attacks that target the eye. Immune to sound-based statuses. Immune to pain and fear. Immune to mind-control, poison, bleed, and radiation. Extremely resists poison, dark, magic, and sonic type damage.

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