Friday, December 17, 2021

Spamton






Spamton G Spamton: Level 79
HP: 510,000 (1,020,000 Draught of Life+1UP) (2,040,000) (3,060,000 Heart and Soul) (3,672,000) (4,590,000)
Attack: 9200
5GM Water: 1000
5GM Fire: 1000
5GM Energy: 1000
5GM Magic: 1000
5GM Sonic: 1000
5GM Marksman: 1000
Spamton Neo Arm Cannon (Energy/Magic): 1500 (10,700) (11,700) (12,700) (95,250) (190,500) (571,500)(1,143,000)
Spamton Neo Arm Cannon (Water): 1500 (10,700) (11,700) (12,700) (95,250) (190,500) (571,500)(1,143,000)(2,286,000)
Spamton Neo Arm Cannon (Fire): 1500 (10,700) (11,700) (12,700) (95,250) (190,500) (571,500)(1,714,500)(3,429,000)
Spamton Neo Phone: 1500 (10,700) (11,700) (12,700) (95,250) (190,500) (571,500)(1,143,000)
Defense: 9200 (18,400)
3GM Armor: 600
Spamton Neo Casing: 10,000 (28,400) (29,000)
Deadly Weather Shields: 300 (29,300) (58,600)
5GM Shield: 1000
Elite Flame Shield: 100 (1100) (2100) (14,700) (29,400) (58,800) (88,100)
Elite Energy Shield: 100 (1100) (2100) (14,700) (29,400) (58,800) (146,900)
Elite Magic Shield: 100 (1100) (2100) (14,700) (29,400) (58,800) (205,700)
Elite Sonic Shield: 100 (1100) (2100) (14,700) (29,400) (58,800) (264,500)
Elite Water Shield: 100 (1100) (2100) (14,700) (29,400) (58,800) (323,300)
Flamscale Pendant: 20 (1020) (2020) (14,140) (28,280) (56,560) (382,100)
Energyscale Pendant: 20 (1020) (2020) (14,140) (28,280) (56,560) (438,660)
Magicscale Pendant: 20 (1020) (2020) (14,140) (28,280) (56,560) (495,220)
Sonicscale Pendant: 20 (1020) (2020) (14,140) (28,280) (56,560) (551,780)
Waterscale Pendant: 20 (1020) (2020) (14,140) (28,280) (56,560) (608,340) (1,216,680)
Speed: 285 (295) (+20)
Skill: 285 (325) (345)
Move: 9 (13)(14)


Items:

Crystal Soul: A bright white crystal. The object looks almost ethereal. This will boost the HP of a character on top of all other HP boosts by 20%. A character may only carry one of this item. 

Ancestor’s Bottle: A bottle of strange, green liquid. This will boost the character’s HP by 25% on top of all other HP boosting items. Holding this object causes a 5% increase in panic build.

Centaur Heart: Only one of these items may be held. It will boost the total HP of the holder by 25% on top of all other HP boosts. This item is immediately dropped at death.

4-Mako Energy Cells: Energy generated from life itself. This staggering item will boost the total HP of a character by 25% on top of other health boosting items. This item is hard to steal. A character may carry up to four of these items; however, they are extremely rare.

Spamton Neo Arm Cannon+++: +10 speed. 1-3 (5) range. This unusual arm canon may fire off blasts that are either Energy, Flame, Water, or Magic type damage. This weapon boasts 500 (1500) base might. 

Spamton Neo Phone++: This odd weapon deals very heavy damage to high-tech armor and shields. The blasts of sound also have a 10% chance to cause the foe to flinch from pain. Base 750 (1500) sonic type might. 1-2 (4) range.

Spamton Neo Casing: -50 speed. Heavy robotic casing. This casing grants extreme resistance to all forms of physical damage. It also boasts a staggering 10,000 base defense.

Deadly Weather Shield: An incredibly well-designed set of shields that act as a cloak. This staggering item will grant extreme resistance to water, air, earth, and ice. This cloak resists wear. This cloak is very difficult to steal. This cloak allows the character to ignore weather/climate-based statuses and damages. Base 300 defense.

Drop of Might: A golden drop distilled in the blood of a character. Permanently doubles base defense.  It can technically be removed but requires extreme precision.

2-Atlas Stone: This incredibly heavy object will reduce the speed of the holder by 50. However, it will also increase their total defense by 50%. A character may hold up to two of these items. This item is very hard to steal.

Rapid Shift Serum: This character may form change and still take an action even if the form change would normally take their action on that turn. This serum is injected into the blood and nearly impossible to steal.

Soulborg's Last Resort: A small, well protected generator located at the heart of a Soulborg. This item is quite hard to steal. However, this item will immediately cure all EMP damage this character takes once per battle.

Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.

Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning type damage. The ring is easily lost or stolen. 

Elite Frostbite Ring: A ring from the world of the Dark Soul. Grants extreme resistance to ice-type damage. This ring will also halve the chance for this character to freeze, as well as increase their thaw chance to 45%.

Devilish Destruction Charm: This charm was fashioned by Plague knight. It requires many rare materials to crafts, including etherion chunks, true black wolfos hearts, vorpent eyes, and a black stag eye. Though this is a difficult object to create, it grants a character immunity to auto-damage, and allows them to reach a 7x multiplier with each element. Unfortunately, this item is easily dropped after defeat.

Vicious Silver Pin: A small, needle-like pin that can easily we warn on soft armor, hats, gloves, or other clothing. This pin is used to prick the character holding it at the beginning of a battle. Having this item will cause this character to counter-attack status based abilities that are normally not countered, such as strategist, expose, taunt, willow wisp, thunder wave, and other abilities of this nature. This will not cause the character to counter abilities that prevent countering, such as critical hits, finish strikes, ambushes, or sweeping blows. This pin is very diffiuclt to steal and very valuable. 

Miracle Scale: A shimmering scale. Grants the ability “Incredible Barriers” for free. This item is incredibly difficult to steal. 

Eldrich Trinket: A small trinket that resembled a hand reaching towards some sort of alien apendage. Holding this item reminds a character of the wide expanse of horror they have endured and fills them with courage. Grants resistance to fear type abilities. This item cannot be stolen, but it is usually dropped when the character falls in battle.

Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.

Triple Cross: A badge proving the highest strategist training possible. Makes this unit immune to abilities like "Strategist" and "Mold Breaker". This item rarely drops, though it is possible to steal it.

Cross of Supremacy: This item is extremely hard to drop or have stolen. It will cause this character to never break proficiency.

Crystal Heart: A beautiful violet crystal shaped like a beating heart. This extremely rare item will heal the holder 10% of their HP at the start of each turn. This item is easily lost or stolen.

Blessing of Divine Light: This beautiful drop of gold prevents this character from taking indirect damage, and from being killed by instant-kill abilities.

Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen. 

Stark Industries Tracking Scope: A scope that can be outfitted into mech suits or cyborg implants. This incredibly valuable item will boost the skill of the character using it by 40. 

Unaware Mental Point: A very small speck of highly condensed psychic energy. This looks like a tiny white orb. When placed into the brain of a psychic character, it will allow them to ignore the condition stat buffs of an enemy character three times in a battle. This will cause this character to treat the foe as if the foe had been struck by defog or null. Impossible to steal unless the foe enters this character's mind.

Valkyrie Feather: An extremely valuable item. This will double the air type damage of the character alongside regular items like air gems. This item will also grant +1 movement to winged flying characters. This movement buff will not stack from holding multiple Feathers. However, holding one of these feathers will also double how much arrow and crashing damage the character will take while in flight. 

4-Poms of Power (Water)

4-Poms of Power (Fire)

4-Poms of Power (Magic)

4-Poms of Power (Energy)

4-Poms of Power (Sonic)

12-Fire Gems

12-Water Gems

12-Energy Gems

12-Magic Crystal

12-Shrieking Stones


Abilities:

Spamton Neo (II): Spamton may take a powerful, winged form. This takes a turn to do. In this form, Spamton will recieve +10 (20) speed and skill. He will also boost his total damage by 50% (100%). As he now has wings, he will add +3 (4) to his movement. Costs: 10 pg

Heaven's Puppet: Signature ability. Spamton is controlled by Strings. These strings will move him around and cause him to take actions even if he is frozen, asleep, or stunned. Spamton will always take two turns per every regular turn. These strings also move Spamton and completely ignore speed/avoid debuffs... whether from his equipment or from enemy abilities. This can stack with abilities like Galeforce or Sing. This ability cannot be removed by strategist. Costs: 15 pg

BIG SHOT: In his endless climb for relevance and meaning, Spamton is obsessed with becoming a big shot. If he is attacking a foe who is a higher level than him, he will boost his total damage by 30%. Costs: 3 pg

3X THE [Fire]POWER. 2X THE [Water]POWER: Spamton will triple the damage of his fire attacks and double the power of his water attacks. Costs: 8 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Corrupted Code: This character is a corrupted code or virus. This will cause them to be immune to all hacking abilities. It will also cause them to have a 50% of corrupting other robotic units who start their turn adjacent to them. This corruption may harm enemies and allies alike. Corrupting the foe will cause them to take the Virus status. The Virus status will reduce the total HP of the foe by 15% each turn. This corruption may then spread to any robotic unit that starts within one range of a corrupted character. Corrupted characters are immune to hacking. This status is cleared at the end of the battle. Costs: 7 pg

Hacker: This character may attempt to hack sci-fi technology, including robot characters, weapons, and armor. Successfully hacking has a variety of effects. Sometimes it will break the tech, but often it can convert it into something much more useful. This ability may be used instead of attacking. Costs: 3 pg

Autorepair: This piece of technology is so advanced, it can automatically repair damage. This will cause it to heal 20% of its total HP at the start of its turn. EMP completely shuts down this ability. Costs: 5 pg

Energy-Based Vitality: This character's life is linked directly to the energy level of their suit. As such, they are extremely difficult to damage when they are at full health. When this unit has full HP, they will take half damage from the first enemy who attacks them. Costs: 2 pg

Incredible Barriers: The shields, barriers, and armor of this character will not be penetrated by magic, psychic or whip damage the way that most armor and barriers are. Costs: 2 pg

Berserk: This unit may activate this ability once a battle at the start of its turn. The ability lasts for 3 turns. When activated, this ability will increase the total damage this unit deals by 50%. It will also increase the speed stat of this unit by 40. However, any attacks that strike this unit during this time will deal 3x damage to it. In this state, the character is immune to pain and fear. Costs: 5 pg

Cyber Tracking: This robot has brilliant tracking scopes. It may choose to select a foe within 15 range. Upon doing so, it will build 20 skill per turn as long as it stays within 30 range of the foe. This 20 skill build will only apply on the foe that has been targeted. If this unit wishes, it may restart the growing skill buff by selecting a new target. Costs: 4 pg

Cling To Life: This unit has suffered unspeakable loss and pain, yet still clings desperately to its sad existence. As such, this character may not be killed from full HP during a single phase enemy phase, regardless of how many times it is struck. It will survive with 1 HP. Costs: 4 pg

Sniper Shot (II): This character's ranged attacks add 2 to their total range. Costs: 6 pg

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

Rapid Arm Canon: If this character uses an arm canon, they may choose to learn this GM marksman ability instead of dual gunner. This will cause the character to double the number of times they strike when attacking, much like Nock Twice. Costs: 5 pg or GM Marksman

Incredible Barriers: The shields, barriers, and armor of this character will not be penetrated by magic, psychic or whip damage the way that most armor and barriers are. Costs: 2 pg or Miracle Scale


Character Type: Robot, Status, Magic, Angel

Weakness: Attacking the cords that hold Spamton aloft can eventually cause him to miss a turn. However, he has ten cords and they are difficult to strike. Weak to ice and the freezing status. Extremely resists all emotion-based statuses. Immune to strategist. Immune to pain, poison, radiation, and bleed.

Caps:
HP: Small
Attack: 300
Defense: 300
Speed: 140
Skill: 140
Move: 8

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