Wednesday, February 16, 2022

Hinatsuru Uzui






Hinatsuru: Level 50
HP: 43,200 (56,160 Seraph Robe)
Attack: 100
5M Poison: 80
5M Knife: 80
5M Throw: 80
Poison Kunai: 200 (300) (380) (460) (2,530) (2,990) (5,980) (8,970)
Poison Kunai: 100 (200) (280) (360) (1,980) (2,340) 
Poison Kunai (Thrown): 100 (200) (280) (360) (520) (2,860) (3,380)
Defense: 100
5M Armor: 80
Kunoichi Outfit: 250 (350) (430)
Hydrascale Pendant: 100 (180) (990) (1,420)
Poisonscale Pendnat: 20 (100) (550) (1,970)
Speed: 140 (150) (155) (190 avoid) (215 avoid)
Skill: 140 (150) (145)
Move: 7


Items:

2-Poison Kunai++ (Sealed): +10 speed. These quick weapons are designed to poison a foe. As such they will increase the trigger rates of poison statuses when used by 20%. These weapons now deal 50% more damage when initiating the attack. Base 200 blade type might.

20-Poison Kunai: +10 speed. These quick weapons are designed to poison a foe. As such they will increase the trigger rates of poison statuses when used by 20%. Base 100 blade type might.

Savage Poison Weapon Seal: This novel item may boost the damage of a melee weapon that is melee/element only. It will double the total damage of the weapon. However, it will prevent any type of augmenting abilities. It will also prevent any items such as pure stones from working. It will not work with odd weapons that have multiple damage types but are boosted by either weaponized body or proficency. This seal is placed on a weapon and cannot be removed during a battle.

Heavy Kunai Launcher: This unusual weapon may only be used once. However, it will launch 8 Kunai at once at a foe, giving the same damage as a thrown Kunai. If the foe is at 1 range, this weapon will deal 50% more damage. If the foe is at 2 range, this weapon will boast +50 hit. 

Kunoichi Outfit: Armor designed more for stealth than for defense. Grants 250 defense. May only be worn by a female character with a Low HP stat. May not be worn with other armor. This armor will boost the avoid of the wearer by 35.

Cherry Blossom From Tengen: A meaningful gift from a small gesture of love. Boosts skill +10 for Hinatsuru

Vallite Crystal Lotus: This gift was given to partners who participated in the Vallite Ball. If this character is adjacent to their partner, they will gain +10 skill and +5% activation chances. (This item will not specify who the partner was, making it harder for foes to tell)

Hydra Fang Shard: This object will increase the chance of poison statuses by 30%. This item is very hard to steal.

Hydra Fang and Socket: A vile object. This is very hard to lose or steal, and will increase the chance of poisoning a foe by 50% as well as boost the damage of poisons that deal a raw number rather than a percent (as most poisons do) by 50%.

16-Poison Blooms+Poison Plate

Razor Stone+Blade Plate

Abilities:

Til' Death Do Us Part: This character has married another. When standing adjacent to the character that this character has married, both units will receive a 25% boost to their total defense, and a +20 boost to their avoid. Costs: Marriage

Weapon Throw (II): The unit may throw their held weapon at a foe. If this is done, they will only be able to attack the foe twice. Ranged foes may retaliate. A thrown weapon will have the same hit accuracy, and it will have a range of 2. A thrown weapon will have the same damage output as a normal strike, but it will also receive bonus damage based on double this unit's throwing skill stat. When a weapon is thrown, the character must move onto the space it was thrown onto in order to retrieve it. Costs: 2 pg

Engagement: Guard class ability. This character will not allow a foe to get past it. As such, if a character moves through a tile that is adjacent to this character, they must either stop, or take damage equal to 3x the regular strike of this foe. This attack cannot be countered, but it can be dodged. It has a +50 hit. If the character is ranged, flying will not prevent this attack from occurring. Costs: 4 pg

Poison Strike: Every time this unit engages an enemy in combat, they will lose 5% at the end of the engagement. This will occure whether or not the character can damage the opponent. This damage cannot kill an opponent; it will always leave them with 1HP. Costs: 4 pg

Lethal Devotion: This character has devoted their entire being to the protection of their superior. This ability is generally limited to the retainer/bodyguard who is closest to a character that they have devoted their life to. It is not necessarily a display of friendship/bond ability. If a character initiates an attack against the character who this character has devoted their life to protecting, this character will double its total damage against the attacking foe. This damage buff will last unit the end of the battle or until another foe directs an attack on the character who is being protected. Whichever unit has most recently attempted to harm the protected character will be the target of the increased damage. This ability will trigger if the character using it takes the hit for the protected character. This ability will trigger even if the attack is an AoE. Costs: 5 pg

Conceal Presence: This character may blend in easily with his environment, allowing them to sneak past the enemy. Enemy units will not detect this character until they are around 6 squares away. At night this distance may be smaller... and certain characters are not very alert. Costs: 1 pg

Poisonous Proficiency: If this character uses only the poison as its damaging status (no burn, bleed, radiation, disease), then it will increase the total damage of the poison statuses it gives by 100%. This does not apply to unusual poison statuses that deal a percent of a foe’s life. This ability cannot be removed by strategist. Costs: 3 pg

Dual Wield: If this unit holds two weapons, it will attack with both of them. In essence, this means the unit will always attack twice, but each attack will be different depending on which weapon is in each hand. Dual wielding is difficult and reduces speed and skill by -5. Costs: 5 pg or GM Swordsmanship level.

Wisteria-Based Poison: This character may try to poison foes with his poison element weapons when initiating the attack. Wisteria Poison deals 3x damage to demons, and it will prevent them from using any form of auto-healing. This poison has a 50% (70%) (100%) (150%) chance of triggering. The base damage of this poison is 300 (380) (1900) (5,700) per turn for the rest of the battle. Costs: 4 pg

Extreme Evasion: +25 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Attacks that "Always Hit" must calculate accuracy and may miss, but they will receive a +40 hit chance. Costs 5 pg

Swarm: Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 point boost to their hit. Costs 3 pg

Tri-Attack: If this unit, along with two other units with this skill, stands on three sides of an enemy without attacking, then the strongest unit may activate a critical hit. This critical hit will deal 3 x the damage of a normal blow, and it cannot be dodged or counter-attacked. Costs: 5 pg

Unending Onslaught: Enemies attacked by this character cannot vantage hit them. Costs: 4 pg


Character Type: Stealth, Assassin, Guard

Weakness: Weak to capture abilities. Resist poison and the poison status.


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