Azula Beastman: Level 55
HP: 84,000 (134,000 Draught of Life)
Attack: 700
GM Sword: 200
GM Spear: 200
5M Light: 80
5M Energy: 80
Beastman's Cleaver: 600 (1300) (1500) (3000) (6000) (18,000)(69,300)(138,600)
Ancient Dragon Lightning Spear: 100 (300) (380) (460) (2,300) (4,600)
Defense: 300
5M Armor: 80
Beast-man Armor: 300 (600) (680)
Beast-man Cloak: 200 (580) (1054) (1,370)
5M Shield: 80
Godzillascale Pendant: 100 (180) (900) (1780)
Godzillascale Pendant: 100 (180) (900) (2680)
Great Serpentscale Pendant: 100 (180) (900) (3580)
Great Serpentscale Pendant: 100 (180) (900) (4480)
Energyscale Pendant: 20 (100) (500) (4980)
Energyscale Pendant: 20 (100) (500) (5480)
Lightscale Pendant: 20 (100) (500) (5980)
Lightscale Pendant: 20 (100) (500) (6480) (8,424)
Speed: 165 (+5)
Skill: 155 (+10)
Move: 7
Items:
Beastman's Cleaver++: This weapon must be held with two hands. If it is not held with two hands, it will reduce the total damage by 75%. If used with two hands, it will double the buffs granted by "Two-Handed Stance". This weapon requires the wielder to be a Beast-type character (or a Hunter from the Bloodborne Universe). This weapon grants access to "Spinning Slash". Base: 300 (600) blade type might.
Beast-man armor: Armor that grants extreme resistance to fire and air type damage. It is old and ragged, making it more fragile. Base: 300 defense.
Beast-man Cloak: This cloak may only be worn by Beast-type characters. It will boost the speed and skill of the user by 20 when using the ability "Ferocity". Base: 200 defense.
8-Energy Gems
16-Day Pearls
Pure Stone
Razor Stone+Blade Plate
Abilities:
Ancient Dragon Lightning Spear: Once every other turn, this character may throw a powerful bolt of lightning. This bolt has 100 base lightning and light type might, and it is improved by the base attack and the lightning, spear, and light skill boosts and bonuses. This spear has three range, but it can be counter-attacked. It must be thrown in a straight line, and it will strike all foes in those squares. This attack deals no damage to dragon-type characters, but it deals 25% more damage to all other character types. This attack will strike multiple times if the character has the ability "Rapid Thrust" Costs: 4 pg
Swarm (II): Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 (30) point boost to their hit. Costs 6 pg
Unending Onslaught: Enemies attack by this character cannot vantage hit them. Costs: 4 pg
Unending Onslaught: Enemies attack by this character cannot vantage hit them. Costs: 4 pg
Supreme Soldier: This character may use multiple different attacks, including those with multiple damage types, and it will not remove the proficiency boosts from single damage type attacks used by this character. Costs: 5 pg
Gank: This unit may not look particularly dangerous, but in a group, it may threaten even a powerful fighter. For every unit that has Gank that is within ten spaces of the targetted foe, this unit will add 20% to its attack and defense. However, if the foe has allies, this buff will only be added based on how many of its allies it outnumbers the group of foes by. If this unit becomes outnumbered by the enemy, it will reduce its total attack and defense by 50%. The maximum attack and defense buff that can be granted by this ability is 200%. Costs: 4 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (3.85x) Costs: 4 pg
Beast Sense: This character has extremely sharp senses, allowing an uncanny ability to read and react to the enemy's slightest movements. This ability allows this character to add 15% to any dodge, hit, or skill activation chance once every two turns. Costs: 3 pg
Warm Fur: This unit is covered in a thick layer of fur. This works as surprisingly good armor, granting resistance to fire, ice, explosion, and martial type damage. It grants immunity to cold debuffs and extreme resistance to freezing. Buffs total defense by 30%. Costs: 6 pg
Ferocity: Beast only ability. This unit may activate this ability once a day. The unit may activate this ability at the beginning of its turn, and may then continue into an attack in the same turn. When this ability is activated, this unit's speed increases by 40. It also adds 50% to the total might of all its physical attacks. However, it will reduce its total skill by 20. This mode lasts for three turns. Costs: 5 pg
Doubled Down Defense: If this character has access to only two forms of elements used for elemental barriers, they may equip twice the normal number of those barriers. This does require carrying two of the items. Costs: 1 pg
Fury of The Fallen: Fury of the Fallen: If this character has 10% of its max HP or less, it will triple the amount of damage that it deals. This boost will last for 1 turn after the character falls below 10%. This ability may activate multiple times, but a unit must be healed above 40% and then fall to low health again in order to activate it a second time. Costs: 1 pg
Two-Handed Stance: This character may take a formidable combat stance, laying aside any shields or secondary weapons and holding their primary weapon in both hands. Doing this will boost the skill of this character by +10. It will boost the speed of this character by +5. It will also improve the total damage of melee weapons by 50%. Brave weapons will still strike twice, but abilities like assault moves, critical hits, back stabs, or finish strikes will not be improved by this ability. The character must choose to enter and exit this stance on their own turn before attacking. This ability cannot be used in tandem with Rapid Thrust or Strike Twice. Costs 5pg or GM in Sword, Axe, Club, Hammer, or Scythe.
Rapid Thrust: This unit will double the number of times it will strike if using a spear or rapier. This will allow brave weapons to hit 4 x the normal strike rate. Costs: 5 pg or GM in spear.
Character Type: Beast, Melee
Weakness: Weak to fire and air type damage. Resists martial, lightning, and air type damage.
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