Friday, May 13, 2022

Monstrous Crow






Monstrous Crow: Level 51
HP: 72,000
Attack: 800
5M Claw: 80
5M Bite: 80
5M Air: 80
Peck: 800 (880) (1,760) (5,280) (15,840) (31,680) (63,360)
Claw: 800 (880) (1,760) (5,280) (15,840) (31,680)
Defense: 300
Rayquazascale Pendant: 100 (180) (1080) (1380)
Airscale Pendant: 20 (100) (600) (1980)
Speed: 145 (-10)
Skill: 115 (145) (-10)
Move: 8 (flying or running. Must land after one turn of flying)


Items:

Ravenous Colicoid Skull: The skull of a Colicoid. This hideous artifact allows the holder to devour fallen enemies. Thiwill heal the character 30% of their max HP. This skull is somewhat cumbersome.

Massive Crowfeathers: These items may be used to make a Crowfeather Mark. This will increase the range of Bows by 1. This requires 20 of these feathers to create. The Mark is easily destroyed or dropped.

Jaw Stone+Jaw Plate

Claw Stone+Claw Plate

10-Air Gems

Abilities:

Heavy Peck: This character may alter their biting attacks to be pecks. This makes the damage pierce type damage. This heavy peck gains +30 skill and will ignore half the enemy defense. However, pierce damage deals significantly less wear. Costs: 5 pg

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.

Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Heavy Blow (II): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 100%. Costs: 8 pg

Armor Rend: This character tears into the armor of foes with massive claws or fangs. This ability will only activate on regular claw or bite attacks. After this character has finished attacking the foe, the foe will have all their armor based resistances cut in half for the next two turns. This means immunities will become extreme resistances, extreme resistance will become resistance, and resistances will be completely lost. Performing this ability multiple times will reduce the armor repeatedly. After two turns, the armor will return to normal. Costs: 4 pg

Wing Gust: Instead of attacking, this unit may its wings to create a powerful gust of wind. It pushes everything three spaces in front of it back to the fourth space or further. This can also blow away many types of terrain (windy, sandstorm, smoke, gas, fire, dark). It will also deal the same basic damage as an air blast and wing attack from this character combined. This attack may only be used once every three turns. Costs: 3 pg

Gank: This unit may not look particularly dangerous, but in a group, it may threaten even a powerful fighter. For every unit that has Gank that is within ten spaces of the targetted foe, this unit will add 20% to its attack and defense. However, if the foe has allies, this buff will only be added based on how many of its allies it outnumbers the group of foes by. If this unit becomes outnumbered by the enemy, it will reduce its total attack and defense by 50%. The maximum attack and defense buff that can be granted by this ability is 200%. Costs: 4 pg

Terrifying Stare: Fear type move. Instead of attacking, this character may choose an enemy directly in front of them. The character then gazes into them with a terrifying stare. This drops the enemy's speed 10 for three turns. The effects of this move cannot be compiled. Costs: 2 pg

Character Type: Monster

Weakness: Weak to arrow and blood damage. Resists body type damage. Resists poison and the poison status.

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