HP: 13,920
Attack: 216
1 Sword: 5
1 Staff: 5
1GM Dark: 200
1GM Magic: 200
1GM Light: 200
1GM Ice: 200
1 Absorb: 5
Yharnam Curved Longsword: 500 (716) (721) (1,442) (2,163) (2,704)
Star Shower: 300 (1,100) (1,316) (1,516) (1,716) (1,916) (13,412) (26,824) (40,236) (80,472) (104,614) (130,767)
Briars of Punishment: 100 (900) (1,016) (1,021) (1,221) (1,421) (1,621) (8,105) (19,452) (30,799) (61,598) (80,077) (100,097)
Zamor Ice Storm: 400 (1,200) (1,416) (1,616) (1,816) (12,712) (25,424) (33,051) (41,314)
Defense: 72
1 Armor: 5
Prisoner Iron Mask: 200 (205) (277)
Shadow of Yharnam Cloak: 100 (377)
1 Shield: 5
Rift Shield: 300 (305) (505) (3,535) (3,912)
Speed: 105 (110) (+25 avoid) (+10 avoid v mid melee)
Skill: 114 (+10 hit v mid melee)
Move: 5
Items:
Yharnam Curved Longsword++: +5 speed. +10 hit/avoid against mid-ranged melee weapons. A stunningly long blade, curved much like a katana. This blade is fairly fragile due to its excessive length. Base 250 (500) blade type damage.
2-Magic Rod: A strange but powerful item. This item will boost the base might of magic element attack by 400. This item will only boost element attacks that include magic type damage and have no physical damage component whatsoever. A character may carry multiple rods, with very small characters able to carry 1, small characters able to carry 2, medium 3, huge 4, titanic 5, and colossal 6. This item has a 5% drop rate
Prisoner Iron Mask: This strange helmet was originally designed to torment the wearer. Grants resistance to bleed and freeze statuses. Also grants 200 base defense.
Shadow of Yharnam Cloak: This pitch black cloak grants +25 avoid at night or in very dark conditions. This cloak defends against magic and psychic and resists blade, saw, whip, and bludgeon type damage. This cloak offers a meager 100 defense.
Rift Shield: This unusual shield grants the holder resistance to Frenzy and Mind Control. This shield is boosted by the magic and shield skill and item buffs and grants 300 base defense.
Bellowing Dragoncrest Ring: A ring that boosts the damage of spells using a catalyst by 30%.
4-Poms of Power (Dark)
Devilish Destruction Charm: This charm was fashioned by Plague knight. It requires many rare materials to crafts, including etherion chunks, true black wolfos hearts, vorpent eyes, and a black stag eye. Though this is a difficult object to create, it grants a character immunity to auto-damage, and allows them to reach a 7x multiplier with each element. Unfortunately, this item is easily dropped after defeat.
Pure Stone
Razor Stone
24-Night Sapphires
12-Ice Gems
12-Magic Gems
24-Day Pearls
8-Jade Cube
Abilities:
Briars of Punishment: This character will give themselves a bleeding status and cause themselves to lose 10% of their HP when they activate this spell. This spell deals blood damage equal to 20% of this character's max HP. This spell boasts 1-3 range and deals Pierce/Absorb/Dark/Magic/Blood type damage. Base 100 might. This spell also has a 50% chance to cause the foe to bleed and will have a 20% chance to cause them to flinch. This spell only strikes once. Costs: 6 pg
Star Shower: +30 hit. This spell takes a turn to charge. After charging, it will unleash a massive burst of showering magic. This magic will curve and bend to try and strike the foe, causing them to still strike at the foe even if they activate Dodge Roll, Teleport Dodge, or Blast Back. It will strike eight times and always eight times, but abilities and items that prevent or debuff damage above five hits will be ignored. Base 300 dark/magic/light type damage. 1-3 range. Costs: 4 pg
Zamor Ice Storm: This character may choose a tile within two range. Upon doing so, they will target that tile, and all adjacent tiles, with a powerful gust of ice magic. This spell boasts 400 ice/magic type damage and has a 30% chance to freeze all foes within the AoE. This is an AoE, and as such it cannot be dodged. Foes struck by this spell take -20 speed from cold for the next full turn. Costs: 5 pg
Dodge Roll: This unit may roll out of the way when being attacked. If the unit's skill is higher than that of the opponent, it immediately gives this character a 30% chance to completely dodge the attack. However, regardless of whether or not the attack is dodged, after the enemy attacks, or counterattacks, this unit may move one space. This can allow it to close the distance between itself and the enemy, or allow it to retreat. Costs: 4 pg
Spectral Steed Torrent (II): This character may ride a wraith-like steed. This steed is not a character, but it will grant the character riding it +6 (+8) movement. The character using this ability must be small size class. This horse has access to High Jump. If this character moves in a straight line, they may trigger Gallop, increasing their movement by 50%. This character may not dodge roll while mounted. Costs: 8 pg
Analyze: If this character consistently attacks the same foe, they will slowly boost their base skill stat.
If this character misses an enemy, they will boost their skill stat by 15
If the character strikes an enemy, they will boost their skill stat by 5
However, these boosts disappear when this unit attacks a different enemy. Analyze boosts may be negated by stat clearing moves or by putting the character to sleep. Costs 4 pg
Death Blow: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg
Incredible Barriers: The shields, barriers, and armor of this character will not be penetrated by magic, psychic or whip damage the way that most armor and barriers are. Costs: 2 pg
(TBA) Scholar's Armament: A unique and powerful spell. This spell will augment a pure melee weapon will magic. Unlike most augments, this will not remove Weapons Mastery damage boosts. This augment lasts 5 turns. Costs: 6 pg
(TBA) Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (5x) Costs: 4 pg
(TBA) Carian Retaliation: Whenever a spell is cast at this character, they may choose to use this ability. This ability will require both the user and the attacking foe to roll the 100 RNG. After rolling, they will add their base skill to the number rolled. If this character rolls higher than the foe, this ability will absorb the entire enemy attack (regardless of how many times the attack would hit). It will then fire back with three Magic Glintblade spells, each boasting 50% more damage and +30 hit. This spell is used instead of countering normally. Costs: 4 pg
(TBA) Guided By Grace: Tarnished Ability. Under the light of the Erd Tree, as long as this character moves towards the goal of the Elden Throne, they will deal 30% more damage to all foes. Costs: 2 pg
(TBA) Glintstone Arc: A glintstone spell. This spell must be cast in a straight line. When cast it will strike all tiles within a three-wide, two-tall area. This deals blade/magic type damage. This attack may only strike once. Costs: 3 pg
(TBA) Enchant Shield: If holding a shield, this character may take a turn to enchant it. For the next five turns that shield will triple in stability and double its total defense granted. Costs: 4 pg
(TBA) Crimson Tears: Three times a day, this unit may take a turn to recover 40% of its HP. Costs: 5 pg
(TBA) Glintblade Phalanx: This ability may be used once every three turns. Instead of attacking, a character may summon a formation of Glint-blade spells around them. If an enemy moves within two spaces of them, these spells will automatically attack, even on the enemy phase. There are five spells, and each has a base 50 magic/blade type might. If this character moves within two spaces of an enemy on its own turn, the spell will automatically fire. This does not use up this character's attack on this phase, and they do not have to attack the character that the glintblades target. Costs: 5 pg
(TBA) Magic Glintblade: +10 hit. This spell creates a small blade of magic and fires it at a foe. This attack may be fired multiple times per engagement. However, this attack cannot be used to counter. Base 100 blade/magic type damage. 1-2 range. Costs: 2 pg
(TBA) Glintblade Proficiency: The spells of this character that deal magic/blade-type damage are still boosted by proficiency. This does not apply to augments. Costs: 2 pg
(TBA) Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
(TBA) Shield Parry and Repost: If this unit's skill is higher than that of an adjacent opponent who is attacking using a melee weapon and is the same size class as this character, they may attempt to shield parry the blow. This ability has a 50% chance to activate. If it fails, this character will take the hit, and it will not defend with its shield. However, if it succeeds, the shield will completely negate the damage of the blow and the follow-up attack made by this character will have +40 hit and deal double damage. After landing this blow, the enemy cannot make any more follow up attacks. Costs: 5 pg
(TBA) Backstab: This character may stab an opponent in the back. The direction an opponent is facing is determined by where they just attacked last, but the must-have attacked with a 1 ranged attack. If this unit moves behind the foe, their attack will only be able to strike once. However, it will deal 2 x damage and prevent the enemy from counter-attacking if it lands. Costs: 5 pg
(TBA) Backstab (II): This character may stab an opponent in the back. The direction an opponent is facing is determined by where they just attacked last, but the must-have attacked with a 1 ranged attack. If this unit moves behind the foe, their attack will only be able to strike once. However, it will deal 2x (3x) damage and prevent the enemy from counter-attacking if it lands. This attack strikes behind shields and barriers. After landing this attack, the character will slam the foe face-first into the ground if they are the same size class or smaller. This will leave the foe without barriers for the next attack during this phase. Costs: 10 pg
(TBA) Spectral Steed Torrent: This character may ride a wraith-like steed. This steed is not a character, but it will grant the character riding it +6 movement. The character using this ability must be small size class. This horse has access to High Jump. This character may not dodge roll while mounted. Costs: 4 pg
(TBA) Certain Blow: When attacking, this character adds +20 to their skill. Costs 3 pg
Character Type: Speed, Magic, Melee
Weakness: Weak to scarlet rot build. Resists golden damage. Resists pain.
Caps:
HP: Low
Attack: 300
Defense: 100
Speed: 146
Skill: 158
Move: 6
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