Friday, October 28, 2022

Marrden Hounds






Marrden Hound: Level 52
HP: 79,200
Attack: 600
GM Bite: 200
GM Poison: 200
Marrden Hound Fangs: 300 (900) (1,100) (7,700) (8,800) (26,400)
Defense: 600
Hydrascale Pendant: 100 (300) (2,100) (2,700)
Poisonscale Pendant: 20 (220) (1,540) (4,240)
Speed: 145
Skill: 120
Move: 4


Items:

Marrden Hound Fangs: Body weapons. These fangs remove debuffs from Jaws of Death and add 300 base might to biting attacks. 

Hydra Fang Shard: This object will increase the chance of poison statuses by 30%. This item is very hard to steal.

Hydra Fang and Socket: A vile object. This is very hard to lose or steal, and will increase the chance of poisoning a foe by 50% as well as boost the damage of poisons that deal a raw number rather than a percent (as most poisons do) by 50%.

3-Deep Toxic Crystal: A crystal farmed from deep within a concentrated poison swamp. These are quite rare, but buff the base damage of poisons that deal a raw number by 400. A small character may carry up to two, medium-3, huge-4, titanic-5, colossal-6. 

Marro Hive Crest: This brand will buff the damage of psychic and poison-type damage by 50% (stacking alongside regular item boosts).

10-Poison Blooms+Poison Plate

Jaw Stone+Jaw Plate

Abilities:

Wild Pack Movement: Signature ability. At the start of the turn, a single roll is executed by a single Marrden Hound. This roll will be applied to all Marrden hounds. The roll will add movement to the hounds. Abilities that buff activation chances will be added to the roll value. Roll:
1-15: Add 1 move
16-30: Add 3 move
31-100: Add 7 move
All Marrden hounds will be granted the movement buffs for the remainder of the turn. Costs: 4 pg

Marro Plague: Signature ability. After moving and before attacking, this unit must roll to try and spread the Marro Plague to all adjacent figures. Marro and Wulsinu are immune to this status. This is a disease status, so it is difficult to cure and not treated as a poison status. However, it is boosted by the Poison skill stat and item boosts, as well as the ability Poisonous Proficiency. This status will have a 25% (55%) (105%) chance of triggering. Foes will immediately take the damage from the status upon triggering. Characters who have the Marro Plague will also be forced to spread it themselves. The activation and damage will be based on the Hounds, not off of the character infected with the plague. Base 500 (700) (1900) (2,700) (18,900) (56,700) disease damage per turn. Costs: 10 pg

Poisonous Proficiency (II): If this character uses only the poison as its damaging statuses (no burn, bleed, radiation, disease), then it will increase the total damage of the poison statuses it gives by 200%. This does not apply to unusual poison statuses that deal a percent of a foe’s life. This ability cannot be removed by strategist. Costs: 6 pg

Cling To Life: This unit has suffered unspeakable loss and pain, yet still clings desperately to its sad existence. As such, this character may not be killed from full HP during a single phase enemy phase, regardless of how many times it is struck. It will survive with 1 HP. Costs: 4 pg

Eat The Sick: Predator Ability. If a foe is afflicted with a disease or disease status in, this character will deal 50% extra damage to that foe until they are cured. This ability requires the character using it to have "Devour" Costs: 3 pg

Devour: This character may take a turn to eat fallen enemies, regaining around 30% of its HP by doing so. You must have just killed the enemy: Costs 1 pg

Gallop: If this unit is traveling in a straight line, it may boost its movement speed by 50%. Costs 4 pg

Swarm (II): Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 (30) point boost to their hit. Costs 6 pg

Weaponized Body (III): If this unit uses only pure martial or body type attacks, then it will triple the total damage Costs: 8 pg

Toxic Fangs: This unit will add poison damage to their regular biting attack. This will not remove Weaponized Body. Costs: 3 pg

Beast Sense: This character has extremely sharp senses, allowing an uncanny ability to read and react to the enemy's slightest movements. This ability allows this character to add 15% to any dodge, hit, or skill activation chance once every two turns. Costs: 3 pg

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.

Character type: Monster, Beast, Hunter

Weakness: Weak to fire type damage. Immune to poison. Immune to Mind Control and all other mental statuses as long as there is a unique Marro Hero on the map. Immune to overboost damage.


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