Wednesday, November 2, 2022

Marrden Nagrubs






Marrden Nagrub: Level 35
HP: 12,000
Attack: 50
3M Claw: 60
3M Bite: 60
Claw Attacks: 50 (110)
Bite Attacks: 50 (110)
Defense: 50
Speed: 95
Skill: 95
Move: 7


Items:

None

Abilities:

Hivelord Life Bonding: Signature ability. A Marrden Nagrub may feed itself to a Hivelord or their mount. This will trigger the ability "Devour" for that character along with any buffs that would be granted (including abilities like Bloodlust). The Hivelord does not need to have the ability "Devour" for this ability to work. Using this ability kills the Nagrub. Costs: 5 pg

Latch On (II): When this character bites onto a foe, it latches on until shaken off. This means it may continue to attack in the future turns without having to calculate for hit chances. Having one of these characters latched onto the enemy drops the enemy speed by 10 (20). This can stack. Costs: 6 pg

Swarm (II): Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 (30) point boost to their hit. Costs 6 pg

Unending Onslaught: Enemies attack by this character cannot vantage hit them. Costs: 4 pg

Cling To Life: This unit has suffered unspeakable loss and pain, yet still clings desperately to its sad existence. As such, this character may not be killed from full HP during a single phase enemy phase, regardless of how many times it is struck. It will survive with 1 HP. Costs: 4 pg

Cramped Conditions: This fighter is used to fighting elbo to elbo with its comrades. As such, this fighter may share a square with any other fighter that posseses this ability. This ability usually is used by small troll-like creatures who have lacked the luxury of personal space. Costs: 2 pg

Wear Down: If this unit initiates combat with a foe, regardless of whether or not they land a hit on them, they will reduce the foe's defense by 10%. This will stack if this character or other characters with the ability continue to engage with the debuffed for. This debuff will last for two turns past the last time it was triggered. This ability is usually limited to low-tier military units. Costs: 5 pg

Pouring Wounds: Bloodborne ability. The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 40% of the time. This ability only activates on physical attacks. Costs 3 pg


Character Type: Monster

Weakness: Weak to fire. Instant kill abilities and indirect damage ignore the survival abilities of this character. Immune to poison. Immune to Mind Control and all other mental statuses as long as there is a unique Marro Hero on the map.

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