Batmobile: Level 65
HP: 216,000
Attack: 1900
Defense: 2500
5GM Armor: 1000
Basic Batmobile Armor: 300 (2800) (3800) (34,200) (102,600)
Speed: 185
Skill: 245
Move: 10
Items:
Batmobile Heavy Armor: Armor designed specifically for the Batmobile. This heavy armor debuffs all non-missile damage vs this vehicle by 60%. This armor grants extreme resistance to all physical damage types.
Zeus II Extreme Conditions Shields: This set of shields works as a cloak for a mech. They grant extreme resistance to fire, dark, absorb, and light. Base: 200 defense.
Stark Industries Tracking Scope: A scope that can be outfitted into mech suits or cyborg implants. This incredibly valuable item will boost the skill of the character using it by 40.
Temporal Fissure: An uncanny object. If time manipulation abilities are used on the same map as this character, Time Guardians and Time Reapers are much more likely to appear.
Soulborg's Last Resort: A small, well protected generator located at the heart of a Soulborg. This item is quite hard to steal. However, this item will immediately cure all EMP damage this character takes once per battle.
Hack Backdoor: Once per battle, this unit may escape from hacked statuses. This item rarely drops.
Abilities:
Ejector Seat: This unit may use its turn to eject a character driving it. This will launch them into the air and allow them to dismount without it taking their turn. This will enable them to strike flying foes and will allow gliding movement. Costs: 2 pg
Vehicular Ram: This vehicle may ram a foe. This will do massive shield and armor wear. The ram will deal 30% of this character's current HP as bludgeon/crush-type damage. This damage is doubled against robots, mechs, or other vehicles. This attack only strikes once and can be countered. Costs: 6 pg
Nitro Boost: Once per battle, this vehicle may double its movement. Costs: 5 pg
Master of the Road: This is a vehicle designed for traveling at high speeds on the road. This vehicle will double its movement on roads. Costs: 5 pg
Armored Vehicle (III): This vehicle is heavily armored. This ability may only be used if this vehicle has no shields or barriers. This ability will increase the total defense of the vehicle by 200% (400%) (800%). This will also drastically increase this character's resistance to armor wear. If the armor of this vehicle is destroyed, it will lose this defense boost. Costs: 20 pg
Patient Defender: If this character chooses, they may not counter-attack during the enemy phase. This will triple their total defense. Costs: 4 pg
Reckless Maneuver: This vehicle may increase its movement by 50% for one turn. Until the start of its next turn it will take double damage. Costs: 4 pg
Conceal Presence: This character may blend in easily with his environment, allowing them to sneak past the enemy. Enemy units will not detect this character until they are around 6 squares away. At night this distance may be smaller... and certain characters are not very alert. Costs: 1 pg
Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg
Fog Bomb: This character may take a turn to unleash a wall of fog. This pal of mist will cover all tiles within two range. This will grant +30 visual avoid to allies and the unit who created the mist. Costs: 4 pg
Ram Through: This vehicle may move through enemies that are small or very small. This will cost 2 movement to do. The foe may choose to be struck by this vehicle, taking 20% of its HP as crush/bludgeon type-damage but allowing them to counter the vehicle. Or foes may step to the side and not take this damage. This will prevent countering. A foe may not dodge and counter this ability. Costs: 6 pg
Terrifying Presence: Fear-type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg
Character Type: Vehicle
Weakness: Weak to explosion damage. Weak to missiles and bombs. Extremely resists martial, blade, bullet, and whip. This character is a vehicle. It cannot be leveled up or down, nor can it train in skill levels. If killed this character is either damaged (which may be repaired) or destroyed.
No comments:
Post a Comment