Faceless: Level 62
HP: 201,600 (403,200 1UP+Draught of Life) (+2,291,802 Anankos)
Attack: 1700
GM Martial: 200
Shackled Fist: 800 (2500) (2700) (5400) (16,200)(48,600)(97,200)
Defense: 1700
GM Armor: 200
Faceless Armor: 1000 (2700) (2900)
Speed: 190 (170)
Skill: 190
Move: 7 (8)
Items:
Shackled Fist++: -20 speed. A martial weapon. This will increase the might of martial attacks by 400 (800). This weapon will debuff enemies after any engagement initiated with it. It will reduce their attack and defense by 10%, and their speed and skill by three. This stat drop lasts until the end of the enemy's turn, and it can stack. The speed debuff of these weapons cannot be removed.
Faceless Armor: This armor may only be worn by hulking puppet-type characters. It offers no resistances. This armor boasts a stagger 1000 base defense. +1 move
Faceless Mask: A hideous mask. Debuffs the avoid of an adjacent enemy by 30 whenever the wearer attacks them. This debuff is fear. This mask may only be worn by puppet characters.
4-Shadow Martial Bindings (RL, LL, RA, LA): Bindings that mimic the martial bindings created by Japan. These bindings will be destroyed if this character falls in battle. Each binding will boost the pure martial damage of the character by 25%, maxing out at 100%.
Abilities:
Faceless Onslaught: Signature ability. Faceless will be able to trigger the ability Poison Strike against foes even if they have innate or item-based immunity to that ability. If a Faceless attacks a foe and there are other Faceless within range of attacking that foe, this Faceless may move up to three spaces after attacking in order to make room for the next attack. Costs: 8 pg
Poison Strike: Every time this unit engages an enemy in combat, they will lose 5% at the end of the engagement. This will occur whether or not the character can damage the opponent. This damage cannot kill an opponent; it will always leave them with 1HP. Costs: 4 pg
Swarm (II): Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 (30) point boost to their hit. Costs 6 pg
Cling To Life: This unit has suffered unspeakable loss and pain, yet still clings desperately to its sad existence. As such, this character may not be killed from full HP during a single phase enemy phase, regardless of how many times it is struck. It will survive with 1 HP. Costs: 4 pg
Chain Attack: An ability used by tight-knit squads. If this character is part of a notable force of three or more who often battle in tandem, they may have access to this ability. If a character with Chain Attack is standing within their own attack range of a foe who is targeted by an ally, they may jump in and strike the foe before their ally does. This strike will only hit once, and it will be 10% of the normal damage of this character. This strike will boast +50 hit. Foes will not counter a chain attack and a chain attack will always strike before Vantage. The damage of a chain attack will be doubled if the unit has the ability “Support” unlocked and is at least a “Friend” with the ally who has triggered the attack. Costs: 5 pg
Terrifying Presence: Fear-type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg
Terrifying Stare: Fear type move. Instead of attacking, this character may choose an enemy directly in front of them. The character then gazes into them with a terrifying stare. This drops the enemy's speed 10 for three turns. The effects of this move cannot be compiled. Costs: 2 pg
High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. This ability cannot be removed by strategist. Costs: 2 pg
Weaponized Body (III): If this unit uses only pure martial or body type attacks, then it will triple the total damage Costs: 8 pg
Inhuman Strength: This character is incredibly strong. It will not take speed reduction from holding heavy weapons or armor. It may also throw characters who are a size class larger than normal. This ability also prevents this character from being slowed down by abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles its martial damage. Costs: 7 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Rapid Fists: This unit may attack twice when using martial attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill
Character Type: Monster, Puppet
Weakness: Weak to fire, lightning, and air damage. Immune to pain and fear. Immune to the poison and radiation status.
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