Thursday, March 28, 2024

Zombie of Morindan






Zombie of Morindan: Level 65
HP: 144,000 (288,000 1UP+Draught of Life)
Attack: 2400
5GM Bite: 1000
5GM Martial: 1000
Bite Attack: 2400 (3000) (4000) (6000) (12000) (36,000) (108,000) (216,000)
Martial Attack: 2400 (3000) (4000) (12,000) (36,000)
Defense: 2400 (4400)
Speed:  212 (217)
Skill: 175 (+0-100 hit)
Move: 5


Items:

Monstrous Forged Fangs++: These fangs add 600 to the base might of biting attacks. They also remove the debuffs from using Jaws of Death. 

Monstrous Forged Fists++: +5 speed/skill. These fists add 600 base might to martial attacks. They remove "Rapid Fists" debuffs.

Monstrous Forged Flesh: Vile flesh found on zombies. This flesh adds the ability "Grit" and grants immunity to Real Damage Blows. This flesh prevents the use of armor. This flesh add 2000 base defense to the defense stat.

Monstrous Zombie Forged Eyes: The eyes of a shambling hoard. These eyes grant +5 hit to all zombies who have them on the map. The maximum hit buff is +100 (20 zombies on the map). 

Great Serpent Sacred Fang: A massive white fang. If held by a character, this item will boost pure biting attacks by 50% and cause the biting attacks of the character to ignore abilities such as phase or integilibity.

Jaw Stone+Plate


Abilities:

Diseased Bite: The bite attacks of this character have a 50% chance to give the foe a rotting disease status. This status does not stack. However, the foe will lose 5% of their HP each turn. They will also slowly lose their defense, taking a stacking 5% debuff each turn until this status is cleared. Costs: 5 pg

Zombie Hoard Movement: All Zombies on the map and on the same team share this ability. Up to half the zombies on the map may double their movement as long as the do not act or attack during that phase. Costs: 4

Zombies Rise Again: If this zombie kills a foe, that foe will immediately be replaced by a zombie. This zombie will use the body of the fallen foe for the rest of the battle. They are still considered a corpse. As such, they may be looted by both allies and enemies. The zombie itself won't be able to loot the corpse that it has been spawned from. Costs: 7

Swarm (II): Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 (30) point boost to their hit. Costs 6 pg

Unending Onslaught: Enemies attack by this character cannot vantage hit them. Costs: 4 pg

Engagement (II): Guard or HeroScape class ability. This character will not allow a foe to get past it. As such, if a character moves through a tile that is adjacent to this character, they must either stop or take damage equal to 3x (4x) the regular strike of this foe. This attack cannot be countered, but it can be dodged. It has a +50 (+75) hit. If the character is ranged, flying will not prevent this attack from occurring. At second tier, if a foe starts their turn next to this character, then moving at least one space away from this character will trigger this ability as well. Foes must target at least one Engaged character with an attack or all Engaged characters will activate this ability against them. Costs: 8 pg

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. This ability cannot be removed by strategist. Costs: 2 pg 

Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg

Cling To Life: This unit has suffered unspeakable loss and pain, yet still clings desperately to its sad existence. As such, this character may not be killed from full HP during a single phase enemy phase, regardless of how many times it is struck. It will survive with 1 HP. Costs: 4 pg

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.

Grit: If this unit does not have access to any barriers, their tough nature can help them fight through the wounds they receive. This ability will cause this character to take 40% less damage from foes whenever the foe initiates the attack. This ability will also cause this character to halve the activation of pain statuses used against it. Costs: 4 pg (Flesh)


Character Type: Monster, Unholy

Weakness: Weak to holy damage. Immune to disease, poison, pain, and mental statuses. 

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