Koopa Bros: Level 27
HP: 6660 (13,320 1UP+1UP)
Attack: 270
Shell Shot: 1000 (1270) (1350) (1430) (2,860) (4,290) (12,870)
Defense: 500 (1000)
5M Shield: 80
5M Armor: 80
Koopa Shell: 1000 (2000) (2080) (10,400)
Speed: 70 (80)
Skill: 70 (80)
Move: 7 (8)
Items:
Koopa Bros Bandannas: These colorful Bandannas will boost the skill and speed of any turtle-like unit who wears them by +10. They can also be warn with a Koopa Shell equipped.
Enhanced Koopa Shell: An armor that enhances the defense/damage granted by the ability Koopa Shell. It will cause the base defense granted by Koopa Shell to increase by +500.
Heavy Stone
Pure Stone
Drop of Might
Star Points: If in the Mushroom Kingdom, this unit will drop star points equal to the number of levels lower than it a foe is when they defeat it. Each foe that contributes may gain these points, but if any foe is a higher level than this unit, it will not drop points.
Boots
Abilities:
Koopa Shell: This unit has a very hard turtle shell. This shell is worn as armor (and prevents most armor sets from being worn). It boasts a respectable 500 (1000) defense. Under normal circumstances, the Koopa shell also increases the total defense of the wearer by x5. However, if knocked prone while in this shell, the unit will have to spend their full turn to stand back up, and when prone this character's defense will always be reduced to 0. Costs: 5 pg
Shell Shot: This ability cannot be removed by strategist. This ability requires the user to have the ability Koopa Shell. Rather than attacking normally, this unit may attack by launching themselves at a foe with their shell. This cannot hit flying foes. This attack will use the base defense granted by their shell as the base attack damage. This attack may only strike once. The damage of this attack is pure bludgeon and is boosted by both the shield and armor skill and item boosts of the character. Costs: 2 pg
Koopa Bros Special Spinning Shell Attack (II): Signature ability. This attack requires the Koopa Bros to have Shell Shot unlocked. If the Koopa bros are standing in a vertical line, they may launch themselves in a straight line up to 4 (8) spaces. All Koopa bros in the line will end in the tile nearest to wear the end this 4 (8)-range attack. This attack will strike all foes they move through and can strike flying foes. The damage of this attack will equal the combined damage of shell shot from all the Koopa Bros who activate the attack together. At second tier, this attack deals 50% more damage. Foes will counter this attack only if the Koopa Bros end within counter range. Costs 8 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Character Type: Monster
Resists: Resists Melee and Marksman damage. Martial damage will always knock this character prone after one strike. Weak To Explosion Damage.
No comments:
Post a Comment