Wednesday, October 2, 2024

Gusty Gulch Boo






Gusty Gulch Boo: Level 26
HP: 4704
Attack: 260
3M Dark: 60
3M Psychic: 60
3M Sonic: 60
3M Bite: 60
Bite Attack: 260 (320)
Dark Blast: 260 (320) (1600)
Lick: 30 (290) (350) (1750)
BOO!: 300 (560) (620) (680) (740) (3,700) (7,400) (11,100)
Defense: 52
Speed: 73 (83)
Skill: 73
Move: 6 (levitating)


Items:

16- Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%.

8-Twisted Spoons

8-Shrieking Stones

Star Points: If in the Mushroom Kingdom, this unit will drop star points equal to the number of levels lower than it a foe is when they defeat it. Each foe that contributes may gain these points, but if any foe is a higher level than this unit, it will not drop points.

Abilities:

Intangible: This ability usually limited to only ghost-type characters. It makes them immune to any physical types of attacks, but not to element attacks. Ground attacks count as an element. Costs: 3 pg

Spook: Fear type ability. 1-3 range. Instead of attacking, this unit may attempt to frighten the enemy. If this works, the enemy units will immediately be forced to move as far away from this character as they possibly can. The chance of this ability succeeding lessons each time it is used. Costs: 4 pg

Lick: Dark-type damage. This enemy licks an adjacent opponent with a ghostly tongue. This attack has a base might of 30 and has a 30% chance to paralyze the target, inflicting -35 speed for the next five turns. This is a fear-based paralysis, and thus some characters are immune. This attack may strike more than once. Costs: 3 pg

Willow Wisp: 1-2 range. This unit summons a flurry of willow wisps to burn the target. It gives no damage, but it has an 80% chance to give them a burn status. Fire/dark-type status move. Costs: 3 pg
Teleport Dodge: If the character is being attacked by a ranged weapon and is faster than the foe attacking, they have a 50% chance to completely avoid the attack by teleporting. Calculate this dodge before calculating a normal dodge. Costs 3 pg

BOO!: This unusual ability requires the character to charge for one turn. After doing this, they may move adjacent to a foe and startle them with a heart stopping fear attack. This attack cannot be dodged. This attack fully ignores defense. Being struck by this attack causes the foe to suffer -30 avoid as a fear debuff for three turns. This debuff can stack. If this attack is somehow dodged, the debuff remains. This attack only strikes once. The base might of this attack is 300 dark/psychic/sonic/fear damage. The damage of this attack is boosted by fear boosting items and abilities.  Foes cannot counter this ability after being hit (as such they can vantage). This attack is impacted by the ability “Prankster”. Costs: 7 pg

Prankster: This unit’s status abilities cannot be Vantaged by an enemy. Costs: 1 pg 

Weapon-Free: Speed-Class exclusive ability. If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base speed. Costs: 2 pg


Character Type: Ghost, Wraith, Stealth

Weakness: Absorbtion type attacks

No comments:

Post a Comment