Saturday, October 11, 2025

The Gun Devil






The Gun Devil: Level 90
HP: 2,400,000 (7,200,000) (17,280,000) (27,648,000) (85,708,800) (137,134,080) (178,274,304) (240,670,310)
Attack: 36,000
4 TRUE OMEGA Marksman: 16000 (32000)
Demonic Flesh Forged Colossal Guns+Gun-Devil Flesh Bullets: 3000 (4000) (40,000) (72,000) (144,000) (288,000) (864,000) (1,728,000) (8,640,000) (25,920,000) (51,840,000) (77,760,000)
Demonic Flesh Forged Face Cannon+Gun-Devil Flesh Bullets: 6000 (7000) (43,000) (75,000) (150,000) (300,000) (900,000) (1,800,000) (9,000,000) (27,000,000) (54,000,000) (81,000,000)
Defense: 36,000 (72,000) (216,000) (756,000) (1,134,000) (2,835,000)
3 OMEGA Armor: 6000
Writhing Gun Devil Flesh: 4000 (10,000) (82,000) (246,000) (861,000) (1,291,500) (3,228,750)(9,686,250)
Speed: 310
Skill: 400 (430) (440)
Move: 10 flying (4)


Items:

Ancestor's Will: All HP boosting items that can be dropped will boost the amount of HP they add by adding an additional 10% to their HP buff. This item, unlike a normal trinket, is easily dropped or stolen.

10-Heart Containers: A Mysterious magical item. Boosts total HP by 10%. These items may stack but will max out at doubling total HP. Unlike Seraph robes, any character may use a Heart Container.

Centaur Heart and Soul

Hollow Gem-The Devil Heart: A Legendary Heart. This item will double the HP of the holder. It will also double the buffs granted by Fear of Devils. This heart will also increase the amount of HP it adds to the Devil by 5% per world fear point (maxing out at causing this heart to increase the HP of the holder by 200%).

Crystal Soul: A bright white crystal. The object looks almost ethereal. This will boost the HP of a character on top of all other HP boosts by 20%. A character may only carry one of this item.

Ancestor’s Bottle: A bottle of strange, green liquid. This will boost the character's HP by 25% on top of all other HP boosting items. Holding this object causes a 5% increase in panic build.

Ancient Blood: Grants 50% extra HP on top of boosting items to characters with high blood affinity.

4-Mako Energy Cells: Energy generated from life itself. This staggering item will boost the total HP of a character by 25% on top of other health boosting items. This item is hard to steal. A character may carry up to four of these items; however, they are extremely rare.

2-Demonic Flesh Forged Colossal Guns+++ (Sealed): -50 speed. The massive cluster of guns that make up either limb of the Gun Devil. These guns will function with Dual Gunner, and they strike 4x the normal number of times when attacking. These guns will triple the damage of their attacks. However they prevent the user from using Proficiency. These massive guns cannot counter attack. 1-5 range. Base 1000 (3000) bullet type might. These guns deal massive shield and armor wear. 

Demonic Flesh Forged Face Cannon+++ (Sealed): The massive pistol-like cannon of the Gun Devil. This weapon ignores defense. It may only fire once per turn. This gun will triple the damage of their attacks. However they prevent the user from using Proficiency. 1-5 range. Base 2000 (4000) (6000) bullet type might. 

1000-Gun-Devil Flesh Bullets: Bullets created by the Gun Devil. These bullets will reduce bullet resistance to bullet damage by one tier (stacking with the signature ability of the devil). At most, this bullet can reduce a foe down to resisting bullets; it cannot make a foe neutral. Base 1000 additional damage to the gun this bullet is fired from. These bullets a rather difficult to steal, with only two being able to be taken per loot. 

3-Lethal Weapon Seal: An Elite Weapon Seal. When equipped this weapon seal will grant the user a 60% chance to ignore life the saving or revival abilities of foes. This does not include form shifts. If this 60% triggers on a killing blow, the foe will die and be incapable of being revived by abilities or items. 

3-Heavy Weapon Seal: An Elite Weapon Seal. This weapon seal will add 100% to the damage buff granted by the ability Heavy Blow (II) or (III).

Demon Forged Scope: A form of demonic forged eye. This scope will grant +30 skill when using a firearm.

Writhing Gun Devil Flesh++: A unique type of armor. This flesh will add its defense and the armor skill stat to the base defense of the Gun Devil before any multipliers apply. This flesh causes foes within three range to suffer -30 (-60) avoid from fear. This flesh will also triple the total defense of the character if they have no shields or barriers. Base 2000 (4000) defense. While it can sustain wear, this flesh will repair itself very rapidly.

Metal Coat: This item is created by melting many Metal Boxes together into one item. If the holder of this item has no access to any elemental barriers, this item will triple the base defense stat of the user.

Drop of Might

3-Wary Stone: -50 speed. This stone will boost the defense of the holder by 50%. A unit may hold up to three of these items. It cannot stack with Atlas Stones. This stone prevents the holder from ever striking twice. This item is rarely dropped.

Bare Armor Trinket: This unusual item may only be used if the holder has no shields or barriers. This item will increase the total defense of the character by 50% for each GM they are in armor.

Trinket of Divine Armor: A small trinket of extreme potency. This item is nearly impossible to steal (5%). It will boost the total defense of the character by 10% for each GM in armor they have. 

Calculating Mental Rune: A mental rune that is extremely hard to steal. This incredibly rare item will cause the character to reduce the activation rate of enemy abilities by 20. It will reduce the activation rate of statuses by 50. This item is practically impossible to steal and is impossible to drop. 

Havel's Ring: A ring belonging to the powerful Knight Havel. This ring lets the character ignore speed penalties that would normally be given by heavy weapons or armor. This item is easily dropped or stolen.

Phase Breaker Ring: This character may strike Phased or intangible foes. These foes will still resist the damage, but will no longer be immune. 

Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning type damage. The ring is easily lost or stolen. 

Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-ripostes, perfect strikes, and backstabs.

Ring of Mind: This ring extremely resists psychic. Grants immunity to mind control.

Twinned Seal Ring: This ring will allow the holder to equip two elite weapon seals to their weapons. This item is easily lost or stolen.

Death Blow Ring: A very rare ring. Doubles the damage buff granted by the ability "Death Blow".

Grit Rusted Ring: This ring grants the ability Grit for free. If the character unlocks the ability by paying levels, this ring will cause the ability to reduce enemy damage by 50% rather than 40%. This item is easily lost or stolen. 

Strikebreaker: A small piece of cloth with a lightning aesthetic. This item will cause the character to take 10% less damage if they are only struck once by the foe.

Black Hole Brooch: This ancient item is forged using powerful dark magic. It will prevent teleportation type movement and abilities within ten spaces of the character holding it. This item is easily lost and easily stolen.

Pthumeru Chalice: This ancient item will cause the character using it to take half damage from bleed, disease, burn, and poison statuses. This item is easily stolen, but it has an odd habit of vanishing as soon as the character who owns it dies.

Analyst Medallion: This beautiful medallion is given to masterful strategists. It is easily lost or stolen. It grants the ability “Analyze” for free. However, if using this item, the character cannot use the item “Analyst’s Mark”. 

Necronomicon: A ancient tome filled with an evil, dark energy. Gives the character holding it tremendous power over fear. Double's the effects of fear type moves.

Crystal Heart: A beautiful violet crystal shaped like a beating heart. This extremely rare item will heal the holder 10% of their HP at the start of each turn. This item is easily lost or stolen.

Blessing of Divine Light: This beautiful drop of gold prevents this character from taking indirect damage, and from being killed by instant-kill abilities.

Lonely Star Shard: This item will boost the total damage of attacks/abilities that can only strike once by 25%. This includes if the holder of the item has Heavy Blow.

Focused Mental Point: A very small speck of highly condensed psychic energy. This looks like a tiny black orb. When placed into the brain of a psychic character, it will grant immunity to a single hit of defog, null, or similar abilities, along with immunity to unaware, and unaware mental points (along with any other items/abilities that remove conditional stat changes). Impossible to steal unless the foe enters this character's mind.

Unaware Mental Point: A very small speck of highly condensed psychic energy. This looks like a tiny white orb. When placed into the brain of a psychic character, it will allow them to ignore the condition stat buffs of an enemy character three times in a battle. This will cause this character to treat the foe as if the foe had been struck by defog or null. Impossible to steal unless the foe enters this character's mind.

Sun's Wish: A beautifully bright, pearl-like object. This rare item may be crafted using Drops of Sunlight and other rare objects. This item may be used to immediately change the map to day. This will not take the characters turn to do, and this day-time alteration will last for a minimum of five turns. Certain abilities may prevent this, but objects such as Night Sapphires will fail for those five turns. This object is hard to steal.

Gale Larimar: A legendary item. Grants the character the ability Galeforce. This will allow them to take an extra turn if they kill a foe, but they must continue using the same equipped weapon. They may do this four times, but will suffer a more significant debuff than the natural ability. After finishing a Gale Force turn, this character will suffer a -25 speed and skill debuff from baseline, and all speed and skill buffs will be ignored for the remainder of the enemy phase. This gemstone may only be used once every four (other) turns. 

Ravenous Colicoid Skull: The skull of a Colicoid. This hideous artifact allows the holder to devour fallen enemies. This will heal the character 30% of their max HP. This skull is somewhat cumbersome.

Hellish Stomach: If this character uses Devour, they will buff their attack by 30% (40%) for the next 3 turns. If this character uses the ability Swallow Alive, the damage will be doubled against the foe and the amount that this character heals will be doubled as well. This item prevents swallowed characters from auto-healing.

Vicious Silver Pin: A small, needle-like pin that can easily we warn on soft armor, hats, gloves, or other clothing. This pin is used to prick the character holding it at the beginning of a battle. Having this item will cause this character to counter-attack status based abilities that are normally not countered, such as strategist, expose, taunt, willow wisp, thunder wave, and other abilities of this nature. This will not cause the character to counter abilities that prevent countering, such as critical hits, finish strikes, ambushes, or sweeping blows. This pin is very diffiuclt to steal and very valuable.

Triple Cross: A badge proving the highest strategist training possible. Makes this unit immune to abilities like "Strategist" and "Mold Breaker". This item rarely drops, though it is possible to steal it.

Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.

Ancestor’s Ring: This ancient ring has a burning insignia upon it. It will increase the skill of the character holding it by 10, and will cause them to take 10% less damage from every single attack that strikes them. Holding this object causes a 5% more panic build.

Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen. 

Warmth Stone: A gentle, warming stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character being frozen and increase their chances of thawing to 45%. This will also cause them to only suffer a 10 speed debuff from Freezing Aura. This item is hard to steal.

Chill Stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking burn statuses. This item is hard to steal.

Cleansing stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking poison, disease, and radiation statuses. This item is hard to steal.

Vampiric Eye: This terrifying red orb is all that remains of a vampire's eye. A very rare drop from the elusive vampires of the Umbar Planes, this item will cause this character to heal 10% of all the damage it deals. This item is easily lost or stolen.

Ancestor’s Mustache Cream: Causes this character to halve the impact of all stat debuffs used against it. Also causes all poisoning abilities used against it to suffer a -50% activation rate. This item works even against Blood Droplet items that would normally remove its protection, as do all Ancestor Trinkets. Holding this object causes a 5% panic build at the start of every turn in battle.

Ancestor’s Lantern: This lantern causes the character holding it to be immune to Critical Hits, Backstabs, and Ambushes. It also makes all those attacks 10% stronger when this character uses them on a foe. Holding this object causes 5% more panic to build for this character.

OMEGA Brand: This brand allows a character to become Omega even if another character is the True Omega. This brand cannot be stolen. This brand allows the holder to climb up to 5 OMEGA Skill. 

Solitary Focus Pearl: This pearl will double the total damage granted by Weapon Skill Levels if the holder is using only one form of weapon and has the specific Mastery ability unlocked. This item is easily dropped but cannot be stolen.

The Legendary Silver Bullet Stone: A Legendary Bullet Gem. This gem will double the damage of bullet type attacks. This will also unlock unique and powerful abilities on the holders.

Pure Stone

Golden Casing+Bullet Plate


Abilities:

September 12, 1997, 3:18:21 PM (III+Needled): Gun Devil Signature. The Gun Devil may manifest on a map. At second tier it may manifest on maps that prevent warping. At third tier the Gun Devil may manifest on any map, regardless of all limitations and distances. Upon appearing the gun devil must wait one turn before firing (the gun devil may fire immediately, and charge shot may apply if done before manifesting). At third tier this unit may use this warping ability without hindering abilities such as “Slow Moving Defense”. The Gun devil will multiply the range of all its weapon attacks by 3x (6x) (9x) (12x). When firing for the first time, the Gun Devil will target all foes within range and attack them individually. It may choose the order. (After the first turn of attacks, the Gun Devil may continue to fire on its next turns if it has not wiped out the map. However, it may only target 4 (8) (12) foes, rather than all foes in range). Foes may counter. All the attacks launched by the Gun Devil cannot be dodged (and boast +100 (+150) (+200) skill).  The bullets of the Gun Devil will treat all resistances and immunities as if they were one tier lower. In the needled variation of this ability, if no foe attacks the Gun Devil and damages it for a full turn, it may vanish from the map. It may then choose to manifest onto another map or return to being inactive. Costs: 36 pg

Wave of Lead: If this unit has fired off a guns and fired at least four shots in the last turn, it will reduce the damage of all ranged counters that occur after it fires, as well as reduce the total damage of ranged attacks against it in the next enemy phase, by 75%. Costs: 4 pg

Death Blow: When attacking, this character adds 25% (50%) to their attack damage stat. Costs 3 pg

Wary Fighter: This unit may only every attack once in a turn (unless using brave-type weapons). However, this unit may only ever be attacked once in a turn (unless the enemy is using multi-hitting weapons or abilities). Costs: 4 pg

Heavy Blow (II): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will multiply the damage of normal strikes by 100% (200%). Costs: 8 pg

Charge Shot: The user takes a turn and charges their ranged weapon. If they are attacked during the next enemy phase, their attack power is doubled. If the character does not move, they will keep this charge until they strike and enemy. Costs 2 pg

Slow Moving Strength: This character has incredibly slow movement. With this ability active, this character's movement is reduced to 4 and it cannot be warped or moved by any ability. This character cannot be carried by or moved by an ally. This includes blast back or abilities used by enemies to move this character on the map. However, this ability will double the attack of the character using it. Costs: 5 pg

Slow Moving Range: This character has incredibly slow movement. With this ability active, this character's movement is reduced to 4 and it cannot be warped or moved by any ability. This character cannot be carried by or moved by an ally. This includes blast back or abilities used by enemies to move this character on the map. However, this ability will double the range of the character using it. Costs: 5 pg

Skilled Shot: This skill has a 70% chance to activate. It will add 4 x the skill stat of this character as damage. This damage cannot be dodged, blocked, reflected, or defended against. However, this does not ignore immunities. This ability completely ignores all evasion and dodging abilities. Costs: 4 pg

Unparalleled Skill: This ability is only granted to characters with uncanny precision. They must be GM in at least one weapon skill. When this character initiates the attack, they will take their total skill stat points and compare it the that of the enemy. However many points higher this character's skill is, it will multiply the damage against the foe by that much. However, if it attacks a foe that has higher skill than it, every skill stat point that the foe has above this character will debuff the attack of this unit by 1%. This ability maxes out at either triple the damage of this unit or reducing it to zero. This ability is always active, even when other activatable abilities are used. Costs: 5 pg

Fear of Devils (III): Devils feed off of the fear of the entities they embody. They grow in strength based on the portion of the world that fears them. There are 100 Fear Points that are spread across all the different types of Devils. The number of points dedicated to this devil will boost the total speed and skill by 2 for each point that belongs to them. Their total damage and defense will also be boost by 4% per point that belongs to them. These points constantly shift and change based on the current state of the world. This boost counts as conditional Costs: 8 pg

Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (5x) Costs: 4 pg

Defensive: This ability is locked to the Defensive class. Stealth class characters can never learn this ability. This ability will halve the defense debuffs this character takes from foes. Costs: 2 pg

Grit: If this unit does not have access to any barriers, their tough nature can help them fight through the wounds they receive. This ability will cause this character to take 40% less damage from foes whenever the foe initiates the attack. This ability will also cause this character to halve the activation of pain statuses used against it. Costs: 4 pg (Ring)

Analyze: If this character consistently attacks the same foe, they will slowly boost their base skill stat.
If this character misses an enemy, they will boost their skill stat by 15
If the character strikes an enemy, they will boost their skill stat by 5
However, these boosts disappear when this unit attacks a different enemy. Analyze boosts may be negated by stat clearing moves or by putting the character to sleep. Costs 4 pg (Analyst Medallion)

Uncanny Shot: Legendary Bullet Gem ability. This character may, once per turn, target a foe and increase their skill vs that foe by +100. Philosopher stones do not impact how frequently this ability can be used. Costs: Legendary Bullet Gem.


Character Type: Marksman, Destructive, Demon, Defensive

Weakness: Weak to abilities that have been stolen from others. This character takes 50% more damage from characters under the influence of mind control. Immune to bullet and explosion damage. Extremely resists earth, air, water, and fire type damage. Extremely resists melee and body damage. Immune to mind control and emotion based statuses. Immune to pain. Resists crush damage.

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