Thursday, June 18, 2026

Heavy Uruk-Hai






Heavy Uruk-Hai: Level 46
HP: 60,480 (181,440)
Attack: 184
5GM Martial: 1000
5GM Spear: 1000
Martial Attacks: 184 (1184)
Elite Uruk Pike: 200 (384) (1384) (2,768) (5,536) (27,680) (83,040) (249,120) (373,680)
Heavy Shield Strike: 500 (684) (1,648) (3,296) (6,592) (32,960) (98,880) (296,640) (444,960)
Defense: 1012
5GM Armor: 1000
5GM Shield: 1000
Heavy Uruk Armor: 500 (1512) (2512) (3,768)
Uruk Heavy Gauntlet: 500 (1500) (2500) (5000) (10000) (50,000) (150,000) (300,000) (302,512)
Uruk Heavy Gauntlet: 500 (1500) (2500) (5000) (10000) (50,000) (150,000) (300,000) (602,512) (903,768)
Heavy Uruk Combat Shield: 500 (1500) (3000) (6000) (30,000) (90,000) (180,000) (782,512) (1,173,768) 
Speed: 101 (81) (31) (+15 avoid v short range)
Skill: 133 (+15 hit v short range)
Move: 4 (6)


Items:

Vile Daught: A horrible tonic. Once drunk, this will prevent the character from using any other health-boosting items. However, it will triple the HP of a monster unit.

Elite Uruk Pike: A long lance. This weapon may strike flying foes. This weapon deals double damage to mounts and mounted units. Fairly sturdy, but is easy to break with heavy weapons like axes, clubs, and hammers. +15 avoid/hit if this unit is fighting an enemy with short range attacks (martial, claw, bite, knife). Might: 200. +Mordor Forged (grants the blade 50% more damage when fighting for the will of a Dark Lord).

Heavy Uruk Armor: -10 speed. Grants extreme resistance to light, magic, arrow, bullet, and whip damage. This armor is quite sturdy, but it will prevent the use of element based barriers. Base 500 defense.

2-Uruk Heavy Gauntlets: These gauntlets may only be used by units who have less than 5 movement at their level 50 cap. Two of these gauntlets may be worn. These gauntlets count as shields. They offer 500 base defense. This defense is buffed by Proficiency, Weapons Mastery, and Pure Stones. They are boosted by both the armor and shield skill stats. These gauntlets offer defense both when attacking and when defending.

Heavy Uruk Combat Shield: -10 speed. This shield may be used to defend or attack. If used to attack, it will deal bludgeon damage. For both attacking and defending, it boasts base 500 might. It is boosted both in attack and defense by Proficiency, Weapons Mastery, and Pure Stones. +Mordor Forged (grants the blade 50% more damage when fighting for the will of a Dark Lord).

Cracked Shadow Pure Stone: A poor replica of a gleaming Pure Stone. This item will double the damage of pure type weapon attacks but will crumble to dust if the character holding it falls in battle.

Cracked Shadow Atlas Stone: -50 speed. This poor replica of an atlas stone will increase the defense of the holder by 50% but will crumble to dust if the character holding it falls in battle. Only one of these items may be held.

Needle Stone+Heavy Stone+Plates

Rough Boots: This item is permanently attached to the character. It adds +2 movement, but it will prevent the character from ever being able to use other movement-boosting items or abilities.


Abilities:

Wary Fighter: This unit may only every attack once in a turn (unless using brave-type weapons). However, this unit may only ever be attacked once in a turn (unless the enemy is using multi-hitting weapons or abilities). Costs: 4 pg

Strategy Meets Heavy Force: This heavy unit is both brutal and strategically cunning. If this character chooses to use this ability, they will only strike once. However, that strike will make the foe who has been struck vulnerable to 1 tier of strategist for the rest of the battle. Striking someone with this ability three times would make them completely vulnerable to Strategist (III). Costs: 6 pg

Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg

Morale of Fear: This vile creature is driven before great powers of darkness as a pawn. If a Dark Lord or captain of these monsters is present on the map, this unit will gain resistance to fear and pain. It will also always survive a single lethal blow. If the dark lord leading these monsters falls in battle (and no dark lord remains), this character will lose 50% of its defense and will immediately try to flee the battle. Costs: 4 pg

War Cry: Instead of attacking, this unit may rally its allies with a war cry. This will boost all ally units within three spaces, granting them a 30% bonus to their total attack damages. This attack boost only lasts during the turn it is used, not during the next enemy phase. Costs: 3 pg

Heavy Blow (III): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 200%. Costs: 16 pg

Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. Costs: 4 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

Rapid Thrust: This unit will double the number of times it will strike if using a spear or rapier. This will allow brave weapons to hit 4 x the normal strike rate. Costs: 5 pg or GM in Spear.

Character Type: Melee, Monster, Defensive

Weaknesses: Light attacks

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