AT-ST: Level 16
HP: 2,400
Attack: 150
3 Marksman: 15
1 Energy: 5
Heavy Canons: 30 (180) (195) (200)
Rail Gun: 9 (159) (174) (179)
Defense: 150
Speed: 32
Skill: 45
Move: 5
Items:
Thermal Grenades
Heavy Canons: Always fire twice. Energy type attack. Medium armor wear. Base might 30. -10 speed. Range: 1-2.
Rail Gun: +5 speed. +10 hit. Energy type attack. Base might 9. Range: 1-2
Abilities:
Thermal Detonator (II): Range 2. All squares adjacent to this lobbed projectile take 40 (50) explosion type damage. This cannot be dodged, but it can be defended against. This attack usually has high wear on enemy armor. This move may only be used once every other turn. Cost: 6 pg
Charge Shot: The user takes a turn and charges their ranged weapon. If they are attacked during the next enemy phase, their attack power is doubled. If the character does not move, they will keep this charge until they strike and enemy. Costs 2 pg
Sniper Shot: This character's ranged attacks add 1 to their total range. Costs: 3 pg
Trample: -20 hit. If this unit activates this ability at the beginning of its turn, it may move over small or very small characters, ignoring them. It may also move over forests and rocky terrain, ignoring them. If it moves over an enemy character, the character will calculate the trample as if it were a normal attack. If they are hit by the trample, they receive 20% of this characters max HP as damage. This damage cannot be blocked or defended against. This unit may only trample an enemy once per turn. It may not attack an enemy after trampling them. Costs: 4 pg
Skills:
Marksmanship: 3
Energy: 1
Explosion: 2
Character Type: Vehicle, Defensive
Weakness: Extreme Tripping weakness. Shut down by EMP. Missile and Explosive projectile weakness.
Movement type: Walking vehicle. Cannot travel in deep water. Cannot travel in lava. Cannot climb up or down steep cliffs.
Sniper Shot: This character's ranged attacks add 1 to their total range. Costs: 3 pg
Trample: -20 hit. If this unit activates this ability at the beginning of its turn, it may move over small or very small characters, ignoring them. It may also move over forests and rocky terrain, ignoring them. If it moves over an enemy character, the character will calculate the trample as if it were a normal attack. If they are hit by the trample, they receive 20% of this characters max HP as damage. This damage cannot be blocked or defended against. This unit may only trample an enemy once per turn. It may not attack an enemy after trampling them. Costs: 4 pg
Skills:
Marksmanship: 3
Energy: 1
Explosion: 2
Character Type: Vehicle, Defensive
Weakness: Extreme Tripping weakness. Shut down by EMP. Missile and Explosive projectile weakness.
Movement type: Walking vehicle. Cannot travel in deep water. Cannot travel in lava. Cannot climb up or down steep cliffs.
No comments:
Post a Comment