Level: 10
HP: 990
Attack: 15
3 Swordsman: 15
Steel Katana: 15 (45)
3 Claw: 15 (30)
2 Throw: 10 (25)
Defense: 5
Armor: 10 (15)
Speed: 13
Skill: 15
Move: 6
Items:
Steel Katana: Blade type damage. 3+ speed when attacking. 15 might.
Stolen goods: May carry random gems or gold coins.
Abilities:
Sword Assault: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage, and finishes with a 2 x damage strike. This move may only be used once a day. Costs 5 pg
Thief: Instead of attacking, this unit may try and steal an item from an adjacent enemy. It cannot steal weapons that are being held, or full body armor. Generally, this move can take something directly from the enemy character's inventory. Extremely rare items are stolen last. Costs: 3 pg
Strong Throw: Skill – 5. The character chooses an adjacent small or very small enemy. They then attack them. If they land a blow, instead of attacking, the character may throw their enemy a space away. If the enemy falls in dangerous terrain, they will immediately take the negative effects. Characters may not block a throw. Any skill level damage for throwing will be added to the character who has been thrown, regardless of their defense. Costs 2 pg
Swordsman: 3
Claw: 3
Throw: 2
Character Type: Melee, Beast
Weakness: Martial
No comments:
Post a Comment