Sunday, November 12, 2017

Dark Trooper





Dark Trooper: Level 10
HP: 900
Attack: 12
3 Marksman: 15
Blaster Cannon: 20 (47)
Defense: 6
Armor: 10 (16)
Speed: 10 (5)
Skill: 15
Move: 5



Items:
Blaster Cannon: Base 20 Energy-type damage. 1-2 range. -5 speed

Abilities: 
Thermal Detonator: Range 2. All squares adjacent to this lobbed projectile take 15 (20) explosion type damage. This cannot be dodged, but it can be defended against. This move may only be used once every other turn. Cost: 3 pg

Charge Shot: The user takes a turn and charges their ranged weapon. If they are attacked during the next enemy phase, their attack power is doubled. If the character does not move, they will keep this charge until they strike and enemy. Costs 2 pg

Stealth: This character may become invisible on the world map. They cannot be detected unless the enemy has some sort of sense enhancing special ability. They will be revealed when they attack, but only for one turn. They may retreat, and become invisible again. Stealth also adds 15+ to their percent chance to dodge. Cost: 4 pg


Skills:
Marksman: 3
Explosion: 1

Character type: Marksman, Gadget


Weakness: Random miss. This character has a 30% chance to completely fail to hit the enemy.

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