Shock Trooper: Level 5
HP: 180
Attack: 3
1 Marksman: 5
Blaster Rifle: 5 (13)
Defense: 3
Armor: 5 (8)
Speed: 5
Skill: 5
Move: 5
Items:
Blaster Rifle: +5 speed when attacking. Base 10 Energy-type damage. 1-2 range.
Abilities:
Thermal Detonator: Range 2. All squares adjacent to this lobbed projectile take base 15 explosion-type damage. This cannot be dodged, but it can be defended against. This move may only be used once every other turn. Cost: 3 pg
Charge Shot: The user takes a turn and charges their ranged weapon. If they are attacked during the next enemy phase, their attack power is doubled. If the character does not move, they will keep this charge until they strike an enemy. Costs 2 pg
Skills:
1 Marksmanship: 5
Character type: Marksman, Gadget
Weakness: Random miss. This character has a 30% chance to completely fail to hit the enemy.
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