Fellbeast: Level 15
HP: 2,250
Attack: 120
4 Bite: 20 (35)
4 Claw: 20 (35)
5 Throw: 25 (35)
Defense: 90
Speed: 38
Skill: 38
Move: 7
Items:
Foul Brand
Foul Brand
Abilities:
Traumatizing Blows: The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 30% of the time. Costs 3 pg
Flying Grab: The unit may attempt to attack their small or very small foe. This is somewhat clumsy, and it reduces hit by 15. If the attack lands, the character grabs their enemy and flies off with them. The character must be flying when initiating this attack. The character may then continue using any left-over movement, but each space takes two movement due to extra weight. Each space traveled gives throw damage to the enemy, and this ignores blocking and defense. Once the character has finished moving, they may throw their enemy up to two spaces away. If the enemy falls in dangerous terrain, they will immediately take the negative effects. The enemy will take throw damage based off the character’s throw skill level. Costs: 4 pg
Devour: This character may take a turn to eat fallen enemies, regaining around 30% of its HP by doing so. You must have just killed the enemy: Costs 1 pg
Sickening Roar: This character can unleash a horrible roar. Any characters within two spaces of this enemy will immediate have their total defense cut in half for the next three turns. Costs: 3 pg
Deadly Bite: Hit -10. The character lashes out and bites at the opponent with putrid fangs. If they land this attack and give the enemy any bite damage, the opponent will be badly poisoned. Only sleeping or special status curing moves can remove this poison. It will give 30 (40) damage a turn until it kills the character or is cured. Costs: 4 pg
Skills:
Claw: 3
Throw: 3
Bite: 3
Poison: 2
Character Type: Monster
Weaknesses: Arrows, Cleave
Movement type: Winged Flight. Weak to arrows. Able to pass over all terrain types uninhibited.
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