Natsu Dragneel: Level 24
HP: 5,550
Attack: 27
2M Martial: 50
1M Throw: 40 (77)
3M Fire: 60
Martial Attack: (77)
Fire Attack: 87 (130) (1-2 Range)
Fire-Martial Attack: 137
Defense: 32
Igneel Scarf: 15 (47)
Speed: 43
Skill: 33
Move: 6
Items:
Igneel Scarf: Adds 15 to Natsu’s defense
Fire Gem: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days.
Abilities:
Consume Fire: This character is completely immune to fire type attacks. If hit by a fire type attack, calculate the damage that would normally be given if this unit had zero defense, and add that number to their HP (even exceeding max HP). If this unit steps into a burning tile (which they have not made themselves) they may take a turn to consume the fire. This will heal 50% of their HP (stopping at max HP). Every time this character consumes fire or is hit by a fire type attack, add 10 to their total fire type attack power. Costs: 5 pg
Fire Dragon Roar: This unit takes one turn to prepare. After this, it unleashes a massive blast of flame, catching three spaces in front of it on fire. This attack is double the strength of a normal Fire attack, but it adds 10 skill. Any enemies hit by this attack will be immediately given the burn condition unless they are immune. Costs: 5 pg
Dragon Rage: Once a day, this unit may take a turn to activate this ability. After this, the unit will have double speed, add 2 to its movement, and will double the skill output damage of its total fire-type damage. This status lasts for four turns. During this phase, the unit is immune to paralysis, stun moves, fear moves, mind control, and any other kind of mental attack. Costs: 5 pg
Strong Throw: Skill – 5. The character chooses an adjacent small or very small enemy. They then attack them. If they land a blow, instead of attacking, the character may throw their enemy a space away. If the enemy falls in dangerous terrain, they will immediately take the negative effects. Characters may not block a throw. Any skill level damage for throwing will be added to the character who has been thrown, regardless of their defense. Costs 2 pg
Taunt: The character taunts an adjacent foe. The foe is then unable to use any sort of specialized attack or status move. They also receive -15 skill. This status lasts for 3 turns. Costs 3 pg
Heroic Entrance: If this character has ally units within visual range, their first attack in a battle will have 3 times the normal damage output. This does not work for special attacks. Costs 2 pg
Skills:
Fire: 3M
Martial: 2M
Throw: 1M
Character Type: Element, Martial, Monster, Dragon
Weakness: Severe Motion Sickness. Cannot fight at sea or on any kind of vehicle. This will result in total paralysis. Mild psychic weakness.
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