Inkling: Level 8
HP: 720
Attack: 16
2 Marksman: 10
1 Club: 5
1 Water: 5
1 Poison: 5
Roller: 30 (46) (51) (56) (61) (91)
Totally Lame Splattershot: 5 (21) (31) (36) (41) (61)
Defense: 16
Speed: 20 (25)
Skill: 23
Move: 6
Items:
Totally Lame Spattershot: The weakest version of a Splattershot. Rapid fire weapon. -5 speed when an enemy is adjacent. +5 speed when this unit initiates the attack. Water, Poison type damage. 5 might. Can be upgraded at any fresh gear shop.
Water Gem: Boosts water type damage by 50%. May allow a special type of water attack once every four days. Allows the character to flood a 3 by 3 area around it.
Abilities: None
Inky Terrain: Areas attacked by this unit with certain weapons become inky terrain. Inky terrain stops movement on the first turn if a walking character steps into it. It then cuts movement speed in half as the character tries to walk through it. Inky terrain is a notably long lasting terrain effect. Inky terrain will drop any enemy character's speed stat -10 when they stand in it. Inky terrain will give any enemy standing in it 15 (20) (25) (37) damage at the start of each turn. Inky terrain is technically water/poison type damage, so immunities will apply. Costs: 4 pg
Roller: Range 1. Upgrades as this character levels up in skill. If this weapon is destroyed in battle, it will reappear next day. This weapon may be used to ink terrain as the unit walks over it, however, it reduces movement speed by half. When attacking, choose a square directly adjacent to this character. Then choose the two squares next to it in a row. The two adjacent squares will be inked. All tiles hit will become inky terrain. Base might: 30 (+30 every level up. +60 every M level up). Speed -10. Hit +5. Hammer/club type skill Costs: 3 pg
(TBA) Squid Swim: This unit may swim through its own color inky terrain. When doing this, the unit double's it's movement speed. It also may swim underneath enemy units. Costs: 2 pg
(TBA) Swift Ink Swim: When this unit stands in it's own ink, it's speed stat is increased +15. Costs: 2 pg
(TBA) Music Lover: This character. Receives double the bonus affects of sound based status improvement moves. Costs: 2 pg
(TBA) Splash Down: This unit smashes down onto the ground and causes a huge tidal wave of ink. This attack has a base 90 water/poison might, and it hits all squares within four spaces of the character. All squares hit will become inky terrain. This move may only be used once a day. This move cannot be dodged. Costs: 5 pg
(TBA) Charger: Range 1-3. Upgrades as this character levels up in skill. If this weapon is destroyed in battle, it will reappear next day. This weapon must shoot in a straight line. It will turn all three squares into inky terrain. Base might: 10 (+10 every level up. +30 every M level up). Speed -10. Cannot counterattack. Hit +5. Costs: 3 pg
(TBA) Inkbrush: Range 1. Upgrades as this character levels up in skill. If this weapon is destroyed in battle, it will reappear next day. If this unit moves in a straight line, it can turn all squares it passes over into inky terrain. Base might: 5 (+5 every level up. +10 every M level up). Speed +5. Costs: 3 pg
(TBA) Blaster: Range 1-2. Upgrades as this character levels up in skill. If this weapon is destroyed in battle, it will reappear next day. All enemies adjacent to the target of this attack will take 10 (20) (30) damage. This damage cannot be blocked, dodged or defended against. The single tile struck by this attack becomes inky terrain. Base might: 10 (+10 every level up. +20 every M level up). Speed -5. Weapon disadvantage at 1 range. Costs: 3 pg
(TBA) Brella: Range 1-2. Upgrades as this character levels up in skill. If this weapon is destroyed in battle, it will reappear next day. When attacking, this weapon adds 10 shield defense. This can be improved by leveling up in shield. When attacking 1 range, Hit +15. When attacking 2 range, Hit -30. Base might: 10 (+10 every level up. +20 every M level up). Speed -5. Costs: 3 pg
(TBA) The Bubbler: This move takes one turn to activate. Once activated, all ally units standing next to this character receive +40 defense for the next 2 turns. They also become immune to terrain effects. The unit using this move also receives these bonuses. This move may be used twice a battle. Costs: 4 pg
(TBA) Inkstrike: +15 Hit. This unit may choose any square on the map and fire off an ink filled missile at the target. One turn later, that square, and all squares adjacent to it, will take 90 water/poison damage. Those tiles will also become inky terrain. This move may be used once a battle. Costs 5 pg
Character Type: Status, Marksman, Gadget
Weakness: Extreme water weakness. Extreme weakness to other Inkling Ink. Takes huge damage from moving through water spaces. Mild blade weakness. Complete Bludgeon immunity.
Caps:
HP: Small
Attack: 100
Defense: 100
Speed: 125
Skill: 145
Move: 6
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