Kohrak: Level 22
HP: 3,840
Attack: 176
4 Shield: 20
1M Ice: 40
Ice Saw Shields: 30 (206) (226) (266) (399)
Ice Blast: 176 (216) (94) (1-2 range)
Defense: 220
Kohrak Basic Bioarmor: 40 (260)
Ice Saw Shields: 30 (70) (330)
Speed: 53
Skill: 57
Move: 6
Items:
Ice Saw Shields: Basic equipment used by Bohrok units. Give ice/blade/shield type damage. The saws on these weapons give them notably good wear. These weapons can be upgraded, but only by characters who are capable of working with Bionicle technology. Base defense 30. Base attack 30.
Kohrak Basic Bioarmor: The small, organic Krana depends on this bioarmor to move around. It is basically the body of this character, thus damage to it can lead to serious difficulty. This armor resists ice type damage, but fire and explosion type damage give it massive wear. Grants 40 base defense. This armor could be upgraded under special circumstances.
1-Ice Gem: Boosts ice type damage by 50%. May allow a special type of ice attack once every four days. Can be used to freeze all adjacent squares.
Abilities:
Blizzard (II): Once every two turns this unit may release a powerful pulse of ice energy that strikes all squares within 3 spaces of this character. This attack only hits once. The base might of this attack is 200 ice type damage. Each character standing next to this unit when this move is performed calculates their dodge, block, and defense separately. This ability has a 10% chance to freeze foes. Costs: 8 pg
Ice Beam: 1-2 range. This attack is similar to this character's normal ice blast, giving the exact same amount of damage. However, when using this move, the character has a 20% to freeze the enemy. This attack may only hit twice. Costs: 3 pg
Ram: This unit may ram into other units. The power of this attack is based on the number of spaces traveled by this unit, plus this unit's base attack, plus this 10% of this unit's max HP. It will add 30 extra damage for every space moved while rushing forward to attack. This may only hit once. The base might of this move without traveling is 100 (276), and if the unit travels the maximum number of spaces it is 100 (276) (456). This counts as body-type damage. Costs: 4 pg
Shield Attack: When attacking with a shield as the primary weapon, this unit adds the shield's defense while attacking and not only while defending. Costs: 3 pg
(TBA) Singleminded: This unit is immune to taunt. It also resists fear type abilities. It also resists Charisma and Seductive Aura. Costs: 2 pg
Icy Terrain: This unit may turn all squares within eight spaces of it into icy terrain. This will boost the damage of ice type attacks by 25%. It will also double the chance of characters being frozen. However, icy terrain reduces most walking character's movement speed by 50%. Some character take damage for standing on icy terrain. This ability takes four days to recharge. Costs: 1 Ice Gem.
Defog: Instead of attacking, this unit may choose one adjacent enemy. This enemy will have all their stat changes removed. This debuff will last for three turns and cannot be removed. This will not remove item based stat boosts. Costs: 3 pg
Skills:
Character Type: Ice, Element, Robot
Weaknesses: Weak to fire and light type damage. Resists ice and water type attacks. Affected by hacking as well as psychic attacks. Affected by EMP.
Movement type: Ignores icy terrain.
Caps:
HP: Small
Attack: 400
Defense: 500
Speed: 120
Skill: 130
Move: 7
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