Tuesday, January 29, 2019
Blue-Ring Octopus
Blue-Ring Octopus: Level 40
HP: 16,200
Attack: 300
GM Water: 200
4M Magic: 70
Tentacle attack: 30 (330)
Blue Rings: 30 (330) (530) (600) (2400) (4200) (1-2 range)
Defense: 15
Water Field: 200 (215) (415) (485) (1,940) (3395)
Skill: 100
Speed: 85
Move: 5 (8 in water)
Items:
6- Water Gem: Boosts water type damage by 50%. May allow a special type of water attack once every four days. Note: this water gem is the heart of this character. It cannot be stolen.
6- Magic Crystal: These rare items boost the holding unit's magic attack damage by 50%. Unfortunately, they are much like glass, and they must float around the unit when being used, so they are easily stolen or broken.
Abilities:
Water absorb (II): If in a water tile, this character will heal 40% of its HP at the start of each turn. If this unit is hit by a water type attack, it will also heal 40% of its HP. This character is immune to water type damage. Costs: 8 pg
Ring Capture (III): This character may attempt to capture an enemy in it's magical rings. This gives the foe no damage, but they cannot attack or counter attack (with any form of attack). The bind lasts for 4 (8) (16) turns. Cost: 20 pg
Water Field (II): A powerful field of magical water surrounds the character when they are not attacking. This field is enhanced by magic and water skill levels. It does not break and is not impacted by shatter moves. However, this shield offers no defense against energy, lightning, or absorb type attacks. Base defense: 200. Costs: 12 pg
Skills:
Water: GM
Magic: 5M
Character Type: Element
Weakness: The blue ring octopus is incredibly pacifistic, rarely every truly attacking. Extreme energy, lightning, and absorb weakness. Resists ice and magic.
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