Monday, January 28, 2019

Hookfang





Hookfang: Level 38
HP: 26,640
Attack: 150
4M Fire: 70
2M Claw: 50
2M Wing: 50
3M Bite: 60
2M Throw: 50
Wing attack: 150 (200) (270) (1,485)
Claw attack: 150 (200) (270) (1,485)
Bite: 150 (210) (280) (1,540)
Napalm Fire: 50 (200) (270) (1,485) (1-2 range. 12 shots)
Defense: 350 (455)
Speed: 106
Skill: 84
Move: 5 (8 while flying)



Items:

8-Fire Gems+Plate

Abilities:

Sticky Fire: This ability cannot be removed by strategist. When this unit attacks a square, that square will immediately catch on fire. If this enemy strikes a foe with it's fire type attacks, the foe has a 90% chance to recieve the burn status. Foes struck by this sticky fire will have their speed reduced by 10. This speed debuff does not stack. Costs: 7 pg

Traumatizing Blows: The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 30% of the time. This ability only activates on physical attacks.  Costs 3 pg

Flying Grab: The unit may attempt to attack their small or very small foe. This is somewhat clumsy, and it reduces hit by 15. If the attack lands, the character grabs their enemy and flies off with them. The character must be flying when initiating this attack. The character may then continue using any left-over movement, but each space takes two movement due to extra weight. Each space traveled gives throw damage to the enemy, and this ignores blocking and defense. Once the character has finished moving, they may throw their enemy up to two spaces away.  If the enemy falls in dangerous terrain, they will immediately take the negative effects. The enemy will take throw damage based off the character’s throw skill level. Costs: 4 pg 

Vicious Tackle: -15 hit. Instead of attacking, this unit may pick an adjacent enemy. The unit then tackles the foe, moving onto their same square. The unit may only tackle units who are a size class below them. Once this unit has the enemy pinned beneath them, the enemy cannot counterattack with their arms or legs, so unless they have other methods of attack, they are rendered helpless. However, this unit may not attack the enemy with its arms or legs either, so this move is useless without different types of attack (ex. bite). A pinned enemy has no evasion. A pinned enemy cannot block, but they can defend. This tackle can last from 1-5 turns, depending on the physical strength of the foe, as well as whether or not the foe is capable of counter-attacking. Costs: 6 pg

Fury: If this character consistently attacks the same foe, they will slowly boost their base attack stat.
If this character misses an enemy, they will boost their attack stat by 100.
If the character strikes an enemy and cannot damage them, they will boost their attack stat by 60.
If the character strikes at an enemy and harms but does not kill them, they will boost their attack stat by 40.
However, these boosts disappear when this unit attacks a different enemy. Also, when a unit has started the fury process, they will have -15 skill until they end the fury attack. Fury boosts may be negated by stat clearing moves or by putting a furious character to sleep. A furious character may choose to end the fury phase on their own. Costs 5 pg

Nasty Habbit: This character may light itself on fire. When in this burning state, all the physical attacks of this character receive fire damage as a bonus. This ability lasts five turns and may only be used once a battle. If an enemy strikes this character with short or medium melee attack, the will immediately have a 30% chance to burn and will take 50 (120) (600) damage for each hit they land on this character. Costs: 5 pg

Triumphant roar: This character psyches itself up with a triumphant roar. It will add 30 hit to its next attack as well as increasing the total damage by 25%. Costs: 2 pg

Red Dragon Scales: This dragon's scales give it a unique ability based on their color. Red gives this character complete immunity to fire type damage. These scales also boost the character's defense by 30%. Costs: 5 pg

Skills:
Fire: 4M
Bite: 3M
Wing: 2M
Claw: 2M
Throw: 2M

Character Type: Element, Dragon, Destructive

Weakness: Blugeon and Earth type attacks. Resist fire and explosion type damage.



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