Tuesday, February 12, 2019

Camilla





Camilla: Level 41
HP: 29,700 (49,400 1UP)
Attack: 656
GM Axe: 200
5M Fire: 80
5M Dark: 80
5M Magic: 80
5M Throw: 80
Camilla's Axe: 1000 (1656) (1856) (1936) (9,680) (14,520)
Camilla's Axe: 1000 (1656) (1856) (1936) (2016) (10,080) (20,160) (30,240)(45,360)
Ragnarok: 100 (756) (836) (916) (4580) (9,160)
Defense: 164
5M Armor: 80
Malig Knight Armor: 300 (464) (544)
Smaugscale Pendant: 100 (180) (900) (1,444)
Ancalagonscale Pendant: 100 (180) (900) (2,344)
Seath Crystal Pendant: 100 (180) (900) (3,244)
Flamescale Pendant: 20 (100) (500) (3,744)
Darkscale Pendant: 20 (100) (500) (4,244)
Magicscale Pendant: 20 (100) (500) (4,744)
Speed: 115 (+5)
Skill: 90 (85) (+10) (+50 hit against spear or staff)
Move: 5 (8 on Wyvern)
Items:

5-Heart Containers

Camilla's Brave Axe++: -5 hit. This massive axe does significant damage to enemy weapons and armor. This weapon will always strike twice the normal amount when initiating the attacl. It is enhanced with magic and very sturdy. +50 hit against enemies using staves or spears. Base 500 (1000) magic/blade type damage.

Malig Knight Armor: Darksteel armor. Defends against psychic and magic, but does not offer resistance to any damage other than dark. Easily damaged by light type attacks. This armor is revealing and enhances moves like Seductive Presence. Base 300 defense.

8- Magic Crystal

16-Night Sapphire

8-Fire Gems

Abilities:

Roses Thorns (II): Camilla's Signature ability. All allies within one range of Camilla will boost their total damage by 20% (40%) and increase their total defense 10% (20%). Costs: 2 pg

Dark Weapon: This character may take a turn to augment it's weapon. This will give the weapon dark type damage and grant it the dark type skill and item boosts of the character. It will also increase the total damage of the weapon attacks by 50%. This augment lasts for 5 turns. Costs: 5 pg

Seductive Presence. Any enemy units that might find this unit attractive will immediately have their total attack damage halved when trying to strike this foe. This ability may wear off, and it does not affect the might of an enemy's counter attack. Still, it is surprisingly effective against certain units. Costs: 3 pg

Ragnarok: Grants the tome Ragnarok. This tome deals heavy armor damage and has a 30% chance to give enemies the burning status. Fire/Magic type damage. Base might 100. Costs: 4 pg

Malig Knight Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will lose take 25% of the total damage of the attack as unblockable, undodgeable damage. Only Malig Knights and Wyvern Lords may use this ability. Unlike normal Savage blow, this ability will not harm allies. Costs: 5 pg

Reckless attacker: If this unit has a less than a 50% chance to strike their foe, they will multiply their total attack damage x 3. Costs: 4 pg

Real Damage Blows: The effectiveness of this ability is based drastically on this unit's combat skill levels. Before attacking, the player controlling this unit may specify where they wish to strike the opponent. The likelihood of them striking where they choose is what the skill levels will determine. Every normal strike is an opportunity to use this skill. This counts as an activation skill. There are many mild effects that can be triggered by striking particular areas. Here are some of the most common:
Eyes: 1 Turn of Blindness -15 Hit.
Head: Stuns character for one turn, causing them to flinch. Works best with bludgeon-type attacks.
Arm: May remove an enemy's ability to use a weapon or shield for one turn.
Leg: May drop an enemy's movement speed 3 for one turn.
Heart: Causes bleeding status for 2 turns
Lungs: Drops enemy speed stat -10 for 1 turn.
Spine/Neck: 2 turns of paralysis. Hard to land.
Guts: Easiest to land. Drops enemy defense 10% for 2 turns.
Effects take place immediately, even in between your strikes and the enemy's counterattack. Costs: 7 pg

Berserk: This unit may activate this ability once a battle at the start of it's turn. The ability lasts for 3 turns. When activated, this ability will increase the total damage this unit deals by 50%. It will also increase the speed stat of this unit by 40. However, any attacks that strike this unit during this time will deal 3 x damage to it. Costs: 5 pg

Critical Hit: Once every day, this unit may attack an adjacent enemy with a critical strike. This attack cannot be dodged, and it totally negates all forms of defense. The strike will give 3 x the normal damage of a strike with the equipped weapon. Costs: 5 pg

Two-Handed Stance: This character may take a formidable combat stance, laying aside any shields or secondary weapons and holding their primary weapon in both hands. Doing this will boost the skill of this character by +10. It will boost the speed of this character by +5. It will also improve the total damage of melee weapons by 50%. Brave weapons will still strike twice, but abilities like assault moves, critical hits, back stabs, or finish strikes will not be improved by this ability. The character must choose to enter and exit this stance on their own turn before attacking. This ability cannot be used in tandem with Rapid Thrust or Strike Twice. Costs 5pg or GM in Sword, Axe, Club, Hammer, or Scythe. 

(1 free pg at 41)

(TBA) Roses Thorns (III): Camilla's Signature ability. All allies within one range of Camilla will boost their total damage by 20% (40%) (60%) and increase their total defense 10% (20%) (30%). Costs: 4 pg


Character Type: Melee, Berserk, Magic

Weakness: Arrows. Mild light weakness. Resists fire and dark. 

Caps:
HP: Small
Attack: 800
Defense: 200
Speed: 140
Skill: 110
Move: 6

-------------------------------------------------

Marzia: Level 15
HP: 720
Attack: 20
5 Bite: 25
5 Wing: 25
5 Tail: 25
5 Claw: 25
Bite attack: 45
Wing Attack: 45
Tail Attack: 45
Claw Attack: 45
Defense: 25
Malig Wyvern Armor: 40 (65)
Speed: 35
Skill: 18
Move: 8

Items:

Malig Wyvern Armor: Basic Armor for a deadly wyvern mount. Does not compromise speed and offers high resistance to wear. Base 40 defense. 

1-Air Gem

Abilties:

Stealthy Flier: When in flight, this character adds 50 to their avoid if attacked by a ranged weapon. This only works for defense, not when this character attacks an enemy that happens to be ranged. Costs: 4 pg

Soar: This unit may take a turn to climb higher into the sky. At this altitude, 2 range attacks cannot reach this unit from the ground. 1 range attacks cannot reach this unit from normal flight or high elevation. However, the same is true for this unit. It cannot hit foes on the ground unless it has three range attacks, and it must use 2 range attacks to hit adjacent enemies in the air. Some huge area affecting attacks may strike a soaring character. Costs: 2 pg

Weight Support: This unit may add 3 x its basic attack damage to the attack of its rider instead of attacking itself. Costs: 4 pg

Terrifying Presence: Fear type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg


Devour: This character may take a turn to eat fallen enemies, regaining around 30% of its HP by doing so. You must have just killed the enemy: Costs 1 pg

Skills:
Bite 5
Wing 5
Tail 5
Claw 5

Character Type: Mount, Dragon

Weakness: Arrows and Magic. Resists Fire.

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