Friday, February 1, 2019

Light Fury





Unna: Level 19
HP: 3,312
Attack: 228
1 Claw: 5
1 Fire: 5
1 Explosion: 5
1 Wing: 5
1 Tail: 5
3 Bite: 15
Bite attack: 228 (243)
Claw Attack: 228 (233)
Wing Attack: 228 (233)
Tail Attack: 228 (233)
Acetylene Fire: 200 (428) (433) (438) (1314) (1-2 range)
Defense: 133
Speed: 53
Skill: 65
Move: 7, 11 while flying



Items:

4- Fire Gems: Boosts fire-type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire. 

Abilities:

Cloaking Scales: Signature ability. This unit may take one turn (and one shot of flame) to make her scales extremely reflective, making the dragon vanish into the sky. This will boost her evasion by 30 for the next 4 turns. This also works if the dragon is hit by a fire type attack, adding the evasion as soon as the attack lands. Landing in a burning tile will also make this character evasive. Not only does this ability boost evasion, it also cloaks the enemy and makes it very difficult for them to detect her presence. Costs: 5 pg

Acetylene Fire: The normal fire breath attacks of this unit have a base 200 might, but may only be shot 10 times a battle. Once every three turns, this unit may alter their fire attack and cause it to burst, harming all adjacent squares and lighting the central square on fire. This move is an area attack, and it cannot be dodged. The base might of this attack is 25 (30) (60). The attack is fire and explosion type damage. The central square will take the normal damage of a fire blast from this character. This ability may not be removed by strategist. Costs 3 pg

Fury: If this character consistently attacks the same foe, they will slowly boost their base attack stat.
If this character misses an enemy, they will boost their attack stat by 100.
If the character strikes an enemy and cannot damage them, they will boost their attack stat by 60.
If the character strikes at an enemy and harms but does not kill them, they will boost their attack stat by 40.
However, these boosts disappear when this unit attacks a different enemy. Also, when a unit has started the fury process, they will have -15 skill until they end the fury attack. Fury boosts may be negated by stat clearing moves or by putting a furious character to sleep. A furious character may choose to end the fury phase on their own. Costs 5 pg

Soar: This unit may take a turn to climb higher into the sky. At this altitude, 2 range attacks cannot reach this unit from the ground. 1 range attacks cannot reach this unit from normal flight or high elevation. However, the same is true for this unit. It cannot hit foes on the ground unless it has three range attacks, and it must use 2 range attacks to hit adjacent enemies in the air. Some huge area affecting attacks may strike a soaring character. Costs: 2 pg

Dive Bomb: If this character is soaring, it may come back down to normal flight levels at blinding speed. This will grant +20 avoid during this attack. The dragon may then unleash a single, deadly blast. This blast will deal double the regular breath attacks of this character, but it may only strike a single foe once. Due to approaching from such an advantageous angle, this attack will have +20 hit. Unless the enemy dodges or takes no damage from this attack, they cannot counter. Using this attack ends soaring movement. Costs: 4 pg

(TBA) Serene Aura: This character has a subtle grace that can easily fill an enemy with wonder. This ability works like Seductive Presence, only affecting certain characters, but it is generally more effective. This ability will drop the speed and skill of any character who is affected by it by 30 if they attempt to attack this character. If this character attacks the foe, the ability will not work. Costs: 3 pg

(TBA) Certain Blow: When attacking, this character adds 20 to their skill. Costs 3 pg

(TBA) Terrifying Stare: Fear type move. Instead of attacking, this character may choose an enemy directly in front of them. The character then gazes into them with a terrifying stare. This drops the enemy's speed 10 for three turns. This affects of this move cannot be compiled. Costs: 2 pg

(TBA) Stealthy Flier: When in flight, this character adds 50 to their avoid if attacked by a ranged weapon. This only works for defense, not when this character attacks an enemy that happens to be ranged. Costs: 4 pg

(TBA) Shy Fighter: This unit will increase the total damage of all it's attacks by 25% if it is not within 5 spaces of an ally character. Costs: 3 pg

(TBA) White Dragon Scales: This dragon's scales give it a unique ability based on their color. White gives this character complete immunity to light type damage. These scales also add 100 to the character's base defense. Costs: 5 pg

(TBA) Traumatizing Blows: The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 30% of the time. This ability only activates on physical attacks.  Costs 3 pg

(TBA) Stunning Blows: The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 20% of the time. This ability only activates on physical attacks. Costs 3 pg

(TBA) Flying Grab: The unit may attempt to attack their small or very small foe. This is somewhat clumsy, and it reduces hit by 15. If the attack lands, the character grabs their enemy and flies off with them. The character must be flying when initiating this attack. The character may then continue using any left-over movement, but each space takes two movement due to extra weight. Each space traveled gives throw damage to the enemy, and this ignores blocking and defense. Once the character has finished moving, they may throw their enemy up to two spaces away.  If the enemy falls in dangerous terrain, they will immediately take the negative effects. The enemy will take throw damage based off the character’s throw skill level. Costs: 4 pg 

(TBA) Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg

(TBA) Vicious Tackle: -15 hit. Instead of attacking, this unit may pick an adjacent enemy. The unit then tackles the foe, moving onto their same square. The unit may only tackle units who are a size class below them. Once this unit has the enemy pinned beneath them, the enemy cannot counterattack with their arms or legs, so unless they have other methods of attack, they are rendered helpless. However, this unit may not attack the enemy with its arms or legs either, so this move is useless without different types of attack (ex. bite). A pinned enemy has no evasion. A pinned enemy cannot block, but they can defend. This tackle can last from 1-5 turns, depending on the physical strength of the foe, as well as whether or not the foe is capable of counter-attacking. Costs: 6 pg


Character Type: Speed, Fire, Stealth, Dragon, Mount

Weakness: This dragon, though a mount unit, will not allow other units to ride her. Weak to bludgeon-type attacks. Resists fire type damage.

Caps:
HP: Medium
Attack: 600
Defense: 350
Speed: 140
Skill: 170
Move: 12


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