Tuesday, March 19, 2019

Blue





Blue: Level 50
HP: 54,000 (70,200 Seraph Robe)
Attack: 50
2M Martial: 50
Martial Attack: 50 (100)
Defense: 50
Trainer Champion Gear: 100 (150)
Speed: 134
Skill: 120
Move: 6 (8 on bike)


Items:

Blastoise Pokemon Ball- Allows this character to summon this pokemon in battle.

Tyranitar's Pokemon Ball- Allows this character to summon this pokemon in battle.

Mewtwo's Pokemon Ball- Allows this character to summon this pokemon in battle.

Heracross's Pokemon Ball- Allows this character to summon this pokemon in battle.

Aegislash's Pokemon Ball- Allows this character to summon this pokemon in battle.

Arcanine's Pokemon Ball- Allows this character to summon this pokemon in battle.

Trainer Champion Gear: Gear worn by the best of Pokemon Trainers. Allows the wearer to survive a signle lethal hit for every pokemon they have with them who has not yet fallen. Also, offers noticeable good defense for lightweight armor. Base 100 defense.

Trainer Glasses: These glasses prevent weather damage from sandstorms or snow.

Trainer Boots: These boots prevent this character from taking damage from his Pokemon's attacks.

Bike: A popular means of transportation, especially for Pokemon trainers. Grants 8 movement speed, 10 on roads. However, it moves even more slowly through rocks or forests than walking.


Abilties:

Pokemon Champion: This character is the reigning Pokemon Champion. Whichever trainer holds this title will boost the total damage of all his Pokemon by 30%. This title may be lost if this character is defeated in a Championship Battle held in the Pokemon Arena by another trainer. This character must accept challenges to his/her title. Costs: Current Position as Champion.

Strategist (II): This unit may choose two first level abilities or one second level ability held by an enemy unit within 10 spaces. This ability will then be removed until the end of the battle, or until the unit using strategist is defeated. Strategist cannot block strategist. This ability may be used once per enemy. Costs: 8 pg

Steadfast: This unit stays in the fight for the sake of its allies and friends. It will survive a lethal hit once for each unit in your party that this character is close to. Costs: 4 pg

Cheer On: Instead of attacking, this unit may cheer on a Pokemon within two spaces. If this Pokemon has attacked during it's turn, it may now attack a second time. Costs: 3 pg

True Bond: If this character is standing next to his or her favorite Pokemon, they will boost the total attack damage and defense of that Pokemon by 50%. Costs: 5 pg

Warn: This chartacter may warn one of his units about an incoming attack. This will increase the avoid of that character by 30 points until the end of the enemy phase. Costs: 2 pg

Swap Out: If this unit is within three spaces of two different Pokemon (or a Pokemon he currently has in a Pokemon Ball), he may switch the places of the two Pokemon. He may do this during the enemy phase, even right as an enemy attacks, but he may only do it once. Costs: 4 pg

Super Potion: This unit may use this potion to heal a Pokemon or other animal type character by 50% of their total HP. This may be done three times in a given day. Costs: 5 pg

Taunt: The character taunts an adjacent foe. The foe is then unable to use any sort of specialized attack or status move. They also receive -15 skill. This status lasts for 3 turns. Costs 3 pg

Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. Costs: 4 pg

Mega Evolve: If this character has a Pokemon who is capable of Mega Evolution, he may cause it to Mega Evolve. This takes a turn to activate. This cannot be blocked by stategist. He may only Mega Evolve one Pokemon per battle. Costs: 5 pg

Double Battle (II): This character may send out three Pokemon at once in a battle. It takes one turn to send out a Pokemon. Pokemon may move and attack directly after being sent out. Costs: 6 pg

(TBA) Avoid Conflict: If this character is attacked but does not counter-attack, it will boost it's evasion by 15 on the next turn. This can stack, maxing at 90+ avoid. This ability will be lost as soon as this character attacks. Costs: 2 pg

Skills:

Martial: 1M

Character Type: Summoner, Strategist

Weakness: Though he is extremely good at using it himself, Blue is actually weak to the ability Taunt. It will affect him for 5 turns.

Caps:
HP: Small
Attack: 50
Defense: 50
Speed: 134
Skill: 120
Move: 6

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