Tuesday, March 19, 2019

Meatlug





Meatlug: Level 28
HP: 8,928
Attack: 50
2M Fire: 50
2M Earth: 50
1M Bite: 40
1M Tail: 40
Magma Blast: 40 (90) (140) (190) (380) (475) (6 shot limit)
Bite Attack: 50 (90)
Tail Attack: 50 (90)
Defense: 225
Speed: 52
Skill: 50
Move: 5 (7 while flying)



Items:

2- Fire Gems: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire

Earth Gem: This rare item will increase the total damage of earth type attacks by 50%. This gem is the heart of this particular character, and thus it cannot be stolen.

Abilties:

Magma Blast: This ability cannot be removed by strategist. This character shoots powerful chunks of magma. These flames deal both earth and fire type damage. Magma blasts have incredible shattering power against both shields and barriers. These blasts may also knock an opponent back 1 space if they strike them, both when this character is attacking or being attacked. This character chooses whether or not to activate this blast back. The shot limit of this character my be refilled by using the ability Consume Earth. Costs: 5 pg

Body Slam: Hit -10. Calculate the accuracy of this hit as if it were a normal attack. This unit body slams an opponent. This only works on enemies that are small or very small. This attack cannot be blocked or defended. The damage of this attack is equal to 20% of their current HP. Costs 3 pg



This character is completely immune to earth type attacks. If hit by an earth type attack, calculate the damage that would normally be given if this unit had zero defense, and add that number to their HP (even exceeding max HP). If this unit lands on a tile of rocky terrain (which they have not made themselves) they may consume it. This will heal 50% of their HP (stopping at max HP). Every time this character eats earth or is hit by an earth type attack, add 10 to their total fire type attack power (before boosting items and abilities). Costs: 6 pg



Triumphant roar (II): This character psyches itself up with a triumphant roar. It will add 40 hit to its next attack as well as increasing the total damage by 50%. Costs: 4 pg

Stunning Blows: The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 20% of the time. This ability only activates on physical attacks. Costs 3 pg

Traumatizing Blows: The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 30% of the time. This ability only activates on physical attacks.  Costs 3 pg

Rough Skin: This character is covered in extremely hard and rough skin that make it dangerous to attack up close. It's armor will immediately damage any unit who physically makes contact with this character (normal grabs, tackles, martial attacks, claw attacks, knife attacks... etc.). The damage of is not avoidable and is not defended against. The damage will be received for every attack and every counterattack. The damage is equal to the base attack stat of this character. Costs: 4 pg

Earth Upheaval: This unit may take a turn to create rocky terrain in all squares within two spaces of it. This ability may only be used once every four days/ Costs: 1 Earth Gem

Skills:
Earth: 2M
Fire: 2M
Bite: 1M
Tail: 1M

Character Type: Dragon, Defensive

Weakness: Bludgeon type attacks. Resists blade.

No comments:

Post a Comment