Callie: Level 34
HP: 13,800
Attack: 45
4M Club: 70
3M Water: 60
2M Poison: 50
Roller: 140 (185) (255) (315) (355) (1065)
3M Marksman: 60
Splat Dualies: 75 (120) (180) (230) (290) (870)
Defense: 25
1M Armor: 40
Squid Sister Armor: 60 (85) (125)
Speed: 73 (63)
Skill: 48
Move: 5
Items:
4-Water Gem: Boosts water type damage by 50%. May allow a special type of water attack once every four days. Allows the character to flood a 3 by 3 area around it.
Squid Sister Armor: Flashy armor, designed more for looks than for combat. Doubles attraction based abilities. Base 60 defense.
Abilities:
Inky Terrain: Areas attacked by this unit with certain weapons become inky terrain. Inky terrain stops movement on the first turn if a walking character steps into it. It then cuts movement speed in half as the character tries to walk through it. Inky terrain is a notably long-lasting terrain effect. Inky terrain will drop any enemy character's speed stat -10 when they stand in it. Inky terrain will give any enemy standing in it 15 (45) damage at the start of each turn. Inky terrain is technically water/poison type damage, so immunities will apply. Costs: 4 pg
Squid Swim: This unit may swim through its own color inky terrain. When doing this, the unit double's it's movement speed. It also may swim underneath enemy units. Costs: 2 pg
Swift Ink Swim: When this unit stands in its own ink, it's speed stat is increased +15. Costs: 2 pg
Squid Swim: This unit may swim through its own color inky terrain. When doing this, the unit double's it's movement speed. It also may swim underneath enemy units. Costs: 2 pg
Swift Ink Swim: When this unit stands in its own ink, it's speed stat is increased +15. Costs: 2 pg
Reckless attacker: If this unit has a less than a 50% chance to strike their foe, they will multiply their total attack damage x 3. Costs: 4 pg
Berserk: This unit may activate this ability once a battle at the start of it's turn. The ability lasts for 3 turns. When activated, this ability will increase the total damage this unit deals by 50%. It will also increase the speed stat of this unit by 40. However, any attacks that strike this unit during this time will deal 3 x damage to it. Costs: 5 pg
Music Lover (II): This character. Receives triple the bonus effects of sound based status improvement moves. Costs: 2 pg
Roller: Range 1. Upgrades as this character levels up in skill. If this weapon is destroyed in battle, it will reappear the next day. This weapon may be used to ink terrain as the unit walks over it, however, it reduces movement speed by half. When attacking, choose a square directly adjacent to this character. Then choose the two squares next to it in a row. The two adjacent squares will be inked. All tiles hit will become inky terrain. Base might: 10 (+10 every level up. +20 every M level up). Speed -10. Hit +5. Hammer/club type skill Costs: 3 pg
Splat Dualies: Range 1-2. Upgrades as this character levels up in skill. If this weapon is destroyed in battle, it will reappear the next day. These weapons always hit twice when attacking. These weapons take both hands to use. The single tile struck by this attack becomes inky terrain. Base might: 5 (+10 every level up. +10 every M level up). Speed +5. Costs: 3 pg
Drop a Rave: This character may drop a speaker onto the battlefield once a day. The range of this speaker is 15. The speaker will have HP equal to 1/4 of that of the character that dropped it. The speaker plays extremely loud and upbeat music. It has varied effects on characters based on whether or not the like music. Ally units are automatically moved up one spot on the scale:
Love music: +15 speed. +25% damage boost.
Like music: +5 speed. 10% attack boost.
Don't care: No boost.
Dislike music: -10 skill. -25% defense.
Hate music: -15 skill. -50% defense.
Costs: 5 pg
Cute Charm: If this unit has units within five spaces of it that think it is cute, their total attack damage will be doubled. Costs: 3 pg
Skills:
Marksman: 3M
Club: 4M
Water: 3M
Poison: 2M
Cute Charm: If this unit has units within five spaces of it that think it is cute, their total attack damage will be doubled. Costs: 3 pg
Skills:
Marksman: 3M
Club: 4M
Water: 3M
Poison: 2M
Character Type: Status, Marksman, Gadget
Weakness: Extreme water weakness. Extreme weakness to other Inkling Ink. Takes huge damage from moving through water spaces. Mild blade weakness. Complete Bludgeon immunity.
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