Marie: Level 34
HP: 13,800
Attack: 45
3M Water: 60
2M Poison: 50
4M Marksman: 60
Charger: 170 (205) (265) (315) (375) (1125)
Defense: 25
1M Armor: 40
Squid Sister Armor: 60 (85) (125)
Speed: 39 (29)
Skill: 94 (99 hit)
Move: 5
Items:
4-Water Gem: Boosts water type damage by 50%. May allow a special type of water attack once every four days. Allows the character to flood a 3 by 3 area around it.
Squid Sister Armor: Flashy armor, designed more for looks than for combat. Doubles attraction based abilities. Base 60 defense.
Abilities:
Serene Aura: This character has a subtle grace that can easily fill an enemy with wonder. This ability works like Seductive Presence, only affecting certain characters, but it is generally more effective. This ability will drop the speed and skill of any character who is affected by it by 30 (60) if they attempt to attack this character. If this character attacks the foe, the ability will not work. Costs: 3 pg
Sniper Shot II: This character's ranged attacks add 2 to their total range. Costs: 6 pg
Skilled Shot: This skill has a 70% chance to activate. It will add 2 x the skill stat of this character as damage. This damage cannot be dodged, blocked, reflected, or defended against. However, this does not ignore immunities. Costs: 4 pg
Charger: Range 1-3. Upgrades as this character levels up in skill. If this weapon is destroyed in battle, it will reappear the next day. This weapon must shoot in a straight line. It will turn all three squares into inky terrain. Base might: 10 (+10 every level up. +30 every M level up). Speed -10. Cannot counterattack. Hit +5. Costs: 3 pg
Serene Aura: This character has a subtle grace that can easily fill an enemy with wonder. This ability works like Seductive Presence, only affecting certain characters, but it is generally more effective. This ability will drop the speed and skill of any character who is affected by it by 30 (60) if they attempt to attack this character. If this character attacks the foe, the ability will not work. Costs: 3 pg
Sniper Shot II: This character's ranged attacks add 2 to their total range. Costs: 6 pg
Skilled Shot: This skill has a 70% chance to activate. It will add 2 x the skill stat of this character as damage. This damage cannot be dodged, blocked, reflected, or defended against. However, this does not ignore immunities. Costs: 4 pg
Charger: Range 1-3. Upgrades as this character levels up in skill. If this weapon is destroyed in battle, it will reappear the next day. This weapon must shoot in a straight line. It will turn all three squares into inky terrain. Base might: 10 (+10 every level up. +30 every M level up). Speed -10. Cannot counterattack. Hit +5. Costs: 3 pg
Inky Terrain: Areas attacked by this unit with certain weapons become inky terrain. Inky terrain stops movement on the first turn if a walking character steps into it. It then cuts movement speed in half as the character tries to walk through it. Inky terrain is a notably long-lasting terrain effect. Inky terrain will drop any enemy character's speed stat -10 when they stand in it. Inky terrain will give any enemy standing in it 15 (45) damage at the start of each turn. Inky terrain is technically water/poison type damage, so immunities will apply. Costs: 4 pg
Squid Swim: This unit may swim through its own color inky terrain. When doing this, the unit double's it's movement speed. It also may swim underneath enemy units. Costs: 2 pg
Swift Ink Swim: When this unit stands in its own ink, it's speed stat is increased +15. Costs: 2 pg
Squid Swim: This unit may swim through its own color inky terrain. When doing this, the unit double's it's movement speed. It also may swim underneath enemy units. Costs: 2 pg
Swift Ink Swim: When this unit stands in its own ink, it's speed stat is increased +15. Costs: 2 pg
Music Lover (III): This character. Receives four times the bonus effects of sound based status improvement moves. Costs: 4 pg
Drop a Rave: This character may drop a speaker onto the battlefield once a day. The range of this speaker is 15. The speaker will have HP equal to 1/4 of that of the character that dropped it. The speaker plays extremely loud and upbeat music. It has varied effects on characters based on whether or not the like music. Ally units are automatically moved up one spot on the scale:
Love music: +15 speed. +25% damage boost.
Like music: +5 speed. 10% attack boost.
Don't care: No boost.
Dislike music: -10 skill. -25% defense.
Hate music: -15 skill. -50% defense.
Costs: 5 pg
Skills:
Marksman: 3M
Club: 4M
Water: 3M
Poison: 2M
Skills:
Marksman: 3M
Club: 4M
Water: 3M
Poison: 2M
Character Type: Status, Marksman, Gadget
Weakness: Extreme water weakness. Extreme weakness to other Inkling Ink. Takes huge damage from moving through water spaces. Mild blade weakness. Complete Bludgeon immunity.
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