Tuesday, April 2, 2019
Black Knight
Black Knight: Level 40
HP: 27,000 (35,100 Seraph Robe)
Attack: 120
4M Sword: 70
4M Axe: 70
4M Spear: 70
Black Knight Great Sword: 800 (920) (990) (3366)(6732)
Black Knight Long Sword: 250 (370) (440) (1496)(2992)
Black Knight Great Axe: 600 (720) (790) (2686)(5372)
Black Knight Halberd: 250 (370) (440) (1496)(2992)
Defense: 90
3M Armor: 60
Black Knight Armor: 700 (790) (850)
4M Shield: 70
Black Knight Shield: 300 (370) (1220)
Speed: 92 (65) (50) (92)
Skill: 132 (117 hit)
Move: 5
Items:
Black Knight Great Sword++: -15 speed. A massive blade. Has base 400 (800) blade type might. This sword is nearly impossible to break, and it deals heavy wear to enemy armor.
Black Knight Long Sword: A well-balanced blade. Easy to use, but fairly strong. Base 250 blade type might.
Black Knight Great Axe++: -15 hit. This massive axe does huge damage to shields and enemy weapons. Has a base blade type might of 600.
Black Knight Halberd: +10 hit and avoid against enemies using short ranged weapons, claws, or martial attacks. A long halberd that can deal blade or pierce type damage. Is easily damaged by axes and clubs. Has a base might of 150.
Black Knight Armor: -10 speed. Heavy armor that defends against magic. It was scorched in the lighting of the first flame, and thus grants resistance to flame and light type damage. Grants 700 extra defense.
Black Knight shield: A shield designed for skilled melee combat. Adds +10% to the chance of activating a shield repost. Grants 300 extra defense when being attacked.
Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.
Abilities:
Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (3.4x) Costs: 4 pg
Shield Parry and Repost: If this unit's skill is higher than that of an adjacent opponent who is attacking using a melee weapon and is the same size class as this character, they may attempt to shield parry the blow. This ability has a 50% chance to activate. If it fails, this character will take the hit, and it will not defend with its shield. However, if it succeeds, the shield will completely negate the damage of the blow and the follow-up attack made by this character will have +40 hit and deal double damage. After landing this blow, the enemy cannot make any more follow up attacks. Costs: 5 pg
Backstab: This character may stab an opponent in the back. The direction an opponent is facing is determined by where they just attacked last, but the must-have attacked with a 1 ranged attack. If this unit moves behind the foe, their attack will only be able to strike once. However, it will deal 2 x damage and prevent the enemy from counter-attacking if it lands. Costs: 5 pg
Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will lose take 25% of the total damage of the attack as unblockable, undodgeable damage. Costs: 5 pg
Inhuman Strength: This character is incredibly strong. It will not take speed reduction from holding heavy weapons or armor. It may also throw characters who are a size class larger than normal. This ability also prevents this character from being slowed down by abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles its martial damage. Costs: 7 pg
Sword Assault: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage and finishes with a 2 x damage strike. Costs: 5 pg
Sundering Blows: This unit's sword hits rapidly destroy armor, shields, and the melee weapons of other foes. Costs: 2 pg
Arm Breaking Blow: If attacking a foe from one range, this character has a 50% chance to prevent the enemy from counterattacking with one of their weapons. If the enemy is dual wielding, this attack will prevent one of the hands from counter-attacking no matter what. Costs: 4 pg
High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg
Skills:
Sword: 4M
Spear: 4M
Axe: 4M
Shield: 4M
Armor: 3M
Character Type: Melee
Weakness: Mild weakness to backstabs and shield reposts. Resist psychic type attacks.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment